Cherreads

Chapter 296 - Essence Of The Prime Conduit

This small but elaborate bottle is shaped like a DNA Helix, and contains a vibrantly glowing liquid that constantly shifts between various shades of Blue and Red. It tastes like sweet Blueberry and Cherry, but burns the throat like neat vodka.

This Infamous essence gives you several abilities and powers, and lets you change the world to your liking;

*You gain a perfect mind in a perfect body, ready and fit for adventure. This will rise you to roughly Captain America/peak human levels of strength, agility, endurance, senses, reflexes and metabolic efficiency. You will be immune to any illnesses or diseases, up to and including cancer and AIDS, and even down to tooth decay, halitosis, body odor, vision problems and excess body fat. Your mind will be sharp and resilient, and you have perfect memory with perfect recall and indexing, plus the ability to learn new skills and knowledge rapidly and accurately. This health will maintain undiminished even into old age, although your lifespan will only be moderately enhanced (200 to 300 years naturally) barring further boons from elsewhere.

*A one-time body re-sculpt to whatever body type/sex/age/features you wish, as long as it is theoretically still within human limits (You are allowed minor cosmetic changes such as unnatural hair, eye or skin colours - but no extra limbs or tails etc unless your Conduit Element or other boons grant it) You are completely resistant to mental trauma and will never develop psychosis, OCD, PTSD or other mental issues, up to and including minor things like anxiety and mild depression. Your mind will always be your own, resistant to any outside or unwanted influences. You will also always age gracefully in terms of both physical ability, attractiveness and mental agility. No hair loss, dementia, incontinence or arthritis - even in your late two hundreds, you'll be in your relative prime, merely as a silver fox MILF or DILF rather then an old fart.

*Enhanced durability, particularly relating to impacts. This allows you to survive severe car crashes with no injury and only the mildest and most fleeting disorientation, explosions merely bruised and singed instead of liquefied and/or incinerated, and even jump from the top of multi-story buildings and land with no damage to yourself (though damage to the sidewalk is another issue)

*A strong healing factor, allowing you to shake off bullet wounds, blood loss and broken bones with only a few hours of uninterrupted healing time. You also tend to heal *cleanly*, getting even shredded flesh and intensely shattered bones back into their natural shape with minimal assistance and leaving only minor scars that will fade quickly. This can be enhanced even further by exposure to your Conduit Element, if you have a nearby source you can drain, you can heal from otherwise fatal wounds in minutes - though this healing factor can be worn down by excessive use in quick succession.

*Diminished reliance on sleep, food, excretion and other basic bodily necessities as long as you gain regular exposure to your Element (Though you can still preform them all if you wish to).

*Choose a Conduit Element - you gain the ability to drain, channel and manipulate (but not generate) this Element for a huge variety of purposes, up to and including but not necessarily limited to,

*Energy blasts/beams/missiles, shields, flight, teleportation, regeneration, super speed and strength, shape shifting, healing, energy projection, restraints, armour, summoning golems/simulacra/weapons, matter manipulation, kinesis, sub-dimension creation and control, invisibility, many types of extra-sensory perception, time dilation, the possibilities are vast. At lowest level you will be able to throw simple fist-sized blasts of your Element, at highest you could turn into a gigantic Godzilla-like Titan of your Element and unleash nuclear bomb levels of devastation.

Your choice of Element is not limited to one of the traditional four

Fire,

Earth,

Air

And Water,

But far more tenuous and creative forces that could theoretically be classified as an Element. In Cannon and semi-canon materials alone we have

Electricity

Napalm

Ice

Tar

Neon

Video

Concrete

Paper

Glass

Radiation

Wire

Masonry

Radio

Plants

Ink

Carpentry

Metal

Mirror

Shadow

Organic/Flesh

Smoke

And many others. If it could conceivably be referred to as an Element or Energy, you can choose it.

*You can also choose the exact details of how your powers manifest during use, down to the colours, size, texture and shape of your aura and attacks. Think City Of Heroes power customization. Always wanted glowing eyes and tattoo-like veins of energy? To leave a glowing trail of rainbow mist as you fly? You got it!

*Note you can also gain extra/bonus abilities if they are linked thematically to your main element. For example, Cole McGrath's Lightning Element also included elements of Thunder and Magnetism manipulation, and Hank Daughtry's Smoke manipulation also included Flames and Heat, you can have similar bonuses if it fits your theme, like Mirror and Glass or Water and Ice. You also get a buff to inspiration and innovation with your powers, allowing you to unlock ever more abilities as you practice and time passes.

*You could alternatively choose to be a Syphon. This would allow you to gain access to the Element of another Conduit you have had direct skin contact with, allowing you to hold a library of dozens or even hundreds of different elements should you choose. There are three downsides to this - 1) You can only use one element at a time and must drain from a new source to switch Elements, it's not automatic and you can't combine them or use more then one type at a time. 2) You will take much longer to master and understand the powers granted then the original Conduit (unless there are Blast Cores involved, but that's another story) 3) You will never be able to master an Element as well as the original Conduit, leaving the highest level and most complex abilities beyond you. You're essentially trading Power for Flexibility.

*Either way you have complete control over your powers and abilities. They can never be taken from you, surprised or diminished in any way without your conscious consent, and never working in a way that causes you or people you care about any harm or difficulty. You can also use them at any level from minimum to maximum with complete instinctive control and skill, and will learn new abilities and powers with the same control as time goes on.

*You gain an internal 'Battery' of power. All your abilities except the basic physical and mental enhancements run off this battery. You can fill this and utilize your higher level powers by draining sources of your Element, allowing you to access greater abilities. If your power source is easily locatable like Smoke (pull from vents or exhausts) or Electricity (power cables or generators - or lightning storms), you're golden. Drained sources will generally refill within five minutes or so unless they have a finite charge by default (so for Electricity a substation would refill but a car battery wouldn't).

*Your battery will also slowly recharge by itself, meaning you don't actively have to search out replacement sources all the time, but if you run dry in the heat of the moment, you're in trouble. Your overall capacity will slowly increase as you age, and can be sped up by frequent practice/exercise with your powers.

*You also have 'Healing Blood' ala golden age Superman. A transfusion from you (or any other Prime Conduit), will act as a near panacea, curing a huge variety of illnesses, diseases and other conditions in people, boosting their metabolism and making them feel decades younger and healthier, giving medical treatments a huge bonus to effectiveness, and with study drastically improving medical science and helping to alleviate suffering worldwide. Will you give regular donations for science, allowing medicine to progress rapidly and ensure this spreads across the globe? Or horde it for the rich and powerful, making people dependent on you for their continued survival? It's up to you.

*As a Prime Conduit, you have the ability to share/inflict your powers on other, lesser Conduits should you choose, primarily through transfusions to those with a latent Conduit gene. There are generally three types of Conduit.

*Prime Conduits like you, who have the highest and most versatile level of abilities and tend to develop them naturally through dangerous situations or emotional stimuli, or through exposure to Ray Field Radiation

*Beta Conduits - who tend to never develop powers without exposure to either a high dose of Ray Field radiation or the direct intervention/blood transfusion of a Prime Conduit, and have comparatively lesser power and versatility.

*Artificial Conduits - Normal humans who through one of several types of brutal scientific procedure have Conduit abilities forced into them. Tend to be powerful but severely disturbed, and have a short lifespan.

*As a Prime you can give Betas a lesser version of your abilities, creating a legion of loyal super soldiers like the D.U.P or Vermaak 88. You can also reclaim these abilities at any time, rendering them powerless again. Alternatively you can choose to be immune to power-sharing so as to avoid the hassle. (Note Syphons cannot get this ability)

*You gain a degree of 'animal magnetism' a subconscious force of charisma and manipulation that other people, and especially other Conduits will be drawn to. Either as a earnest, shy do-gooder or a fiery, acerbic thug, people will respect you and be intrigued by your skills and personality, allowing you to gain friends, allies and rivals wherever you go.

*You can choose how and when this ability manifests itself, allowing you to walk through crowds and people unbothered and anonymous, or catch people's eyes from across the street or miles away with your stride and voice alone. You can appear as a shy but extremely lovable awkward goof like Otacon from MGS or Cole from DA:I, or a suave, supernaturally graceful bad-ass on par with Dante or Virgil, depending on your personality and choices. Either way you can control this power either consciously or subconsciously at your discretion, and you can always make the impression you want on people. Other Conduits in particular will tend to find you intriguing and be sexually attracted to you and willing to have relationships or flings/one night stands at your leisure.

*None of these mental changes will alter your personality or morals in any way that you yourself do not actively choose - the essence will prevent you from screwing yourself up or changing yourself in anyway you do not or would not desire or would come to regret.

*You can also choose to gain two romantic partners as a Triad Relationship (Conduits tend to come in/join up together in threes, Alden, Sasha and Kessler who all worked in the First Sons, Cole, Nix and Kuo who teamed up in New Marais, Delsin, Fetch and Eugene taking down the DUP in Seattle) This power will guide you towards your perfect partners. Creating two people, who are not only perfect for you, but each other as well. They are certain to be Conduits unless you specify otherwise, and they will have a compatible orientation to make the relationship work, whatever your sexual determination and fetishes are. Two guys, two girls, guy-and-girl, transsexual, other - whatever would suit you best, they will exist find you.

*At some point in the future, it might be days, weeks or years down the road, you are going to meet, and like lighting from the heavens it'll hit you - you're home. As your bond grows you will be able to share emotions and minor aspects of your powers, drawing you closer together then any non-conduit relationship could ever be. The relationship will not be flawless (no human relationship is) but the love you share will be real and endure your whole lives and beyond. This will do wonders for your and your partners emotional stability and happiness, and you won't just be happy, you'll all be proud of what you are and who you become together. True love.

*Alternatively you can go for a straight Harem Mode, allowing you to create a happy willing stable of loyal super-bitches/bastards at your beck and call.

*These choices also throw in Complete Porn Logistics for free. Anything and everything you would need in order to enact your sex fantasies is enabled for you. Legendary dick/vag? Check. Clean, pliable and lubed up orifices? Check. Master at giving and receiving pleasure? Check. Legions of interested, adventurous, trustworthy and discrete potential partners and opportunities? Check. Fetishes accepted by society, either widely or just for you? Check. Anthropomorphic furry sex beasts who always go into heat when you're around? Sure, as long as it relates to the sexy. This only activates when you want it too, and only in the way you want it to for as long as you want it too.

*Karma/Reputation - The actions you take in life and your career will now be tallied and add up to supernatural boosts to your reputation and relationships over time, granting you new respect, opportunities, contacts and even powers depending on how you act. A stalwart Hero will find themselves beloved by the nation, with friends at the highest levels of society, and all the rewards, respect and adulation due to such a paragon. A insidious Villain will find themselves feared and obeyed, with contacts at the lowest levels of society and leverage over the great and good, and all the power, respect and fear such a person deserves. Unlike the games, you can pursue both of theses extremes simultaneously if you choose, becoming a desperate villain who secretly fights to better the world, or a renowned hero who will cross any line to get the job done - Forge Your Legend - it's up to you.

*To help you craft this role, you will also be supernaturally immune to any past actions or mistakes coming back to haunt you. Your mistakes be they great and terrible or small and minor will be forgotten as long as you want them to and make some form of amends, or simply will it so. You'll never have to worry about opponents with long-held grudges, tell-all books, libelous articles or historical investigations. In fact if someone tries to slander you or call you out for their own reasons over some perceived crime, error or slight, be it for personal gain, amusement, retribution or just spite, it will instead backfire on them and cause them ridicule and strife. Or you can choose to allow this theoretical past deeds come to light, and decided how people react to them, either respecting your genuine regret and contrition, or fearing the depths of your abilities - it's your choice.

*You can also choose to enact a more projective form of Karma, making your actions and deeds have a wider effect on the world as a whole. Treat people with respect and kindness, and they will become more worthy of that blessing, becoming better more worthy people. Or treat them like cattle or drones, and they will become more fitting for it, loosing their will to resist and being content in their slavery. You can spread this as far as an entire Nation, or as focused as a single person, it's your choice. You inspire others, be it for better or ill.

*This also grants you a degree of Plot Armor of your choice. You could be the absolute center of the universe, with fate itself striving to put you in the right place at the right time for any event you choose, unable to be beaten or fail in a task and save all, survive any dangers with your reputation becoming legendary and hailed far and wide as the greatest of your generation. Or the exact opposite, ensuring you avoid any danger and infamy, letting you drift contently and anonymously through simple slice of life adventures with friends. You may also switch between either of these extremes as you will, following a week of death defying adventure and world shaking battles with a few weeks of hanging out happily with your friends/family. This also includes reincarnation should you die, with your choice of new body/circumstances and powers, and whether you instantly regain your memories, or at a certain point, or never. You can make other souls of people you choose reincarnate this way too, until you tire and want to go to the true afterlife or whatever comes beyond.

*World - You can retroactively change the world you are currently in in a number of ways - or create a new one and travel to and from it at will -

*Conduit Origin - have Conduits always been a part of humanity? Have they only recently appeared? Will they not show up till the far future? It's up to you.

*Conduit Amount - how common are Conduits? One in a billion? Million? Thousand? Every other person? Are any people you know personally? Or by reputation? Do you want to design others? It's up to you.

*Conduit Variety - How many Prime Conduits are there? How many Betas? How many Syphons? How many latents that could awaken? Do artificial Conduits exist? Are they sane and stable? Do all Conduits get the same blessings as you? Are there varieties that haven't been mentioned here? More? Less? It's up to you.

*Conduit Response - Are Conduits loved or feared? Do people dream of becoming Conduits, or fear it? How are they policed? Are they experimented on? How does the Media view them? Are there fan clubs? Hate groups? You decide.

*Ray Field Effects - has Ray Field technology been discovered and/or perfected in this world? Is there Conduit-compatible technology and augmentations? Are Blast Cores a thing? Is the deadly Plague that Ray Field radiation caused in the Cannon universe also applicable in this world? Is it less or more deadly? Are Ray Spheres a common way of gaining powers? Do they still require human sacrifice? It's up to you.

*Other Supernaturals - are Conduits the only supernatural force in your world? Are there other types of superpowers? Mutants? Aliens? Magic? Ghosts and Gods? It's up to you.

*Your Place - are you just a regular joe? A celebrity? A soldier? A superhero? A criminal? A king? Were you always this way? It's up to you - write the history and skills you want.

*The World Tone - is your world a idealistic utopia? A grim dark dystopia? Saturday morning superhero cartoon? Cyberpunk mess? Steampunk fantasy? Any and all changes are available, and up to you.

*Knowledge - do you remember the choices you've made? Are you a blank slate? Instinctive knowledge? Somewhere in between? It's up to you.

*As a final boon you may choose to designate one place as your Homebase. You will never be hurt or attacked in this place, and will respawn here if you die to accident or violence. You may move this place up to once yearly.

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