Cherreads

Chapter 310 - Essence of Infinite Adventure

Drinking this Absolutely Glorious looking liquid gifts you the following benefits:

*This essence allows you to start your own Omniversal Adventures. This ability to go on an Adventure is powered by your own soul. So the stronger your soul is, the more powerful the world you can go into. At first, this will be limited to relatively weaker worlds like Harry Potter, Game of Thrones, and the like. But as you make your way through your own story and complete Adventures your soul will grow and with it your ability to go on greater and more powerful Adventures, and to whatever world(s) that you may desire and as often as you wish. No longer shall you be at the mercy of those damn ROBs.

*When you start an Adventure you may arrive in whatever manner you wish. Arrive fully adult like an isekai character, reincarnate into the body of a child being born (with your age of 'awakening' to your full memories and power set at anywhere you choose up to adulthood), be created or summoned by some native character, whatever is appropriate to the particular narrative. This does allow you to replace a 'canon' character if you so choose, but you cannot reincarnate into a character significantly more powerful than you are currently unless the power boost comes entirely from the new racial template.

*If you choose you may stop in the middle of one Adventure to start another one, and then return later on to resume your original Adventure where you left off. You can start as many adventures as you wish.

*This Adventure wouldn't be infinite if you could die, so you are immortal now in the sense that your mind and soul are Absolute. Literally nothing, regardless of how powerful it might be, can alter them against your will, manipulate or control them, or harm them. This essentially gives you unlimited willpower, immunity to anything that affects your mind or soul, and a perfect memory with infinite storage. This does not affect your ability to learn from your mistakes or grow as a person.

*As adventurers are rarely ugly or weak, at the time you drink this Essence and every time you reincarnate you get the opportunity to re-sculpt your body to your ideal desires and whatever aesthetics you choose. This body will be attractive beyond the most beautiful beings in universe and will only improve as you go to more and more worlds.

*Alongside this, you become the absolute pinnacle of whatever race you chose to be part of. Your strength, intelligence, speed, resilience, talent and everything else you can think of will represent the maximum potential of your heritage, and that's when starting out.

*In addition to this you may with sufficient effort overcome the inherent limitations or weaknesses of your race. You can train yourself to be immune to sunlight or blood deprivation if you are a vampire, to ignore Kryptonite if you're a Kryptonian, etc. These weaknesses can no longer instantly kill you or affect you.

*Successful adventurers tend to be highly adaptable polymaths, so you will have an enormous amount of talent for pretty much anything you might wish to learn and an ideal growth rate. Provided that you possess the faintest capacity for whatever ability you're trying to develop you will be able to progress at incredible speed.

*You also have minor porn logic.

*If your body is destroyed then it will regenerate if you have a power that allows it. If you don't then you will reincarnate into another Adventure after you die. Since this essence doesn't provide any protection against your body being altered (unless you get something like that from elsewhere), you get a built-in switch to make yourself reincarnate at need. If you are reduced to a state where you would genuinely want to activate it but cannot consciously do so (such as being sealed or trapped in an infinite time loop), then this will automatically trigger. Reincarnating undoes all harm or unwanted changes done to you, regardless of its nature or source.

*This reincarnation process allows you to keep the powers from your previous Adventures into following Adventures, and similar powers stack together to increase to beyond what they would be individually. Your powers cannot be taken from you, controlled, manipulated, copied or altered against your wishes as they are powered by your soul and no matter how many times you are destroyed your powers will not be affected. Every power, every ability, every perk is powered by your soul and you can be assured that any powers, abilities, curses etc., that affect your soul to weaken or destroy this power will fail to work.

*You are immune to fate, prophecy and the like and they unravel around you as desired. If you reincarnate as a known character you can choose to have events go exactly like they did in canon or just interfere when you like or you can just flip fate upside down and do what you like.

*Although your powers cannot be altered or taken against you, sometimes to defeat the bad guy you have to sacrifice your power to do it. Now you can do this too and no amount of resurrection or plot armor can save your enemies from a permanent death. However, unlike other protagonists you don't lose your powers permanently if you sacrifice them to take down an enemy. Instead you will regain the power that you sacrificed after 4 years and when your powers return they will be atleast an order of magnitude stronger.

*Should you wish you can combine any similar abilities together instead of keeping them separate and this combined power will work same as it would have if you stacked the similar powers as mentioned above. This will help you keep track of the different abilities you have.

*A dangerous ability that you possess is - Any ability you have whether it is a Spell/Power/Perk/Ability/Memetic effect or anything that affects somebody else's mind and soul is completely undetectable. Any kind of Telepathy, Soul manipulation, memetic effect, an scent/ability that makes other fall in love with you or anything similar such as fluids/pheromones being addictive or affecting their biological/chemical processes, soul bindings, brainwashing etc is also undetectable, unavoidable and unbreakable regardless of who that being is. All such powers will be effective on all manner of beings regardless of whether they are biological beings or energy beings. Even Abstract Cosmic entities and Omnipotent, Omniscient beings will not be able to detect it or stop it unless you wan them to. You may optionally discard this option just this once. Use it responsibly.

*You can dial down any ability you possess from zero to hundred or anywhere in between.

*As your soul grows stronger, your powers will too. Initially, the strength of your powers will be limited to whatever Adventure you got them from but as your soul gets stronger the powers will rapidly grow in every aspect, reducing the limits and drawbacks and in time completely eliminating them. You can also remove the inherent limitations of any powers with training and improve them without limits.

*If you find that you've become too powerful for Adventures to be any fun then you may choose to place as much of your power and potential as you wish 'in storage' when reincarnating, and reclaim it in a later reincarnation or you can also have it be a temporary power-up you can access when needed. Likewise, you may 'softcap' your growth or uncap it at will.

*Finally, if you fail any Adventure then all you have to do is finish another Adventure in a separate world and you can go back to the one you failed and do it again. Learn from your failures and never give up, for your soul can reach infinity if you have the will.

*Please note that these Omniversal adventures can be any type of adventures. Jumpchains, CYOAs or any combination of the two or anything else that you can imagine. If your adventures are a Jumpchain then at the end you'll receive an "Old-Walker Spark" and there can be no Jump fail scenario for you due to this essence and if it is a CYOA then same rules apply. And if you ever decide you need a break then you can spend as long as you wish in each world regardless of any drawbacks or scenarios you take.

*You can also ignore rules that only force you to have one background or origin and can choose multiple to enhance your story. Any other similar limits can be ignored.

*These adventures will last as long as you wish them to beyond the initial minimal requirements. If you wish to stay in a jump for more than 10 years then now you can but you still have to stay for minimum 10 years.

*The rewards you receive from your adventures will work as intended in all worlds and they cannot be hindered as you have already struggled to earn all your power.

*Or if you eventually decide it's time to stop Adventuring of your own free will, then you may move on to whatever comes next.

*You can use as many Meta-CYOAs with this as you wish for enhancing your adventure.

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