Cherreads

Chapter 272 - Chapter : 270 : Just a DEMO

At the same time, several major streaming and video platforms began broadcasting the announcement simultaneously. The moment the news spread across the internet, countless people following the gaming industry were left stunned. Wasn't PixelPioneers Games supposed to be a game company?

For so long, other companies like Gemtechs, Moondustries, Essence, and Ansoft had been holding one press conference after another, revealing upcoming AAA titles and constantly shaking up the gaming industry. Meanwhile, PixelPioneers Games had remained unusually quiet.

Players had waited and waited, expecting some earth-shattering reveal. Instead, without warning, PixelPioneers suddenly announced comics and anime projects. Countless players were completely dumbfounded.

The previous comic projects tied to Resident Evil and Metal Gear Solid at least had direct connections to existing games. But now? No game footage, no gameplay reveal, and no trailer, and suddenly, there was anime and manga content. What kind of strategy was this?

Still, despite the confusion, after PixelPioneers Games released additional information, players slowly began piecing together clues about what kind of project the company might be building next.

Gaming forums exploded with discussion as the announcement was simply too unexpected.

"Is this the most chaotic game company in history? No game announcement at all, but comics and anime suddenly appear out of nowhere?"

"PixelPioneers' comics are decent. Not top-tier, but solid enough. The real miracle is the update speed. Three chapters a day beats waiting a whole week for tiny updates."

"I just want to know what kind of anime this is. Domestic animation has improved a lot, but there's still a noticeable gap."

"The anime quality should be fine. I checked the official site, and it says a Japanese studio is handling production. That gives me confidence."

"They're broadcasting across several major platforms at once. This looks expensive. How much money does PixelPioneers Games actually make?"

"Please, spare us spiritual shareholders. My wallet can't take it anymore."

"Wait, what's a spiritual shareholder? Am I supposed to buy stock or something? Also... bikini skins, black stockings, white sock outfits, can anyone really resist?"

As the news spread, discussions rapidly dominated gaming communities. Game IP expansions weren't new. Comics. Spin-off manga. TV series. Movies. Cross-media expansion had long become standard practice in the industry.

But no company in gaming had ever displayed this level of confidence. Players didn't even know what your next game was. There wasn't gameplay, there wasn't a trailer, and there wasn't even a genre reveal, yet comics and anime had already launched. Faster than the game itself. It left people both confused and fascinated.

However, regarding players' endless questions, John and PixelPioneers Games remained unusually tight-lipped. Outside of announcing release windows for the anime and manga projects, only one critical detail had been revealed. The project's title: Yu-Gi-Oh!

Nothing else.

Inside PixelPioneers Games headquarters, John and Armani stood quietly in an office, watching Warwick CEO Ren Fei experience an unfinished build of their latest project. The small conference room had been transformed into a testing chamber, with eight surrounding projection devices, custom mirror calibration systems, and fully immersive stereo audio.

Ren slowly removed the VR headset, and the nearly fifty-year-old executive couldn't hide the amazement in his expression.

"Somatosensory systems combined with infrared capture technology..." he said slowly. "This is the best VR experience I've seen on current-generation hardware, especially for low-end and mid-range devices."

He might not understand game development in depth, but he could recognize quality.

"This is only the prototype version," John replied with a smile. "Warwick's technical support helped us tremendously."

John wasn't exaggerating. Optimization technologies, hardware adaptation, performance tuning, etc, Warwick had genuinely provided enormous assistance. Without that support, even with outsourcing studios helping and PixelPioneers dedicating most of its resources toward the Yu-Gi-Oh! project, building a playable version this quickly would have been impossible.

Of course, "playable" was still being generous. The current build was little more than a technical demo as the environments weren't complete, story content hadn't been implemented, voice acting remained unfinished, and dialogue systems still hadn't entered production. Even the playable card pool remained extremely limited; only the protagonist's Black Magician deck had been fully implemented.

Blue-Eyes White Dragon cards, which are Kaiba's deck, and other major character decks, most of which still existed only as designs on paper. It wasn't a balancing issue; it was workload.

Every monster card required animation work. Modeling, effects, and interactions. The sheer amount of production effort involved was staggering.

"Mr. John," Ren suddenly said while looking toward him, "would PixelPioneers consider Warwick platform exclusivity? I believe we can offer terms that will satisfy you."

John merely smiled. But before he could answer, Armani, beside him, calmly stepped forward.

"Mr. Ren," Armani said politely, "we can continue discussing cooperation details. I'm sure we can find an arrangement that benefits both sides."

John wasn't surprised as Warwick's wanting exclusivity made perfect sense. Why spend massive amounts opening the VR market only to let competitors benefit? If Warwick invested heavily in helping PixelPioneers develop the project, only for other VR manufacturers to enjoy the rewards too, that would make little business sense.

Still, John wasn't enthusiastic about complete exclusivity. Limited-time exclusivity? That was negotiable. Special bonuses for Warwick users? Possible. Joint marketing investments between PixelPioneers Games and Warwick? Reasonable.

After lengthy discussions with Armani, John believed those terms represented the best balance for PixelPioneers. Whether negotiations succeeded wasn't something John needed to handle personally. Armani specialized in business matters, and John trusted her completely.

For him, only one thing truly mattered, development progress. The anime and manga will launch soon; meanwhile, Yu-Gi-Oh! still looked more like a technology demonstration than a finished game.

John stared at the development being built before him, then he let out a long breath. "Looks like overtime mode starts now."

Returning to his desk, John opened his account. Below his latest posts, thousands of players continued speculating wildly about PixelPioneers' mysterious new project.

Smiling, John decided to begin warming up the audience. He uploaded several illustrations stored on his phone.

Dark Magician.

Dark Magician Girl.

The protagonist.

Blue-Eyes White Dragon.

Then he typed a short message: "The new project is a card game. It will launch on VR platforms."

The moment John's post went live, players and industry insiders froze; even gaming companies monitoring PixelPioneers' movements fell silent. A VR card game?

For several seconds, the entire gaming world seemed to stop breathing.

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