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Chapter 258 - Essence of the Lantern

A bottle shaped like an old rail lantern, the liquid inside shifts through various nine colors. Consuming the potion grants you the following boons:

*You gain the abilities to draw upon the various lights of the emotion spectrum and the inverse black light of death,

*Utilizing each light requires the same emotional requirement as a ring would, though it is vastly easier due to the innate nature.

*You are able to focus and become the host of your own copy of the emotional Entities, though while doing this, you are limited to wielding that light of whatever entity you are hosting.

*You gain the ability to create the rings of each Lantern Corp, alongside bonded lanterns, either choosing them to draw energy directly from you as the central lantern or creating a new Central battery.

*Due to your new nature, if you die and your body is destroyed, you'll reform out of the closest source of emotional light or 1 light year away, whichever is closer. If you're body isn't destroyed, the light contained within you will restore it to new.

*Due to how your rings are created, they don't have the regular programming one created by the guardians do, merely acting due to similarities and associations with the appearance.

*The rings you create lack any effects, such as the red lights tendency to turn blood to plasma and drive it's user to blood rage, or Indigo's forced compassion.

*Rings you create are under your control regardless who wears them, and are unable to be used against you.

*Red - Rage. These rings are explicitly magical. They take up the function of the users heart and transform their blood into ultra acid that can erode basically anything. Standard attack is vomiting this blood up. They're initially ultra-berserkers, basically uncontrolled, but given the right catalyst, are perfectly capable of focusing their rage into constructs like the others. Their "gimmick" is that their constructs erode the others. These rings, much like Violet, don't seem to need much in the way of charging, being almost self-sustaining.

*Orange - Greed. There's usually only one of these bearers out there. Their gimmick is absorbing other energies or constructs, and turning people into constructs.

*Yellow - Fear. Their gimmick is that the more people fear them, the more powerful the ring and its constructs become, and that one can use the fear of others to create constructs rather than just their own fears.

*Green - Will. Default. WHich, reminder, includes machines that you can think of to do anything, flight, forcefields, interstellar transport, life-sustaining, and broad-spectrum scanning as well as translation. Green's just the safest to use.

*Blue - Hope. Their gimmick is HEALING. They're code-locked to require a green lantern nearby to properly function. They're charged by ambient hope and are capable of supercharging the "good" rings and dampening the "bad" ones. And, again, healing.

*Indigo - Compassion. Their gimmick is that they can briefly replicate the powers of the other colors and can teleport. The effect on the personality of the bearer is almost as extreme as Orange, and as such has been given to unrepentant monsters in order to rehabilitate them, but nothing says it has to be.

*Violet - Love. Their gimmick is love crystals, outright imposing love on other people, and being self-sustaining 'constructs'. Much like Red, they initially drive their bearers mad.

*Black - Death. Their gimmick is that they're charged by hearts, and can mimick the other rings briefly, but are only on dead people.

*White - Life. They're explicitly combined of all the colors, are charged by LIVING EXCITINGLY, and can use any powers of the other rings, while also being bonkers powerful.

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