This swirling essence that looks like the omniverse in a bottle grants you the following abilities:
*You can now self create Jumpchains for worlds that don't have any available. In this case, worlds count as anything fictional i.e, whether it is a fanfiction or just an alternate universes or similar such worlds.
*This allows you to start a chain by yourself with an End-Jump giving you an Old Walker Spark. You can start as many chains as you wish with different end rewards. These chains cannot be controlled or manipulated or affected negatively by ROBs or Jump-chan or other Omnipotent beings with nothing better to do.
*This will allow you to create all that a jumpchain entails i.e, Backgrounds, Origins, Perks, General Perks, Powers, Drawbacks, Companions etc. This will only grant you 1000CP per jump to buy perks and items and maybe a separate pool of CP to buy powers, items etc. Drawbacks give you extra CP. This is done at your discretion. Fanwank.
*If you can't think of any perks, items etc that can be added to a jump or even how the entire jumpchain should work then you can have the jump be auto-generated according to your wishes and all aspects of it will be made according to how you would've made it or how your favorite jump creator/creators would have made it. You can even mix and match the creaters and their styles and formats.
*You can use any format you wish for the chains. For example you can have four 100CP perks , 200 CP perks, 600 CP perks and 800CP perks and you can have a few perks being free or at a discount at your discretion. You can also use other formats.
*You can create jumps for the Worlds that already have one and also can create jumps for different versions of the worlds, Alternate Universes, Fanfics, or simply use universes that you like while changing the story/history.
*You can use any Meta-CYOA with this at your discretion.
*You can use any version of any jump you prefer. If you prefer "Version 1" of a jump over "Version 2" then you can use the 1st version then later do the second version as well. You can even use jumps that are WIP or abandoned and perks from jumps that were removed while the jump was being made.
*You can do the same version multiple times as well. How the same perks stack (whether additive or multiplicative) is up to you.
*Restrictions such as being able to do a jump only once no longer apply and you always get the beginning CP of 1000CP regardless of how many times you do a jump (Even if the jump says you don't get 1000CP every time you do a jump).
*The most important rule that must be followed is that when creating abilities, perks, powers you must make sure that whatever you create has some measure of connection/justification in universe. This means you cannot go to a Purely Sci-fi setting and create a perk that gives you magic powers or makes you a God of Magic. However, you can create perks that grant you mastery over all forms of energy so long as there is a mention of someone being able to control energy or the like.
*If you fail your Chain, then feel free to restart it as much as you like.
*How powerful the perks you make are? That's up to you so fanwank.
