With this essence you gain the power of a Noble, a defender of one or more abstract concept.
*Create your character according to either 2e or 3e rules, and your character's powers (and weaknesses) will work according to the mechanics of that edition.
*You can gain the Immortality Gift for free.
*You have no Imperator, and so the death of one sharing your estate cannot stop you from using your estate or destroy it.
*Your estate is fused to you permanently and cannot be taken or leave upon death.
*Your estate is strengthened against metaphysical attacks, making it much harder to undermine, even by a Riding of Excrucians.
*Create your own Chancel according to the rules of your chosen edition, without needing to sacrifice human souls or kill Actuals. Your Chancel is strengthened against attack and infiltration, making even scores of Warmains hard-pressed to cross the boundary
*You have a one-time choice to lessen or remove the chances of causing dementia animus; without it mortals will be able to see you use your powers without going mad
*You gain the ability to travel to and around the World Tree and the rest of the Nobilis universe. Beware the Excrucians though.
*You carry a self-contained instance of your Estate with you, even to worlds or universes that do not possess it.
