The year is 500AD. The world is a jagged mosaic of iron-bound kingdoms, ancient bloodlines, and untamed frontiers. Across the six great continents, the winds of the Medieval Era carry the scent of salt, steel, and impending storm. This is an age where the reach of one’s sword defines their destiny, and ambition is the ultimate currency.
At the heart of the known world lies Torus, the seat of ancient power and the crossroads of civilization. To its north sits the frozen, rugged bastion of Ferenxia, where the winters are as sharp as the blades of its warriors. To the east and west, the twin lands of Walor—divided by the central expanse—thrive on maritime trade, secretive sorcery, and a tense, enduring rivalry.
In the blistering, sun-drenched south, the golden empire of Solis rises from the sands, while to the far southwest, the mysterious and isolated continent of Derek keeps its ancient secrets buried beneath dense canopies and forgotten ruins.
Connecting these warring powers are five great, unforgiving waters:
The Frozen Sea: The glacial, northernmost expanse bordering Ferenxia.
The Iron Tide: The turbulent, unpredictable waters crashing into East Walor.
The Waloris: The treacherous sea that separates West Walor from the world’s central landmasses.
The Serpent’s Current: The warm, volatile southern sea flowing around Solis.
The Dead Sea: The deepest, stillest, and most mysterious expanse in the far southwest, bordering the enigmatic shores of Derek.