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Soul β€” World Glossary (For Readers)

I decided to separate the information to make it easier for new readers to understand the world, while also reinforcing important details for long-time readers.

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πŸ“š Soul β€” Canonical Files

πŸŒ‘ Soul β€” World Glossary (For New Readers)

This glossary introduces the core concepts, rules, and forces that govern the world of Soul.

Understanding these elements is essential to fully grasp the story, its conflicts, and its characters.

🌍 The World The Void

A primordial, conscious darkness that predates humanity.

The Void is not merely an element β€” it watches, corrupts, and adapts.

It manifests as black mist, aberrant creatures, spatial distortions, and psychological collapse.

Those connected to the Void gain immense power at the cost of fear, persecution, or sanity.

The Red Continent

A forbidden land born directly from the Void.

Permanent death zone

Reality is unstable

Home to Void Creatures and horrors beyond classification

Survival rate below 10% for non-elite hunters

Even speaking of the Red Continent is considered a bad omen.

Void Creatures

Beings spawned from Void rifts.

Can mimic human voices and emotions

Feed on fear, regret, and despair

Often intelligent and manipulative

Average threat level: Rank A or higher

They do not hunt bodies β€” they hunt souls.

πŸ‘οΈ Eye Colors & Their Meaning

In this world, eye color defines fate, power, and social status.

Black Eyes

Direct connection to the Void

Feared and hunted

Considered abominations

Capable of absolute destruction

Executed on sight in most nations

Black Eyes are power without permission.

Violet Eyes

Royal lineage

Exclusive to kings and high nobility

Can transmit pain, fear, and command through sight

Symbol of authority and oppression

To meet a violet gaze is to kneel β€” willingly or not.

Golden Eyes

Blessing of the Holy God

Extremely rare

Radiate healing, hope, and passion

Protected and worshipped

Capable of changing the fate of nations

Golden Eyes are not feared β€” they are desired.

Red Eyes

Natives of corrupted lands

Sensitive to corrupted energy

Used in rituals and Void detection

Often associated with cultists or underworld figures

Blue Eyes

Military and bureaucratic elite

Symbol of order and hierarchy

Common among officers and city nobility

πŸ—‘οΈ Hunters What Is a Hunter?

A Hunter is an individual trained to survive and fight in a world ruled by monsters, kings, and the Void.

Hunters are not heroes.

They are professionals.

Hunter Code

Morality: Neutral / self-interest driven

Permitted targets: monsters, Void creatures, humans (with bounty)

Motivation: survival, profit, prestige

Loyalty: temporary and conditional

Hunters live by one truth:

Strength decides who survives.

Irregular Hunters

Hunters with weak aura or low official rank who possess unique abilities.

Often underestimated

Can defeat enemies far above their rank

Dangerous due to unpredictability

In this world, ability matters more than raw power.

βš–οΈ Power System Spiritual Energy

The fundamental source of power for all beings.

Fuels abilities and techniques

Varies in quality, not just quantity

Aura

The visible pressure of one's spiritual energy.

Important β€” but misleading.

A strong aura does not guarantee victory.

Abilities

The true measure of strength.

Unique abilities can bypass rank limits

Some activate only under specific conditions

Technique > strength > aura

This is the core rule of the world.

Rank System Rank Meaning E Minimal threat D Low threat C Moderate threat B High threat A Critical threat A+ Extreme threat S Calamity-level Dragon World-level threat

Reminder: Rank is an estimate β€” not a verdict.

πŸ› Religion & Ideology The Holy God

An unseen divine force associated with Golden Eyes.

Worshipped across empires

Represents order, beauty, and destiny

Opposed ideologically to the Void

The Vision

A cult-like belief system that worships transformation through suffering.

Converts civilians

Blurs the line between faith and madness

Often linked to Void corruption

🧭 Final Rule of the World

Aura does not define power.

Physical strength does not guarantee survival.

Ability is what separates the strongest from the dead.

Β 

πŸ”₯ Main Characters

Zack β€” "The Hunter / Hunter of the Black Eyes / King of Horror"

Role: Ambiguous protagonist; legendary Hunter, Orpheus's mentor, guardian of the Boy.

Eyes:Black β€” direct connection to the Void.

Estimated Rank: S / S+ (capable of Dragon-level techniques when the Black Moon is involved).

Origin/Country: Born in the Polyhedron Country; banished (son of a royal figure β€” the King).

Weapon / Items:Black Moon (sword/artifact), breath/clone/overload techniques (Breath, Stench, Baron), high-level techniques (Lunar Eclipse β€” Level 5).

Core Abilities:

Direct Void connection β€” manipulation of black aura.

Clone/simulation technique (Breath).

"Stench" β€” internal perception and vital-point attacks.

"Baron" β€” attribute exchange (massive strength).

Black Moon: elemental resonance (absorbs lightning), exacts a psychological toll.

Key Relationships: Master of Orpheus; tragic brother/friend of Tobi; lover of Lyra & Mira; protector of the golden-eyed Boy.

Narrative Function: Driving force of the arc β€” revenge, guilt, protection, moral ambivalence.

Reader Appeal: Very high β€” tragic anti-hero, complex and magnetic.

Spoiler Level: High (his actions reshape the world).

Orpheus

Role: Zack's apprentice; young prodigy; rising protagonist.

Eyes:Red.

Rank: A β†’ A+ potential; personal techniques wielded through Coyote.

Weapon:Coyote (katana) β€” rare blade tied to unique techniques.

Abilities:

Dog's Blood (accelerates perception/speed).

Level 3 Technique (crimson wave/"red water") β€” extreme destructive power (used against Matheus).

Emotional activation and strong team coordination.

Relationships: Zack's pupil; bonded to K, Lyra, Mira; group protector.

Appeal: High β€” coming-of-age hero with strong reader empathy.

Spoiler: Medium (focused on growth and moral dilemmas).

K

Role: Mercenary; cold strategist with deep trauma; steadfast ally.

Eyes:Ruby red β€” typical of Red City / Vermilion natives.

Rank: A (A-level); possesses exceptional/dragon-class potential (attribute-swap ability Weakness; shown to verge on Dragon-Level when activated).

Abilities:

Presence Suppression β€” invisibility/aura concealment.

Weakness (Fraco) β€” swaps physical attributes with the target (can invert power gaps).

Tactical mastery and advanced scroll usage (healing scrolls).

Weapons/Items: Short sword, scrolls, black-market knowledge.

Trauma/Backstory: Lost friend Nala; mercenary life since age 10.

Appeal: High β€” tough exterior with a powerful emotional arc.

Spoiler: High (can swing power balances).

Tobi (deceased)

Role: Antagonistic/ambiguous Hunter; Zack's brother-in-arms who betrayed him.

Eyes:Storm blue β€” "civilized" Hunter appearance.

Rank: S / Top-10 Hunters β€” total concealment specialist.

Abilities:

Symbiotic Concealment β€” undetectable presence / clone multiplication.

Butcher (Level 2) β€” wide-area, high-damage scythe technique.

Advanced scroll usage (Soul for Soul), healing/recovery.

Weapons: Golden scythe summoned via scroll; infiltration tools.

Narrative Role: Betrayal and catalyst for Zack's vengeance arc.

Appeal: High β€” charismatic and complex; death was shocking and divisive.

Spoiler: Very High (emotional and plot impact).

Lyra

Role: Singer/siren; romantic partner; gravity-based tactical support.

Eyes:Heterochromia (one red, one green) β€” striking visual marker.

Rank: A / S (tactical & utility).

Abilities:

Gravity/adhesion manipulation β€” wall/ceiling traversal; vertical combat.

Song-based hypnotic effects; Siren voice.

Weapons: Knives/daggers; acrobatic combat.

Appeal: High β€” strong aesthetics and personal tragedy (severely wounded).

Mira

Role: Fighter/projector; uses a deck of purple cards.

Eyes: Luminous blue (almost supernatural).

Rank: A / borderline S (can exhaust herself for massive output).

Abilities:

Energized card deck (projection, cutting, saturation barrages).

"Yellow" β€” named special pistol / thermal-energy weapon.

Massive burst potential at extreme cost.

Appeal: High β€” theatrical power and visual style.

Loren (the infiltrator / Level S)

Role: Antagonist infiltrator (poses as innocent owner); transformed by Void/Skull.

Eyes: Initially normal β†’ black pools during possession.

Rank: S (swap/teleport) β†’ higher via Void linkage.

Abilities:

Swap/Teleport β€” rapid position exchange with objects/people.

Regeneration / black-substance manifestation (Skull possession).

Appeal: High-negative β€” cruel, disturbing presence.

Matheus (paired with Loren)

Role: Infiltrator partner; initially appears civilian.

Eyes: (Unknown; seemingly normal).

Rank: S (energy-based object construction).

Abilities:

Material creation of weapons/objects (energy constructs).

Blade/guillotine-type energy forms.

Appeal: Medium (tragic contrast character).

Nanashi (mentioned)

Role: Figure from the past; mentor/idol/destiny-shaper (seen in memories).

Eyes: (Unknown).

Rank: (Likely high) β€” respected by Zack and Tobi; ideas/actions shaped Hunters.

Narrative Function: Mystery / potential major plot pivot (moral ambiguity).

Appeal: High in theory; fuels fandom speculation.

πŸ›‘οΈ Secondary / Supporting Characters

Vex β€” Tattooed bartender (Holey Mug), info broker.

Ygon β€” Regional leader; red giant; preaches inversion of order; political force β€” ally or enemy?

Nati β€” Ygon's general (vanity-driven error exposes Ygon).

Elders (elder couple) β€” False protectors revealed as S-level (transformation & betrayal).

The Boy (Golden-eyed child) β€” Eyes: Gold β€” messianic potential; global conflict focus.

Isabela / Sofia / Momo / other past figures β€” From Zack's past; explain trauma and motives.

πŸ—ΊοΈ Countries / Regions β€” Quick Descriptions

Red Continent β€” Permanent Death Zone; extreme Void presence; Void creatures dominate.

Red City β€” Gothic metropolis on the Red Continent; seat of the Vision cult; Vermilion red-eyed natives.

Polyhedron Country β€” Global military/political power; origin of black-eye hunts; geopolitical antagonist.

Golden Empire β€” Homeland of the Golden-Eyed (sacred elite); the baby originates here.

Luna Kingdom β€” Where Orpheus was enslaved; arenas/gladiatorial pits.

Elthen β€” Nation consumed by golden energy in a flash (per Tobi); example of catastrophic baby-linked event.

In Medias Res β€” Impoverished district where Zack's group shelters; nearby High City is the noble quarter.

Vale of the Void β€” Ancient battlefield between Ygon and Zack; infested with beasts.

πŸ‘οΈ Eye Colors β€” Meanings (Glossary Table)

Black β€” Zack, The Boy (when concealed): direct Void connection, raw power, horror.

Violet β€” King / Nobles: decree channeling; authority and pain.

Gold β€” Golden-Eyed chosen: healing, light, passion; highly protected/desirable.

Blue β€” Military/elite of In Medias Res: order, hierarchy.

Red (Ruby) β€” Vermilion natives: devotion to the Void; ritual aptitude.

Other / Heterochromia β€” Unique cases (Lyra): special role / ambivalence.

βš–οΈ Rank System (Site-Ready Summary) β€”(Official)

E, D, C, B β€” increasing danger.

A β€” critical; high-damage monsters.

A+ β€” extreme; group-level threats.

S β€” calamity; can alter ecosystems/territories.

Dragon β€” world/planetary threat.

Note:Aura does not define everything β€” unique abilities (activation conditions) can overturn ranks (Table 6).

πŸ› οΈ Notable Items & Techniques

Black Moon

Type: Sword/artifact.

Effect: Amplifies Void connection; responds to pain/vengeance; can invoke lightning; exacts mental cost.

Status: In Zack's possession (reclaimed after the elders' fight).

Coyote (Orpheus's katana)

Type: Rare katana.

Effect: Channels Dog's Blood; enables Level-3 technique verification.

Origin: Rare artifact β€” acquired during enslavement/training.

Yellow (Mira's weapon)

Type: Energy pistol (high thermal output).

Effect: Area-clearing potential at life cost.

Scrolls (Ra / Healing / Soul for Soul)

Function: Communication (Ra), prolonged healing (72h regenerative coma), rituals (Soul for Soul), etc.

Compass (Nanashi's compass)

Type: Symbolic artifact β€” points to pacts/bonds.

Narrative Function: Brotherhood symbol for Zack & Tobi; breaks at betrayal.

🧠 Key Abilities & Terms (Quick Gloss)

Weakness (Fraco) β€” Attribute swap (K).

Presence Suppression β€” Aura concealment (K).

Dog's Blood β€” Orpheus speed/perception boost.

Blood Eclipse β€” Orpheus Level-3 AoE (massive, lethal).

Breath / Clone β€” Zack clones at ~50% power.

Baron β€” Speed ↔ strength exchange (Zack).

Stench β€” Vital-point visualization/precision strikes.

Symbiotic Concealment β€” Tobi's undetectable presence/clones.

Butcher β€” High-damage rotational attack (Tobi).

Level n Techniques β€” Numbered tiers (1–5); Level 5 β‰ˆ Dragon-tier.

Vision β€” Ideological cult that transforms populations.

Β 

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