Cherreads

System Tutorial-status

The status of the User shows every important information about the User. From Name to Semblance, Age, Attributes, Title and current level and alliances.

Titles may give bonus attributes or have other effects on the User and his surroundings.

Level;

Raising the players level is the utmost goal of every gamer. Almost all or our systems works with an experience point system. The User will gain experience points for finishing quests or killing living things. Once the experience reaches a set threshold the User will level up and gain 1 Hunter Chip. The User will then have to gain more experience points to reach the next level. Each new level needs twice as many experience points as the level before. Each lived year will also grant a level.

Hunter Chips;

Hunter Chips can be used to increase the User's attributes, Semblance Mastery, Skill Mastery or even a space for new cards. They can also be earned through quests and levelling up. Each level provides 1 Hunter Chip

The Three Energies;

The Live Points, Aura Points and Loyalty Points. They are calculated out of your main status.

Live Points; [0,25 Endurance x 0,5 Strength ]

Aura Points; 0,25 Endurance x 0,5 Reflex

Loyalty Points; 0,25 Luck x 0,5 Intelligence

Life Point, Aura Point Regeneration;

Life Points: (0,5 Strength x Endurance) : 100 = Life Point Regen./Min

Aura Points: (1,5 Endurance x 0,5 Strength) : 100 = Stamina Point Regen./Min

If Life Points drop to 0 the user has died.

If Aura Points drop to 0 the user will be unable to use skills or move fast. Use of Semblance or Aura based Skills below 0 will use Life Points instead.

If Loyalty Points drop to 0 the user will be unable to use any kind of Summon or Seal of that suit until the [Re:Loyal] quest for that suit is complete. The use of of seals of different suits is permitted but will use Life Points instead.

S.P.E.C.I.A.L

Strength;

Strength is a numerical value of the User's strength. It is important for every physical activity. Be it fighting or breathing. Strength increases physical damage. It increases the number of Life Points.

Endurance;

Endurance is a numerical value for the User's pain threshold and physical damage resistance. Every activity can harm the body. Endurance acts against poisons, illness and physical harm.It also increases the regeneration, as well as the amount of Aura and Life Points.

Perception;

Perception is a numerical value for the User's ability to spot weaknesses in logic,body,or structure perception mainly limits how many titles and perks you can have however perception can unlike most stats not go past 10 points in total

Charisma;

Charisma is a numerical value for the User's physical attractiveness and trustworthiness. Every interaction with a living being uses charisma. A low value makes the User scary or untrustworthy. A high skill allows the User to influence others to the User's liking.

Intelligence;

Intelligence is a numerical value for the User's academic skill. The ability to remember, learn and adapt. It is important for every time the user thinks and tries to comprehend something. It also increases the regeneration of Loyalty and acts against mental tiredness. In conjunction with Luck it lowers the costs of Summoned Skills and increases the amount of Loyalty Points.

Agility;

Agility is a numerical value of the User's speed and flexibility. It is important for all bodily movements and determines, in conjunction with endurance, how cost intensive Stamina skills are. It increases the amount of Stamina Points.

Luck;

Luck is a numerical value for the User's worldly luck. Everything is slightly influenced by luck. A lucky User may survive a killing blow, find useful things or win in gambling. Unlucky Users will get more often sick, find themselves in dangerous situations more often and will have generally an unlucky life.

There are items and status effects that can either increase or decrease the User's attributes. For more information think about the affected attribute.

Perks;

The User can acquire Perks from Sealing or Summoning. These can only be gained through these special actions, the increase of attributes above a special threshold or by wearing Legendary gear,or even a unique title Some Perks are beneficial to you others a hindrance, a few can be both. For viewing your Perks think 'Perk List'.

Titles;

They are given to those who have done special actions or are in special positions. Each title has different effects and can be positive, negative or both they differ from perks as anyone with enough power,backing,or respect may bestow a title. Think 'Title List' to access your titles.

Deck List;

The deck is an extra dimension for the User to store his cards(sealed and unsealed). It stores anything and time stops working on the stored item. Your money as well as Hunter Chips will be stored as well as they are essential to using your cards, as well as any quest rewards gained including extra card slots the deck holds 52 spaces(one per card) and a extra space enough for five items where lien and hunter chips are stored.

For access and use of your Deck List think 'Show Deck' or visualize needed card and for deck holster on side of sleeve.

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