Cherreads

Chapter 1240 - Chapter 1164 RAN Online.

AN : Ran online is one of my favorite MMO lol

On 20 March 2001, RAN Online was officially released to the world as the newest MMORPG published by ZAGE through STEAM, and almost immediately the game exploded in popularity. Especially in regions where PC Bang culture was already massive, the game quickly became the hottest topic among online gamers. Schools, internet cafés, gaming forums, and even small local gaming communities were constantly talking about RAN Online.

As usual, ZAGE never joked around when it came to MMORPG infrastructure and online server stability. Even though the player population increased insanely fast only within the first few days, the servers still remained stable despite how crowded they became. There were no massive crashes, no endless maintenance disasters, and no terrible lag issues like many other online games during launch periods.

That alone already impressed a huge amount of players.

Especially because many gamers were already traumatized by unstable online launches from other companies recently.

And unlike most fantasy MMORPGs dominating the market, RAN Online immediately stood out because of its modern urban setting. Instead of knights, castles, and ancient fantasy kingdoms, players explored abandoned campuses, neon-lit streets, skate parks, underground tunnels, harbor areas, and chaotic city environments filled with gangs, students, and supernatural mysteries.

That unique atmosphere alone instantly made the game feel fresh compared to other MMORPGs available at the time.

And now, on Friday, 26 March 2001, Zaboru was inside the ZAGE Korea office reviewing RAN Online's latest performance reports. The numbers were not just good. They were extremely healthy. Player retention was high, peak concurrent users kept rising, and PC Bang activity around the game was growing faster than even some of the Korean staff expected.

Zaboru leaned back in his chair while looking at the report, then chuckled with obvious satisfaction. "Hehehe… this is what the MMORPG experience should be."

RAN Online followed the same philosophy as other ZAGE online games. Players could buy several useful items cheaply, but nothing that completely destroyed the game balance. For example, there was a 2x movement speed necklace that cost around one dollar and lasted for seven days. It was convenient, fun, and tempting, but it did not make someone unbeatable. Zaboru wanted the game to feel comfortable for paying players without turning non-paying players into second-class citizens.

The real money maker, however, was cosmetics.

Those cosmetics could be used as skins over the player's main equipment, allowing players to keep their stats while changing their appearance freely. And this was where ZAGE went completely all out. RAN Online had costumes inspired by almost every major ZAGE IP, including outfits from ZAGE's action games, JRPGs, fighting games, anime-style mascots, horror titles, sports games, and even joke costumes made only for fun. There were also modern fashion items like long coats, school jackets, streetwear, biker outfits, punk accessories, sunglasses, hats, and ridiculous flashy clothes that made characters look like walking disasters in the best way possible.

Naturally, players who loved standing out became obsessed with the system.

Some wanted to look cool. Some wanted to look rich. Some wanted to look cute. Some wanted to intimidate everyone inside the campus war zones. And some simply loved spending money because looking different from everyone else already felt like winning.

Zaboru smiled while reading the cosmetic purchase report. He understood this psychology very well because he came from the 2020s. He knew the famous trap called "it's just cosmetic." In theory, it sounded harmless. In practice, cosmetics were often the things players bought the most. As long as the game itself stayed fair and enjoyable for everyone, cosmetic monetization could become ridiculously powerful.

That was exactly why Zaboru designed RAN Online this way. Even players who never spent a single penny could still level up, join parties, fight in campus wars, farm equipment, trade with others, and experience the full game. The only thing they could not fully access was the massive fashion and costume system. And somehow, that made the cosmetics even more desirable.

RAN Online itself had five major appearance equipment parts: Head, Hands, Body, Pants, and Shoes. And because each category had massive cosmetic variations, the amount of possible combinations became absolutely insane. The entire game looked chaotic in the best way possible.

Some players genuinely looked like complete madmen.

There were players using a Mario-style mascot head combined with a Robo-Cop torso, wearing oversized boxing gloves while only using "Zalvin Khen" underwear together with expensive basketball shoes. Somehow the combination looked ridiculous, cursed, and unbelievably cool at the same time.

And that was exactly why players loved the system so much.

Everyone wanted to stand out.

Some players tried looking stylish. Some tried looking intimidating. Some purposely created the ugliest outfit combinations imaginable just to become memorable.

The result was complete visual chaos inside cities, campuses, and PvP zones.

But strangely enough, that chaos became part of RAN Online's identity.

Every crowded area felt alive because almost every player looked completely different from each other.

The game itself was genuinely cool. RAN Online allowed party systems up to eight players, making group hunting, campus raids, and PvP fights feel massive and chaotic. But the feature that truly made the game explode in popularity was the P.K Time system.

During specific hours, PvP became fully active, allowing players from different campuses to kill each other almost anywhere outside safe zones. And because campus rivalries were already intense, the moment P.K Time started, the entire game world transformed into complete chaos.

Even though the game had only been released for six days, players were already developing reputations inside the community.

There were high-level accounts already being called "God Players" by others because of their insane equipment, rare weapons, and terrifying combat abilities. These players often formed hunting parties together during P.K Time, moving around maps like roaming gangs while killing rival campus players aggressively.

Meanwhile, there were also countless low-level "Scrub" players running around with terrible equipment, hoping to grab dropped items from battles between the stronger players. Honestly, the situation looked ridiculous and hilarious at the same time.

Sometimes these low-level players died instantly in one hit the moment they entered dangerous areas.

But somehow that never stopped them.

They kept coming back repeatedly while trash talking everyone in chat, laughing at their own deaths, or trying to steal loot before escaping desperately.

Some people genuinely entered P.K Time just for fun and chaos alone.

And strangely enough, that uncontrollable chaos became one of the biggest reasons why players were becoming addicted to RAN Online so quickly.

There were even players who specifically hunted low-level newbies during P.K Time. These people proudly called themselves "Hunting Gods," even though most other players considered them shameless bullies rather than real strong players. Whenever P.K Time became active, they would immediately rush toward newbie hunting grounds, starter maps, and low-level farming areas just to kill weaker players for fun.

Because of them, an unwritten universal law quickly formed inside RAN Online's community: when P.K Time started, newbies had to stop hunting immediately. Low-level players either ran back to safe zones, hid inside towns, or logged out temporarily because staying outside was basically asking to get killed by some overgeared maniac looking for easy victims.

Of course, not everyone accepted that behavior quietly. There were also stronger players who called themselves "Protectors." These players made it their mission to hunt down the so-called Hunting Gods whenever they appeared near newbie areas. Some Protectors did it because they genuinely wanted to defend new players, while others simply enjoyed having a moral excuse to fight annoying trash talkers.

And naturally, the Hunting Gods trash talked a lot.

They mocked newbies, provoked Protectors, and acted as if killing helpless low-level players made them legends. But the moment a real high-level Protector appeared, many of those same Hunting Gods suddenly ran away desperately while spamming excuses in chat. That contradiction made the whole situation even funnier for spectators.

Before long, newbie hunting grounds became small battlefield dramas of their own. Newbies screamed in chat, Hunting Gods laughed like villains, Protectors arrived like heroes, and random Scrub players ran around hoping someone dropped equipment during the chaos. It was toxic, ridiculous, and strangely entertaining at the same time.

The game's economy was also surprisingly healthy so far. Some experienced "Expert" players even negotiated directly with others if their equipment got dropped during P.K fights. Meanwhile, many Scrub players who managed to steal valuable dropped items often sold them back to the original owners for profit instead of using them themselves.

Overall, equipment trading had already become an extremely hot commodity only six days after launch. Rare weapons, upgraded accessories, cosmetic items, and enhancement materials constantly circulated between players, creating a chaotic but active player-driven economy.

There were even players offering "Give Boost" services, where higher-level players helped level up weaker characters for money, items, or favors. And honestly, one of the funniest parts was how many guys pretended to be girls inside the game.

Some players intentionally created cute female characters, acted innocent in chat, then asked powerful "God Players" to help them level up or give them equipment. And somehow?

It actually worked surprisingly often.

Because some players were genuinely that desperate whenever they thought a real girl was playing with them.

The chat itself became comedy material sometimes.

There were fake girl characters typing things like:

"Mr.mr… you look so strong… will you help Alice level up..? Alice keeps dying T_T"

Or:

"Ehhh senpai your sword is sooo cool… Alice is scared hunting alone…"

And somehow the reactions worked almost instantly.

Some random God Player would immediately reply:

"Hehehe don't worry Alice! I protect you! Come come, I help leveling."

Then suddenly the so-called "Alice" would receive free boosts, healing items, expensive weapons, and sometimes even rare costumes.

Meanwhile, the reality behind the screen was often completely different.

Some of those "cute girls" were actually middle-aged dudes sitting inside smoky PC Bangs while smoking Marlboro cigarettes, laughing hysterically together after successfully tricking another desperate player.

Sometimes the fake girls even entered voice chat briefly only to type:

"Ah… my microphone broken T_T"

Or:

"Alice shy…"

And somehow that made certain players become even more protective.

Some fake girl accounts became so successful that entire servers already knew them as famous "Campus Princesses" despite nobody actually knowing who they really were.

One fake girl character named "MikaLove" reportedly received enough free items from simp players to fully gear three separate accounts.

Meanwhile another fake girl called "AngelMilk" somehow convinced multiple God Players from different campuses to protect her simultaneously during P.K Time, accidentally creating massive gang wars because each protector thought the others were trying to steal "her."

Honestly, the social interactions inside RAN Online were becoming completely unhinged in the funniest way possible.

Honestly, the social chaos inside RAN Online was becoming almost as entertaining as the gameplay itself.

Story-wise, RAN Online was also surprisingly interesting because of how unique its locations felt compared to other MMORPGs in the market. Players explored places like abandoned campuses filled with broken classrooms and supernatural creatures, giant skate parks covered with graffiti, underground subway tunnels, rooftop districts, harbor areas like Fisherman Wharf, abandoned shopping centers, basketball courts, industrial factories, and neon-lit city streets that felt strangely alive at night.

Honestly, the modern urban setting alone completely separated RAN Online from other ZAGE MMORPGs like Ragnarok. Instead of fantasy kingdoms and magical forests, players experienced dangerous schools, street gangs, mysterious organizations, corrupted students, and supernatural disasters happening inside modern cities.

That atmosphere became a massive breath of fresh air for players who were already tired of generic fantasy MMORPG settings.

And because the maps looked more relatable to real life, players became strangely immersed inside the world. Some Korean students even joked that certain campuses inside the game felt more alive than their actual schools.

Meanwhile, the game had only been released for six days, yet it was already becoming complete chaos across Korea.

Especially because tonight was Friday night.

And tonight would become the very first Guild War event in RAN Online history.

Almost every major server was already preparing for it.

God Players gathered equipment and healing items. Protectors organized defensive alliances. Hunting Gods prepared massive hunting parties. Random Scrub players prepared themselves to watch the chaos like some kind of online entertainment show.

PC Bang reservations became insanely crowded.

Some players even skipped family dinners, lied to their girlfriends, or pretended to be sick just so they could participate in the first Guild War.

The hype itself already felt ridiculous.

Zaboru leaned back slightly while eating his dimsum before suddenly laughing to himself. "Hehehe… let's walk to a nearby PC Bang. I really want to see the Guild Wars myself. Hehehe."

His eyes were visibly excited.

Even though he was the creator behind ZAGE's gaming empire, moments like this still excite him.

Especially because RAN Online had always been one of his favorite MMORPGs.

Zaboru immediately stood up and started preparing casually. He grabbed a coat, hat, and several simple disguise accessories before wearing them naturally. Nothing too dramatic, just enough to avoid attracting attention easily.

After all, if people suddenly realized Zaboru himself entered a crowded Korean PC Bang, the entire place would probably explode into chaos.

To be continue 

AN : Guys tomorrow is rare weekend (there are no work left!) so i want to spend my time with family so unfortunately tomorrow i will take break guys... i'm sorry.

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