Cherreads

Chapter 3 - [God of Thieves] (S-Rank)

All S-tier Divine Gifts are unique and extremely rare.

In the second year of the game invasion last life, the game released various leaderboards. Nearly 80 percent of the top 100 players had all their information stripped by other players using items or talents. The remaining 20 percent somehow hid their information. Among the 80 players whose data was exposed, only two had S-tier Divine Gifts—both in the top ten.

Just two, and both connected to the male lead. One was the male lead's brother, the other his second wife.

S-tier Divine Gifts seemed almost exclusive to the male lead's team.

Even if she couldn't grow quickly this year, she had to have this gift.

This talent would allow her to rise fast while suppressing her enemies.

Even more importantly, Skill 2 sparked a bold idea in her mind.

By the time Rita selected her Divine Gift and entered the game, it was already 4 a.m. Her heartbeat hadn't slowed since drawing S-tier.

She appeared directly in a bustling but dim city. The passersby around her were mostly pale undead, suggesting she was in the undead capital.

[Character] Idontcare (Level 0, 0%)

[Divine Gift] Thief God (S-tier)

[Race] Undead (?)

[Racial Talent] Undead Will | Feast

[HP] 100/100

[MP] 100/100

[Strength] 5

[Constitution] 6

[Intelligence] 10

[Agility] 11

[Luck] 8

[Charisma] 9

Beyond these basic stats, there were advanced attributes like crit rate, crit damage, accuracy, and cooldown reduction.

She had no money. First, she needed to earn coins and learn skills.

She approached the nearest NPC with a question mark overhead. After a brief conversation, she received a quest to clear the city's rats, rewarded with ten copper coins.

Rita rarely played games, but efficiency was her habit. She first walked through the city, accepting every available quest—from killing rats to delivering messages, running errands, and buying bread for the dead. Once her quest log was full, she started completing them.

Delivering messages, she killed rats along the way. Buying bread, she helped the blacksmith fetch alcohol.

In one hour, she completed 17 quests, earning 2 silver coins and a shabby cloth bag. It was a storage bag with six slots; stackable items could reach 99 per slot.

But these weren't her main gains. That hour was less about completing quests and more about using Thief God on every NPC she encountered.

The 20% and 10% chances were low. Success wasn't guaranteed. Probability could feel mystical—sometimes hitting 100% of the time, other times almost nothing.

Perhaps drawing Thief God had used up her luck. She stole from over a hundred NPCs during the quests and succeeded only three times.

Her luck was 8, and she only succeeded three times—but the results were substantial:

[Runic Bag] [Bag of Coins] [1 Agility]

The Runic Bag was palm-sized with 24 slots. She equipped it immediately. Every character had one gear slot and two bag slots; she equipped both, planning to take them into the real world.

The Bag of Coins contained 18 gold coins. Last life, even after three years of ruthless looting, her death account barely had over 300 gold. These coins were incredibly valuable.

After turning in all quests, she stopped accepting new ones and focused on learning skills.

Seven hours of game time wasn't enough to level much. Last life, those who got into the top 100 with B- or C-tier talents had learned racial skills from the non-humans during the beta. After the invasion, those skills could no longer be taught to Blue Star humans.

It wasn't that Blue Star people lacked professional skills—they required time and effort to learn. During the beta, the game forcibly gamified everything. Players could learn advanced skills from "same-race" NPCs by paying gold, even if only beginner-level. That was a massive advantage.

With money in hand, Rita headed straight for her goals.

Character panels only allowed two professional skills, but life skills had no limit. While traveling, she learned all available life skills: Cooking (Beginner), Fishing (Beginner), First Aid (Beginner).

She instantly went from someone who couldn't cook to a competent chef. Foods she made boosted attributes, and she spent 1 gold learning all recipes.

First Aid allowed her to craft bandages. Modern medicine in Blue Star was comparable, but it was still useful.

The game had many professional skills, roughly in three categories: gathering (herbalism, mining), crafting (alchemy, sewing, engineering, jewelry, leatherworking, forging), and services (enchanting, inscriptions).

She ignored gathering and services. Gathering was easily replaceable; materials dropped from monsters. Service skills weren't efficient for earning.

She entered an alchemy shop, spending 5 gold to learn Beginner Alchemy, unlocking eight potions:

Beginner Healing Potion

Beginner Mana Potion

Underwater Breathing Potion

Beginner Invisibility Potion

Beginner Strength Potion

Beginner Agility Potion

Beginner Constitution Potion

Beginner Intelligence Potion

Last life, one recipe could sell for 500 gold. Most individuals, except guild leaders and pre-invasion nobles, couldn't accumulate more than 700 gold.

With 13 gold left, she learned all 37 available alchemy recipes. Her balance dropped to 6 gold.

She bought herbs for 400 Beginner Healing Potions and 400 Beginner Mana Potions for 4 gold, plus herbs for 3 Beginner Invisibility Potions.

It was now 5:32 a.m., and she was broke again.

With less than four hours before the 9:22 server shutdown, she had to act fast.

Last life, learning even a single recipe was like watching a video in her mind; it allowed rapid potion crafting. Now, in-game, she clicked once, and the progress bar flew. A potion was finished in under a second.

Rita barely stopped moving, occasionally pausing two seconds to steal from passing strangers.

803 potion crafts later, her alchemy leveled to Intermediate, unlocking new recipes.

But she had no money left and would need to "borrow" from NPCs again. Selling over 700 potions could get only about 6 gold—far from enough to reach Intermediate fully.

She would need to be a street rogue once more… or, more accurately, Thief God.

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