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Chapter 1158 - Chapter 1089 ZAGE Smash Bros Story Line and Core Gameplay.

In this world, Smash Bros was finally released, and as expected, it immediately became a massive success. Not only was it a great game, but it also broke the all-time record for ZAGE game sales at launch, showing just how much anticipation had built around it. However, despite sharing the same core concept as the version from Zaboru's previous life, this iteration had many significant differences, making it feel both familiar and completely new at the same time.

The most noticeable difference was the roster. Unlike the original version from Zaboru's previous life, this roster was far richer and far more ambitious. Because ZAGE owned a vast number of powerful and diverse IPs, the pool of available characters expanded dramatically. As a result, the game launched with an incredible total of 100 playable characters, something that would have been unimaginable in his previous life. Each character came from different worlds, genres, and styles, creating a unique crossover experience that felt truly massive in scale.

However, despite the large number of characters, there was one interesting limitation. For now, there were no villain characters included in the roster. Every fighter represented a hero or protagonist figure, which gave the game a slightly different tone compared to what players might expect. Still, even without villains, the sheer variety and creativity of the roster were more than enough to capture players' attention and keep them engaged.

Each character has unique gameplay, and Zaboru designed them based on what he believed they were truly capable of, while still adjusting everything so it aligned properly with balanced gameplay. He didn't just copy their original abilities, he translated their identity into mechanics that felt right in a fighting game, making sure every character felt distinct while still fair to play against.

For example, Doom Guy, one of the characters that was almost impossible to appear in Smash Bros in Zaboru's previous life despite fans constantly asking for him, is now present in this world and even stands as a top-tier character. His abilities reflect his aggressive and brutal nature. His neutral special has him smack his shotgun to stun enemies, creating openings for follow-ups. His up ability summons a gatling gun that fires upward, launching enemies into the air. His side or tilt ability uses a chainsaw to grab and maul opponents at close range, while his downward ability fires his shotgun toward the ground, creating a close-range stun effect that controls space around him.

What makes Doom Guy strong is not just raw power, but how all his abilities connect together, allowing skilled players to chain attacks and dominate the battlefield. This design philosophy applies to many characters in the game, making each one feel powerful in their own way while still requiring skill to master.

And Doom Guy is just one example. There are many characters that never existed in Smash Bros in Zaboru's previous life but now appear in this version, such as Spawn, the Fallout Vault Dweller, Robo-Cop, Rurouni Kenshin, Kenshiro, and even Jack Frost. Each of them brings their own unique style, mechanics, and identity into the game, making the roster not just larger, but far more diverse and exciting to explore.

And the second thing, and perhaps the most different aspect, is the Story. In Zaboru's previous life, especially in the early Smash Bros games, there was no real story at all, only pure mayhem and gameplay-focused battles. But in this ZAGE version, there is an actual narrative, and not just a simple one, the story is deeply connected to Zabo-man, making it feel like a central pillar of the game rather than just an extra mode.

In this ZAGE Smash Bros, there is a full campaign mode, and it is surprisingly long and detailed. The story begins by following an evil, superior version of Zabo-man who calls himself Super Z. Unlike the usual cheerful and playful image of Zabo-man, this version is cold, cruel, calculated, and believes in absolute dominance. He gathers other Zabo-man variants and corrupts them, turning their signature blue visors into red, symbolizing their transformation into something more dangerous. Together, they form what is known as the Z-Empire.

However, not all Zabo-man agree with this ideology. There are those who strongly reject the idea that weaker Zabo-man should be eradicated. These Zabo-man still believe in coexistence, growth, and unity rather than domination. Because of that, they gather their numbers and form a resistance force known as the Z-Resistance.

This conflict between the Z-Empire and the Z-Resistance becomes the core of the story, creating a much deeper narrative layer compared to the simple battles players were used to in Zaboru's previous life. It turns Smash Bros from just a fighting game into something that also carries emotional weight and progression, giving players a reason to keep playing beyond just multiplayer chaos.

The Z-Resistance actively reaches out to many heroes across different worlds, asking for their help to stand against the Z-Empire. This becomes the main storyline that players will experience throughout the campaign, where they take control of various characters, for example Doom Guy, and progress through battles that are tied directly to the larger conflict.

As players move forward, they will face numerous Zabo-man enemies that are not playable in the game, each designed to act as corrupted or twisted versions of certain concepts. There are plenty of Evil Zabo-man variants throughout the campaign, and each one is crafted to match the theme or identity of the character they are opposing.

This means that the enemies are not random, but intentionally designed encounters. The Zabo-man that a specific character fights will often reflect their world, abilities, or themes, making each battle feel more personal and connected rather than just another generic fight. This design approach helps the story feel more immersive, as players can clearly see how the Z-Empire adapts and responds to each hero that stands against them.

For example, the Zabo-man that Doom Guy fights takes the form of a winged, horned variant, clearly representing a devil-like Zabo-man, reflecting Doom Guy's constant battle against demonic forces. The design is not only visual, but also behavioral, as this enemy is more aggressive, relentless, and punishing compared to others, making the encounter feel intense and fitting for his character.

For Sonic, the Zabo-man he faces resembles him in speed and movement, but instead of being a natural hedgehog, it is an artificial, mechanical version, an evil robotic Zabo-man that moves unnaturally fast and precise, mirroring Sonic's abilities while also feeling slightly "off," which adds to the tension of the fight.

Meanwhile, when Ryu faces a Zabo-man, it takes the form of a disciplined martial artist, mirroring his fighting style. This version of Zabo-man uses structured moves, counters, and technique-based attacks, forcing players to approach the fight more carefully instead of just rushing in.

These encounters are designed to feel meaningful, almost like each hero is confronting a twisted reflection of their own identity. It gives the battles a stronger narrative weight rather than just being another stage to clear.

On top of that, there are also moments where conflicts arise between the heroes themselves. Differences in ideology, misunderstandings, or even manipulation by the Z-Empire can lead to situations where players are forced to fight other characters. These battles are not just for gameplay variety, but also serve as important story moments, showing that even heroes are not always perfectly aligned.

The story is quite intriguing. In the end, the heroes manage to stop the Z-Empire's plan and push them back, but they are not truly defeated. Instead of being destroyed, the Z-Empire is sealed away in a hidden place, with the game implying that they can no longer return… at least for now. This creates a sense of incomplete victory, where the players feel they have won the battle, but not the war itself.

What makes this conclusion even more interesting is how it leaves a lingering tension. The sealing is presented as something powerful, yet not absolute, and some characters even question whether it will hold forever. It gives the ending a slightly uneasy feeling, as if something is still waiting beneath the surface.

Then, in the final moments of the story, there is a mysterious scene. A white being, something completely unknown and unlike anything shown before, slowly awakens and opens its eyes. There is no clear explanation of what it is, but its presence immediately feels ominous, far beyond the threat of the Z-Empire.

Players naturally begin to speculate, believing that this being is the next enemy, something even greater than the Z-Empire itself. This subtle tease not only builds anticipation for future installments, but also adds depth to the current story, making the ending feel like the beginning of something much larger.

Not only that, even though Zabo-man is the central focus of the lore, it is still never fully explained what they truly are. There are many small hints and scattered mentions throughout the story, but they always feel incomplete, as if something important is being intentionally hidden from the players. Even some of the "good" Zabo-man seem to be holding back information, subtly implying that they know more than they are willing to reveal.

This sense of mystery adds another layer of intrigue to the narrative. Players begin to question whether Zabo-man are just characters, or something much deeper, something tied to a larger system or existence beyond what the game currently shows. Every clue feels deliberate, every omission feels intentional, making fans constantly speculate and discuss their true nature.

Because of this, the community quickly grows attached to the mystery itself. The unanswered questions don't frustrate them, instead, they make them even more invested. It creates a strong feeling that this is only the beginning, that there is a much bigger story waiting to unfold.

And that feeling alone is enough to convince many fans that there will definitely be another Smash Bros in the future, one that will dive deeper into the truth behind Zabo-man and expand the story even further.

Aside from this, two weeks after the release of Smash Bros, many players had already begun to notice a clear skill gap between experienced players and newcomers. As more people spent time with the game, certain players quickly rose above the rest, mastering movement, timing, and positioning, while newer players struggled to keep up, often unable to land consistent hits or even survive long in matches.

This growing gap made the world realize just how deep Smash Bros actually was. On the surface, the game felt simple and fun, with an easy learning curve that allowed anyone to jump in and enjoy it. But beneath that simplicity, there was a surprising level of complexity that rewarded practice, awareness, and skill. Players who invested time into understanding mechanics like spacing, recovery, and attack timing began to dominate matches in ways that seemed almost overwhelming to beginners.

Not only that, the game quickly proved to be incredibly entertaining to watch. Unlike traditional 1vs1 fighting games, Smash Bros featured chaotic 4-player free-for-all battles, where anything could happen at any moment. This unpredictability made every match feel alive, filled with sudden turnarounds, unexpected eliminations, and constant action that kept viewers engaged.

And when four skilled players faced each other, the experience became even more exciting. The matches turned into fast-paced mind games, with each player reacting, adapting, and taking advantage of every small opening. It wasn't just chaos anymore, it was controlled chaos, something that was both thrilling and impressive to witness, further solidifying Smash Bros as not just a fun game to play, but also a powerful game to watch.

Then the fans began actively asking, almost begging, for Zaboru to include Smash Bros as one of the official titles in ZAGE E-Sports. The demand grew quickly, especially after people started seeing high-level matches and realizing how competitive the game could become. Discussions spread with many players already imagining tournaments, rivalries, and professional play forming around it.

However, Zaboru remained calm and firm in his decision. He believed that Smash Bros was still too early to be pushed into full E-Sports. The player base was still learning, the meta was not yet developed, and the overall competitive structure needed more time to mature naturally. For him, forcing it too quickly could damage its long-term potential rather than help it grow.

Even so, he didn't reject the idea entirely. Instead, he gave them something to look forward to. Zaboru stated that next year, there would definitely be an official Smash Bros tournament, once the game had enough time to develop its competitive scene properly.

This answer satisfied the fans more than expected. Rather than feeling denied, they became even more excited, knowing that something bigger was already being planned. The anticipation for future competition only grew stronger, as players now had a clear goal to improve and prepare for.

And now it is early October, and Zaboru is preparing to give Team MYTH their next task, shifting the focus once again as the next phase of development begins.

To be continue 

 

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