"What?" Alex exclaimed, his voice reverberating loudly through the room.
"Aira, are you saying that Gates is a result of excess divine power on a planet?" Alex's mind raced, trying to grasp the significance of this revelation.
[Yes, that's correct. Gates are a manifestation of the surplus divine power within a planet.]
"Could you please provide more detailed information?" Alex's curiosity was piqued, and he yearned for a deeper understanding.
[To delve deeper, it's crucial to comprehend constellations. Constellations are divine entities, and there are two types.
The first type has existed since the beginning of time, while the second type is born from the wishes and prayers of creatures.
To put it simply, when a city faces a drought and its people pray for rain, these prayers can give birth to new constellations.
Typically, these constellations require regular prayers for their sustenance, meaning they need to be remembered by someone.
This is why they often choose planets populated with creatures, especially humans, who are easily influenced.
The power of constellations is directly linked to the number of followers they have.
In essence, the more worshippers and believers a constellation accrues, the greater its influence and strength become.
This dynamic connection between followers and power ensures that constellations with larger followings wield more significant and far-reaching abilities and effects in the divine realm and the world at large.
Earth, in this context, is like an untouched slice of meat pie.very constellation desires a piece of it.
So when numerous constellations converge on a particular planet, the planet's divine energy surges rapidly, creating rifts in time and space itself. These rifts are what we refer to as gates.]
Alex contemplated this revelation, his mind spinning with the implications of constellations, divine power, and the creation of gates.
"I understand that there are usually no free gifts in the world.
Why would a constellation willingly bestow its power without expecting something in return?" Alex contemplated, struggling to grasp the implications of this newfound knowledge.
"Could you please explain further about 'Dungeon Rulers'?" Alex inquired.
[Of course, Alex. 'Dungeon Rulers' are unique entities with the ability to control the creatures within dungeons.
However, please note that this doesn't mean you can control them right now. To achieve that, you require both the necessary authority and power.
Dungeons themselves are a result of a planet core's wish, and ordinarily, no one can control them. But a Dungeon Ruler possesses the authority to have their own unique Dungeons and they can control it's creature.
As you continue to grow in strength, you'll gain the capability.
For now, I can inform you that you'll have a better understanding when you reach minimum level 10.]
"Let me make sure I understand this correctly," Alex clarified with System.
"Dungeon Rulers have the authority and power to control creatures within their own dungeons.
This privilege becomes accessible to me as I grow in strength and reach a certain level. Specifically, when I attain level 10, I'll gain access to these skills related to 'Dungeon Ruler', is that correct, Aira?"
[Yes, Alex, that's correct. The initial Dungeon rule skills will become available to you once you reach level 10.]
"Alright, I've got it," Alex nodded in satisfaction.
Then he continued, "By the way, Aira, when will I have the ability to create my own dungeon?"
[...]
The room fell into silence for a few moments as the system processed the question.
Alex understood that sometimes it was best not to push for more information than was currently available, so he decided not to press the issue further.
'Never mind, I already anticipate the system's response – something about 'authorities.' For heaven's sake!' Alex grumbled to himself, deciding to drop the topic for now.
"what about gaining skills, Aira" Alex Aked the system.
Alex's memory served as a valuable source of information, revealing that there were two primary ways to acquire skills: from dungeons and through constellations temple by praying constellations.
When a hunter eliminated a monster within a dungeon, there existed a chance of obtaining a skill-card among the loot.
Collecting these skill-cards allowed hunters to gain new skills.
However, there was a critical limitation – a hunter could never acquire skills from different class skill-cards.
To illustrate, a fire-mage class hunter could never assimilate skills from water-mage skill-cards, and likewise, a swordsman couldn't learn skills from archer class skill-cards.
Yet, exceptions existed for individuals who awakened as dual-mage class users.
These unique hunters possessed the ability to learn skills from both mage classes, granting them a wider range of magical abilities.
In Alex's previous life, Amelia Cromwell, the sole SSS class hunter and the only female of her kind in America, was a remarkable example.
She was a triple-class mage user, awakening with proficiency in three distinct elements.
For a clearer understanding, elements played a pivotal role in mage classifications.
There was no specific "mage class" per se; instead, when a person awakened, their affinity for particular elements determined their mage category.
For instance, if someone had an affinity for fire elements, they were considered a fire-mage.
Occasionally, skill-cards could also be acquired from the Hunter Association's shop.
This shop offered a diverse range of skill-cards for hunters to purchase.
However, it came with a caveat – the prices were quite steep, making it a luxury beyond the reach of those with limited financial resources.
This is the reality of the current world, where those who possess both power and wealth reign supreme.
If you lack either one of these, you might as well forget about making a significant impact.
Many people in Alex's previous life paid a heavy price for daring to raise their voices against this imbalance.
Whether you were wealthy without power or powerful without wealth, you were susceptible to oppression by those who held both in their grasp.
As a result, affluent families were keen on establishing guilds to secure their future safety and maintain their dominance in this unforgiving world.
In addition to legitimate channels, Auction guilds and black markets also thrive, offering skill-cards and weapons to interested buyers.
Notably, the skills and weapons available through these underground means often surpass the quality of those offered by the Hunter Association.
In this world, classes themselves don't come with specific ranks or levels; a person's power is determined by the skills and wepons they possess.
To account for the varying power levels of skills, skill-cards and wepons are categorized into different ranks, ranging from the lowest, "Epic," to the highest, "Legendary".
The better the rank of the skill-cards and wepons, the more power one can obtain.
For instance, if one person acquires the "Fire Burst" skill from an Epic skill-card and another person obtains the same skill from a Unique skill-card, the individual with the Unique skill-card will consistently wield greater power than the one with the Epic skill-card.
This hierarchy of skill-card ranks ensures that the quality of skills directly correlates with an individual's strength.The same for wepons also.
'I've to formulated a plan to acquire powerful skill-cards and weapons,' Alex contemplated silently. If he intended to alter his family's future, he required a substantial amount of money.
