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POWER SYSTEM & MAGIC — THE SWORD OF JUSTICE

Magic in The Sword of Justice is not a single unified system. Different bloodlines, creatures, magical traditions, and supernatural individuals possess different abilities, rules, costs, and limitations.

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I. AEGON — UNIQUE SUPERNATURAL ABILITIES

Aegon is not Targaryen and possesses no Targaryen bloodline powers. His abilities are unique to him.

1. Wings & Flight — Freedom

Real biological wings connected to his body.

Wings contain bones, muscles, nerves, blood vessels and living tissue.

Can fly rapidly, hover, dive, turn sharply and fight in the air.

Can carry one or two people.

Can use high-speed dives and landings to create powerful air displacement.

Long-distance flight consumes stamina.

Extreme maximum continuous flight is approximately two days.

Injured wings can severely impair or completely prevent flight.

Wings can bleed, break and heal.

Heavy armor makes flight more difficult and exhausting.

His wings are also symbolic of freedom.

2. Enhanced Strength

Superhuman strength.

Can overpower ordinary humans with ease.

Can lift a grown man with one hand.

Can throw people several metres.

Can break bones.

Can damage wood and stone with concentrated force.

Can fight several opponents simultaneously.

Can contend with or overpower large animals.

Greater feats require physical exertion.

3. Enhanced Durability

His body is substantially more durable than a normal human's.

Can survive impacts, falls and injuries that would normally be fatal.

Better able to endure harsh physical conditions.

Still mortal.

Catastrophic injuries can kill him.

A sword through the heart, catastrophic brain injury, decapitation and similar trauma remain potentially fatal.

4. Accelerated Healing

Minor wounds heal within hours.

Deep cuts take roughly one to two days.

Broken bones take roughly four days.

Severe organ damage can take several weeks.

He must survive the initial injury.

Lost limbs do not regenerate.

A recently severed limb may potentially be reattached and healed if treated quickly enough.

His healing represents salvation, recovery and hope, not immortality.

5. Aura of Hope

Aegon possesses a subtle supernatural influence associated with hope and survival.

It can produce small, beneficial effects such as:

helping people find usable water in barren places

helping moisture gather

providing limited relief from extreme heat or cold

shielding a small group from harsh weather

helping a dying fire survive long enough to provide warmth

It is not unrestricted elemental magic.

He cannot summon storms, create rivers, command oceans, reshape landscapes or freely control fire, water, earth or air.

6. Aura of Peace & Authority

Aegon's presence can influence the emotional atmosphere around him.

He can:

calm frightened people

reduce aggression

ease tension

discourage immediate violence

steady panicking people

command attention

project authority

make his words carry unusual weight

It is not mind control.

People retain free will and can resist, disobey, hate or attack him.

7. Low-Level Telekinesis

Aegon can exert a limited, fixed amount of supernatural force at a distance.

He can:

pull people toward himself

pull objects toward himself

push people away

knock weapons aside

catch nearby objects

briefly restrain someone

apply pressure to objects or people

His telekinetic strength has a hard ceiling.

He cannot lift armies, crush buildings or manipulate enormous objects.

It effectively gives his physical strength reach.

8. Enhanced Awareness — Witcher Sense

Aegon possesses supernatural perception comparable in principle to the Witcher Sense from the games.

He can detect and interpret details ordinary people would miss:

footprints

disturbed earth

blood

scents

faint sounds

movement

breathing

signs of struggle

recently handled objects

hidden paths

environmental disturbances

traces left by people or animals

It helps him reconstruct what happened and locate threats, but it is not omniscience. He can still misinterpret evidence.

9. Surface-Thought Perception — Conviction

Aegon does not possess conventional telepathy.

He can perceive fragments or impressions of another person's surface thoughts only when that thought is accompanied by exceptionally strong emotion, conviction or intent.

Examples include:

overwhelming fear

absolute determination

intense hatred

desperate love

unwavering loyalty

murderous intent

profound desperation

He cannot:

freely read minds

read memories

search through someone's thoughts

uncover every secret

communicate telepathically

control minds

implant thoughts

automatically know objective truth

He perceives what someone is intensely thinking or feeling—not whether that belief is objectively true.

10. Combat Premonition — Warning

Aegon possesses a supernatural danger sense.

It can warn him of:

incoming attacks

attacks from blind spots

ambushes

traps

dangerous positioning

sudden hostile intent

immediate threats

It is not unrestricted future sight.

It gives him instinctive warnings and fractions of awareness that allow him to react before an ordinary person would recognize the danger.

11. Supernatural Stamina

Aegon can fight for extraordinarily long periods.

His extreme combat ceiling is approximately 2,000 ordinary opponents under favorable circumstances.

This is an approximate upper limit, not a literal magical number.

As exhaustion accumulates:

strength declines

reflexes slow

precision decreases

awareness weakens

combat premonition becomes less reliable

decision-making deteriorates

flight becomes more difficult

healing becomes less efficient

Aegon is extraordinarily difficult to defeat in a fair fight, but he is still mortal and can be killed through ambush, exhaustion, poison, traps, ranged attacks, catastrophic injury, damaged wings or unfavorable circumstances.

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II. TARGARYEN / VALYRIAN BLOODLINE

Targaryen abilities are inherited through blood.

The greater the concentration of Targaryen blood, the stronger the potential for:

dragon affinity

dragon bonding

dragon riding

heat and fire resistance

dragon dreams

pyromancy

blood magic

physical enhancement

Targaryen physical enhancement is modest rather than superheroic—roughly an enhanced-human level.

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III. DAENERYS TARGARYEN

Daenerys possesses approximately 100% concentrated Targaryen blood within this system.

She possesses the strongest expression of the Targaryen bloodline:

exceptional dragon affinity

ability to bond with dragons

ability to ride dragons

ability to hatch dragons

exceptionally strong dragon dreams

pyromancy

enhanced physical abilities

accelerated healing

extreme resistance to ordinary fire

Her fire immunity does not make her immune to extreme heat.

She can still be harmed by:

lava

dragonfire

sufficiently extreme heat

Dragons recognize her as their Mother of Dragons, even when individual dragons have their own riders.

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IV. JON SNOW — STARK + TARGARYEN

Jon possesses both Stark and Targaryen blood, meaning he can potentially manifest abilities from both systems.

Through his Targaryen blood:

dragon affinity

dragon bonding

dragon riding

dragon dreams

heat/fire resistance

enhanced physical abilities

blood-magic potential

pyromantic potential

Through his Stark blood:

wolf affinity

warging potential

Old Gods affinity

weirwood connection

Stark physical enhancement

Jon therefore occupies a unique position between the two bloodlines.

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V. RHAENYS

Rhaenys possesses strong Targaryen blood through her father.

She possesses:

dragon affinity

dragon bonding

dragon riding

dragon dreams

heat/fire resistance

enhanced physical abilities

blood-magic potential

pyromantic potential

Her Targaryen magical potential is broadly comparable to Jon's.

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VI. STARK BLOODLINE

Stark blood carries an inherited affinity toward:

wolves

warging

the Old Gods

weirwoods

the North

Blood provides potential, but not every Stark manifests every ability.

Stark physical enhancement

Starks possess a subtle physical enhancement below that of the Targaryens.

Conceptually:

Targaryen → enhanced human

Stark → exceptional human

Ordinary human → baseline

Stark abilities may include:

wolf affinity

warging

stronger sensory connection to animals

Old Gods sensitivity

stronger connection to weirwoods

potential greensight

Starks do not possess:

ice manipulation

frost magic

White Walker powers

resurrection through their blood

elemental ice abilities

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VII. WARGING / SKINCHANGING

Warging allows a person to enter or influence the mind of an animal.

Possible abilities include:

entering an animal's mind

experiencing its senses

influencing its actions

sharing a deeper bond with the animal

communicating indirectly through the bond

Wolves and direwolves are the strongest natural affinity of the Stark bloodline.

Not every Stark is a warger.

Warging is separate from greensight.

Other individuals outside House Stark can possess warging abilities.

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VIII. GREENsIGHT / GREENSEERS

Greenseers possess a different magical ability from warging.

Greensight can provide visions of:

the past

possible futures

events connected to the weirwoods

Greenseers interact with the weirwood network and can use crows as extensions of their effective reach.

Their abilities are limited by the network.

They cannot directly observe events in Essos through the weirwoods.

Powerful greenseers may also:

influence dreams

enter the dreams of vulnerable people

manipulate dream imagery

perceive distant events through the weirwood network

They cannot enter the dreams of the four dragon-bonded characters.

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IX. DRAGONS

Dragons are ancient magical creatures rather than simply large animals.

They possess:

enormous physical strength

extreme heat resistance

dragonfire

powerful senses

intelligence

individual personalities

magical resilience

the ability to grow throughout their lives

Dragon-human bond

The rider and dragon share an empathetic connection.

A rider can perceive:

emotions

impulses

sensations

impressions

rather than necessarily hearing literal words.

Dragons understand humans, particularly High Valyrian.

They are intelligent beings with individual personalities and cannot simply be treated as mindless weapons.

Dragons in the story

Drogon — Daenerys's black dragon.

Aegon's white dragon — uniquely bonded to Aegon.

Aegon can communicate with and command only his white dragon.

That bond is not Targaryen magic.

The dragons continue growing throughout their lives.

Endgame size

Drogon → approximately Balerion-sized

Aegon's white dragon → approximately Balerion-sized

The remaining two dragons → approximately Vhagar-sized

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X. WHITE WALKERS / OTHERS

The Others possess an entirely separate supernatural system.

They possess:

supernatural strength

exceptional durability

necromancy

limited ice manipulation

magical ice weapons

resistance to ordinary metals

the ability to create wights

They must touch dead bodies to reanimate them.

Weaknesses

They can be killed by:

dragonglass

Valyrian steel

certain weirwood weapons

fire, particularly dragonfire

Their armor provides additional protection, so weapons must penetrate the body beneath it.

A single White Walker can be overwhelmed by several ordinary humans under favorable circumstances.

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XI. ICE MAGIC

White Walkers possess limited control over ice.

They can:

freeze living beings

freeze corpses

create simple ice weapons

manipulate ice through concentration

contribute supernatural cold to their surroundings

Their powers are not unrestricted elemental control.

White Walker

Approximate capabilities:

freezing a living human by touch → ~30 minutes

freezing a dead body → ~10 minutes

creating a good ice spear → roughly a day for weaker individuals

Night King

The Night King is substantially more powerful.

Approximate capabilities:

freezing a living human through prolonged contact → ~10 minutes

freezing a corpse → ~1 minute

creating a new ice spear → ~1 minute

A large group of White Walkers can collectively freeze enormous bodies of water over extended periods.

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XII. FROST AURA

Groups of White Walkers generate a supernatural frost aura.

It:

lowers surrounding temperatures

contaminates the environment with unnatural cold

contributes to the coming of winter

makes nearby environments increasingly hostile to life

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XIII. WHITE WALKER HIVE MIND

The Others function through a supernatural hierarchy.

Night King → White Walkers → Wights

Wights answer to the White Walker that created them.

White Walkers answer to the Night King.

Killing a White Walker causes the wights it created to die.

Killing the Night King destroys the wider Other/wight network.

If a dragon dies, the Night King must personally resurrect it.

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XIV. BLOOD MAGIC

Blood magic follows the fundamental principles of ASOIAF magic.

Possible forms include:

sacrifice

life-for-life exchanges

healing

curses

magical bonds

bloodline magic

prophecy

dragon-related magic

necromancy

resurrection

Greater effects require greater costs.

Blood magic cannot simply be used without consequence.

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XV. TARGARYEN PYROMANCY

Targaryen pyromancy is an innate blood-based magical ability.

It functions by using the user's own life force.

It can be strengthened through training.

Possible applications include:

producing magical flame

manipulating flame

directing magical fire

using blood magic offensively

increasing the intensity of the flame through greater expenditure

Overuse causes:

fatigue

pallor

weakness

depletion of magical reserves

Training can increase the amount of power a person can safely access.

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XVI. RESURRECTION

Resurrection exists according to the broader rules of ASOIAF magic.

It is:

possible

rare

costly

consequential

It is not an unlimited ability.

Returning someone from death does not simply reset everything as though nothing happened.

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XVII. MAGICAL ARTIFACTS

Valyrian Steel

Extremely durable.

Essentially indestructible under normal circumstances.

Can interact with magical forces.

Can channel certain flames produced by its wielder.

Effective against Others.

Dragonglass

Effective against Others.

Possesses purification properties.

Can kill White Walkers.

Dragon Horns

Used as long-distance signals to dragons.

A non-rider can use one.

Doing so drains the user's life force.

Valyrian Mirrors

Aegon discovers three magical mirrors in Valyria.

They allow:

two-way visual communication

blood-based bonding

communication between linked mirrors

multiple connected participants

One becomes linked to Daenerys.

Another eventually goes to Rhaenys.

The mirrors can also warn when someone connected to the network is in extreme danger or near death.

Valyrian Jewelry

Aegon discovers numerous Valyrian:

crowns

tiaras

necklaces

rings

other jewelry

Their age and origin make them valuable, but they are not automatically magical.

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XVIII. MAGIC THAT DOES NOT GENERALLY EXIST

Unless specifically established through one of the systems above, the world does not have:

unrestricted telepathy

generic mind control

arbitrary reality manipulation

unrestricted elemental magic

generic soul manipulation

soul trapping

soul destruction

generic ghosts

unrestricted possession

consequence-free resurrection

magical objects that can automatically control dragons

automatic supernatural detection of good and evil

Every supernatural ability operates according to its own rules, limitations and costs.

The result is a world where Aegon, Targaryens, Starks, dragons, greenseers, blood mages and the Others are all supernatural—but supernatural in fundamentally different ways.

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