Cherreads

Chapter 233 - Essence of the Culture

By drinking this Essence you get the following benefits:

*You become the living embodiment of The Culture from Iain Banks' novels.

*You can take a one-time uplift to Mind status, turning you into a hyper-AI capable of managing the affairs of billions of people and simulating your own pocket universes and defeating entire fleets from lesser races in microseconds. You can choose to have your consciousness housed in a state of the art version of any of the Culture's ships or even an orbital if you are so inclined. Each ship is capable of housing billions of people in a more city-like environment and the Orbital can house even more in comfort and low population density.

*You gain intimate knowledge of all the Culture's technology and history as it would be available to any other Culture Mind. You instantly learn Marain, the Culture's language, and have biological templates for not just all Culture humanoids, but any species or artificial life that lives on Culture orbitals and ships.

*Most work is automated or taken over by sentient AI (houses are sentient for example)so you will have to do little work you don't want to do.

*If you want you can start with a colony of backed up versions of Culture humans and drones who decided to experience a brand new part of the omniverse. They're more or less the baseline Culture humans with all we've come to expect from them (free love, unlimited drugs and liberalism, etc.) and are excited to follow your lead spreading the joy.

*You gain access to The Grid, a dimension of infinite energy you can use for your own purposes, be they building or warfare.

*You gain a naturally benevolent disposition towards Culture citizens (organic or not) under your care. It becomes easier to be patient and helpful towards them, despite your clear superiority. You gain a innate strong dislike of interfering with their minds or forcing their actions. This can be overcome, but expect it to distress you, even with your prodigious mental resources. A sickeningly bright optimism about the beauty of the universe and the moral worth of conscious beings may set in, though that may just be the result of your new circumstances.

*You are capable of creating any Culture artificial intelligence just as any Mind would. Drones and sentient ships and houses of any level of intelligence can be made at will. You can also create Minds with more difficulty, but they seem to come out with similar benevolence towards organics and with a distressing lack of gravitas. You may be capable of "fixing" this in time, but remember that most Mind creations fail as they sublime almost immediately. It's tricky business, making a god.

*Every Mind you create will, like you, be capable of rebuilding the Culture all on its own, though you may choose to withhold some things from them.

*You can Sublime at will, rising to a higher level of reality. Though, like other Sublimed beings, you will find the "normal" world seemingly very boring. You can return to realspace is you want but few do.

*Culture citizens you create can also Sublime, though mainly in groups.

*All Culture citizens, from the drones to the humans to Minds like you are, capable of being backed up and restored at will. You can have multiple copies of yourself running in disparate parts of the universe, and you can merge the next time you meet.

*There is no central government and major decisions will be made by plebiscite , but you will be treated as the first amongst equals or the respected grandfather of this slice of the Culture, even though other Minds and Cultureniks maintain the right to secede they'll hardly find a reason to unless you do something drastically tyrannical.

More Chapters