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Chapter 195 - Chapter : 193 : Characters In The Sequel To Resident Evil?

Although it isn't a large-scale game, its unpredictability and reliance on luck make it surprisingly addictive. Once players start, it's hard to put down. For instance, the game features a variety of bond combinations. When Leon and Ada appear together, a special bond is activated. In the original version, the sheriff and several unlucky policemen also share unique field bonds, while some characters form exclusive connections of their own.

The game also includes race-based bonds; zombie monsters, for example, have their own distinct ties. Delving deeper, the web of possible combinations can become quite intricate, and the strategic interplay between these bonds demands serious brainstorming.

Still, it's easy to learn. All the bonds are clearly labeled, and players simply choose the route they want to pursue. From there, it's all about drawing and upgrading pieces to higher tiers. Simple to start, yet layered in depth, this is what makes the game truly distinctive.

However, luck-driven games come with a major drawback: balancing the gameplay is challenging. Even with data analysis, some players will always feel that strong characters aren't nerfed enough, or that weaker ones aren't buffed sufficiently.

The luck factor injects a volatile, competitive thrill. Victories feel immensely rewarding, but losses can be frustratingly explosive. It's a double-edged sword: perhaps you've assembled a powerful lineup, but without enough upgrades, you still end up losing.

Bad luck? Maybe. But collecting five top-tier characters early on, could that really be called misfortune?

Such moments occur frequently. Over time, players may grow weary of the repetitive loop. Meanwhile, updates for these games often fail to introduce genuine freshness. Aside from numerical tweaks, new bonds and pieces are the main attractions, but constant additions eventually bloat the roster and fragment the meta.

According to John, this type of game is best positioned as a fast-paced, accessible mobile title. It's not inherently bad, but its mechanics alone can't support it as a timeless classic. Relying on derivative IPs may generate temporary hype, but once the novelty wears off, player expectations sharply decline.

Still, for now, "Resident Evil Auto Chess" remains wildly popular, especially during this early stage, offering a refreshingly unique gameplay experience.

On the platform, Louis, who rose to fame as the chief streamer through his "Outlast" and "Resident Evil" streams by PixelPioneers Games, launched a new livestream showcasing "Resident Evil Auto Chess."

Compared to a year ago, his channel's traffic had grown substantially, though maintaining audience engagement was becoming a challenge. Some games simply don't translate well to streaming, and even talented streamers can't always save them. Others, however, become fascinating when played by the right personality.

Louis was still discovering his identity as a content creator. Although his success was partly built on a certain reputation, he knew he couldn't rely on that forever. To sustain popularity, he might need to stream trending titles or jump on viral moments.

Looking at the freshly downloaded "Resident Evil Auto Chess," Louis was uncertain what to expect. Still, the iconic "Resident Evil" name alone made it worth streaming, especially since it came from PixelPioneers Games.

"It feels pretty straightforward," he muttered. "So I just form a lineup, and if I get three of the same role, they combine into a stronger version?"

After skimming the game's intro, Louis quickly grasped the basics. It wasn't overly complex, nor did it seem like a pay-to-win grindfest.

"Wait, is that a sergeant piece? Let's see, Leon, Jill, Chris… can they form a bond? Are Chris and Jill also from the Resident Evil series?"

As he entered his first match, reading the character descriptions, Louis paused. He was quite familiar with the "Resident Evil" storyline; he'd streamed it three or four times, fully completing it. Though not a lore fanatic, he recognized that Chris and Jill weren't from the earliest games.

"Could they be characters from a future sequel?" he wondered aloud, excitement building.

His enthusiasm was short-lived. Before deploying his first piece, a horde of zombie soldiers stormed the board, slashing 3 HP off his life total. Louis winced.

"Bad start, huh?" he groaned. "Alright, I'll just go with the Federal Police bond. Let's do this!"

Moments later: "No! Give me Jill! Leon! Definitely not Chris!"

"What the? I already knew the zombie pathing, and yet two Tyrants just spawned?"

"Who's Wesker? Another new Resident Evil character?"

"Damn! Why does that hit so hard!?"

"One more try! Just bad luck before, Leon never dropped. Otherwise, I'd have taken first!"

"Ugh, not Wesker again! Give me Ada!"

"Wait, what time is it? Midnight already!?"

After another round, Louis glanced at the clock, incredulous; it was already past midnight.

While caught up in the fun, his chat exploded with activity:

"Shameless! Calling it a night already?"

"No way you're stopping without a win!"

"Fine, I'm going to bed, but you'd better get first next time!"

Amused by the flood of comments, Louis checked the analytics. Viewer numbers and engagement were far higher than usual, even if gift tips hadn't increased much. Seeing the lively chat scroll by, he made an immediate decision: he would work overtime tonight.

He had a hunch, this game was about to blow up. And if it did, he intended to ride that wave early for maximum exposure.

Meanwhile, players online were buzzing about "Resident Evil Auto Chess." Beyond gameplay itself, much of the discussion revolved around the characters and speculation about whether they'd appear in the next Resident Evil installment.

Around the same time, the latest chapter of the serialized "Resident Evil" comic was released, instantly reigniting fan excitement and fueling even more discussion across the community.

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