By drinking from a liquid of eldritch taste you gain the form, powers, and authority of a True Fae.
*Your body becomes an flawless work of ark, reaching the apex of beauty and going beyond that, to the point of appearing uncanny to some species. However, you inspire lust and desire wherever you go, and may even cause true love by appearance alone.
*Your form is now bound to your emotions, making it capable of changing to match what you're feeling at the time if you wish so. This ability may go out of control if the emotions are too intense; making you look more bestial in bust of fury, or more beautiful in fits of laughter, etc... there is no limit to what form you can take, as long as you can keep your emotions in check.
*You have the ability to make 'servants' from the elements that compose the reality you are currently in, be it inanimate objects like stones and wood or complex creatures like animals, plants, and sapient species, even higher beings like Gods and Devils can be made servants if you are cunning enough. You do not need consent to do something into your servant, but you will struggle against beings more powerful than yourself. These servants are also known as lesser fae, fae, or changelings.
*Your servants will receive a burst of power that will always leave them more powerful than they were before, and will develop one or a set of abilities to match the change; These new abilities can be related to the skills and powers they already have.
*The energy released from the formation of the new Master and Servant bond will also deform the servant's body and change their forms, these changes can be gradual or instantaneous, painful or free of pain, subtle or extremely noticeable, but no matter what, there will always be a change. You have full control over your servants' change, allowing you to reshape them into what you wish them to look like, or leave it completely random.
*You and your servants can make 'contracts' with willing species you meet, these contracts are binding for both parties and must be fulfilled. You will gain power that will follow you wherever you go for each contract you form and each you fulfill. Your servant's contracts will also empower you but not as much as one made by yourself. You cannot form contracts with your servants, for you already own them and everything they have, but they can make contracts with each other.
*You gain the ability to travel to Arcadia to rule over, making it your Domain. This land is forever bound to your very being, you can never die if even an inch of this land remains, the extension and richness of it dictates your powers outside. However, if this land is completely destroyed, you will severely weakened until you can claim another, and if it's conquered, you will become a slave to the conqueror.
*You are virtually omnipotent inside your Domain, gaining absolute control over everyone and everything in it. Even Ultimate Gods will bow down to you inside your Domain. The only thing that is able to resist your influence inside yourself Domain is another True Fae.
*From your Domain, you are able to travel to other worlds and universes, but your power is limited whenever you leave your Domain, the severity of this limitation depends on several factors: the size of your Domain, the quantity snd quality of your servants, the number of contracts you and your servants have, and the richness of the magic of the world in question. A world rich in magic, one that has an active magical system, for example, will give you fewer limits than a world with no magic at all, but no matter what, you will always be fairly powerful.
*You can now participate in the Game of Fae, an elaborate game of cunning that rages in Arcadia since times immemorial. In this game, you and other True Fae bet part of your Fiefdoms or prized servants on the result of several challenges or competitions your servants must undertake, ranging from all-out war, a simple game of cards, or a complex tangle of tasks that can stretch for centuries, the only limit to the challenges is the whims of the betting Fae.
