Here is a description of an object created through Emotional Lathework, specifically focusing on the emotion of Paranoia born from a situation of Betrayal by a Close Circle.
Item Name: The Eye of the Unseen Guest
Object Type: A pocket watch made of tarnished silver and cracked glass.
Physical Appearance
At first glance, the watch appears broken. The silver casing is etched with thousands of microscopic, jagged lines—the result of the artisan replaying the exact moment they realized their friends were whispering behind their back. These lines create a "moiré effect" that makes the metal look like it is vibrating or shifting when you aren't looking directly at it.
The glass face is fractured into a spiderweb pattern, but the cracks don't obscure the dial; instead, they seem to highlight specific numbers at random intervals. There are no hands on the clock face; instead, a single, pupil-like gemstone sits in the center, twitching rhythmically.
The Imprinted Effect: "The Peripheral Pulse"
Because the artisan replayed the memory of being watched and plotted against, the object has developed a reactive sensory field.
* Hyper-Awareness: When the owner holds the watch, they feel a sharp, cold prickle on the back of their neck whenever someone within thirty feet mentions their name or feels a hostile intent toward them.
* Visual Echoes: The watch allows the user to see "ghosts" of recent conversations held in the room, but only if those conversations were about the user. These echoes appear as blurry, gray silhouettes in the corner of the eye.
* The Weight of Suspicion: The watch grows physically heavier the more people are nearby. In a crowded room of strangers, it can feel like carrying a lead weight, reflecting the crushing pressure of the artisan's social anxiety during the refining process.
The Artisan's Mark (The Cost)
The person who carved this watch no longer trusts their own shadow. The "looping" of the betrayal was so intense that they can no longer distinguish between a friendly smile and a hidden dagger. They successfully moved the "feeling of being watched" into the watch, but they left behind their ability to feel safe.
Summary of Attributes
| Attribute | Source of the Emotion | In-Game/Story Effect |
|---|---|---|
| Vibrating Surface | The trembling of the artisan's hands during the memory. | Makes the object difficult to track or grab by enemies. |
| Twitching "Eye" | The constant looking over one's shoulder. | Detects hidden presence or invisible foes. |
| Aura of Distrust | The isolation felt after the betrayal. | People around the object become naturally more secretive and less likely to cooperate. |
Would you like me to generate a description for an object based on a different emotion, such as Triumphant Joy or Abysmal Guilt?
