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Chapter 428 - Chapter 428: The Importance of Productivity

Chapter 428: The Importance of Productivity

What is a super magical production factory?

The answer is simple: using the convenience of spells to alter matter to aid in the production process.

Simply put, it transitions from traditional mechanical processing to spell-effect-based transformation.

For example, take Bay Territory's military factory producing a full set of armor.

Steel is produced in the elemental furnace, cast into molds based on designs, processed for strength and durability at the military factory, shaped, finely polished, rust-proofed, and finalized.

These are just the major steps. When broken down further, there are 54 steps in total, forming a complete production line.

Although there are many steps, thanks to rapid technological progress, it is far superior to the military factories of other territories.

However, it still requires sufficient manpower and time for processing.

The super magical production factory is different. A single spell can replace several steps, essentially achieving zero error.

Additionally, batch production is not complicated beyond single-item production.

After all, group spells, as long as they don't increase damage effects or require fine control, generally only raise the spell level by one or two tiers.

This means that the super magical production factory can easily produce various materials and goods in bulk.

Of course, achieving this requires significant time and effort to research new spells!

For most spellcasters, creating their own spells is a fairly common pursuit.

Many arcanists have their signature spells, such as Iorlam's Longevity Spell or Chronomann's Gravity Reversal, which are renowned.

However, creating new spells is incredibly difficult, often taking years or even decades.

This is why Karsas' creation of a new mid-tier spell and the Truth Organization's invention of the "Heart Transplant Spell" made it to the Arcane Times.

It represents the strength and knowledge of spellcasters!

However, creating spells for combat or defense is one thing; creating highly specialized production spells is another matter entirely.

Simply put, such production spells are useful only for producing specific items and serve no other purpose.

No spellcaster would dedicate their valuable energy, time, and resources to develop spells that neither enhance their power nor combat effectiveness.

This is why, despite the advent of floating cities and automated assembly lines, production methods remain so rudimentary.

With a super magical production factory, production can leap from manual and mechanical methods straight to fully automated 3D magical printing!

Spells alter the properties and essence of objects!

Thus, they can also be considered the primary means of production!

In Matthew's view, it is a tremendous waste for spellcasters to devote all their energy to "fighting" or creating "combat-oriented" spells.

The future of Bay Territory's spellcasters lies in becoming researchers and developers, crafting various production spells for the envisioned super production factory.

In fact, Matthew's confidence in this plan stems from his previous experience and significant achievements in this area.

It was through this revolutionary innovation that Matthew was able to amass wealth and resources, expand his domain, and consolidate his forces. In just ten years, he established his own kingdom.

Unfortunately, while Matthew developed quickly, he started too late.

He couldn't secure enough resources and population before disaster struck, severely limiting his potential.

Ultimately, the super magical factory that brought Matthew prosperity attracted greedy and terrifying enemies.

Matthew's insatiable demand for population and his enormous efforts and resources to build a Professional Training Academy stem from this bitter experience.

With the collaboration finalized and magical contracts signed,

the deal was sealed.

From that moment, the mage tower began transporting materials, gathering personnel, and getting busy.

Matthew did not rush to leave Bloodmoon City. He received a message from Adam Smith:

"The southern provinces are experiencing upheaval, with reports of significant refugee movements."

Matthew's demand for population has no upper limit.

He hurried to the gates of the Thorn Merchant Guild.

The wide grounds were bustling with incoming and outgoing goods and carts, burly guard golems, and over a hundred fully armed guards.

Compared to last year's modest operation, the Thorn Merchant Guild now appeared strong and thriving.

Adam Smith, his face brimming with a constant smile, stood at the gate, greeting visitors warmly.

Every passing merchant greeted him without hesitation, their faces full of smiles and compliments.

Success turns everyone around you into a "good person."

Fortunately, Adam Smith's rich experience and ambitious aspirations kept him from becoming complacent.

Many observed Adam Smith boarding a carriage and immediately speculated about the identity of the guest inside.

"The Ser Family crest…"

"Most likely someone from Bay Territory, and definitely someone important."

"That's obvious. If Adam Smith himself is welcoming them, they must be extraordinary."

"Could it be someone from the Ser Family?"

"The Calpin Plain separates them. Even with teleportation arrays, it would take four trips. Probably not…"

"I heard the Ser Family has been affected recently due to some conflict in Farsico in the south…"

"I'm not sure. Maybe it's related to their massive investments in Bay Territory."

"Indeed, millions of gold coins in monthly orders are hard to ignore."

"…"

Regardless, news about the Thorn Merchant Guild and the Ser Family quickly spread.

It became a topic of interest for casual conversation and valuable intel for some.

Taking the list from Adam Smith, Matthew thoughtfully reviewed the first item: half-elf slaves.

Noticing his gaze, Adam Smith, well-informed, elaborated:

"The information came from our old acquaintance, the Pfizer Merchant Guild. They've acquired a large number of half-elf slaves from the north."

"Based on intelligence, it seems a significant upheaval occurred in the north, likely involving the elves."

Definitely involving the elves!

They're practically at each other's throats!

Matthew didn't hide this from Adam Smith but explained carefully:

"The Cole Elf Kingdom is targeting other elven factions, and the half-elves are collateral damage, either intentionally or unintentionally cleared out by the Cole Elf Kingdom."

For nearly a millennium, the Cole Elf Kingdom has pursued this goal.

Once they achieve unity among elven factions, they won't be content to remain in the northern continent.

Unfortunately, their pace is also too slow!

Seeing Adam Smith's shocked expression, Matthew advised:

"Half-elves have good talent. Buy as many as you can."

Half-elves often possess natural spellcasting talent, making them a valuable addition to Matthew's forces.

Would this arm the enemy?

Matthew trusted that his and Bay Territory's development would outpace the competition.

Soon, the second item on the list caught Matthew's attention.

"Gray dwarf slaves? A specialty of the underground world. Interesting…"

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