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Bloodlines of Power

"In a world of gods and Veyra, your blood decides everything"

Every clan had a story.

Every insignia carried a legacy.

Every spark of Veyra was a thread in the web of power that bound the world together.

The Hybrid; half-divine & half-human, it was long gone, but it's children carried fragments of that power.

From it's lineages, the great clans rose.

The Four Great Elemental Clans

The backbone of the world's magical and political order.

Every king, general, and warlord owed their rise to them and even feared them.

Each clan member had a last name, distinct to each clan. 

The Scorchborn Clan- Masters of Fire

Last Name: Kaedren 

Proud, brutal, unstoppable. Weapons in hand, flames at their command.

Insignia: A crimson flame within obsidian, enhancing fire-based Veyra for all clan members.

Look into their eyes, and you'd see raw power or be burned by arrogance.

Galevein Clan – Wind and Sky

Silent, precise, untouchable. Messengers, assassins, tacticians.

Insignia: A silver feather crossing a crescent cloud, which enhances wind manipulation for all clan members.

They struck like the wind itself, gone before anyone noticed.

Tidemarch Clan – Motion and Water

Last Name: Marinth 

Fluid, adaptable, morally grey. Masters of espionage and stealth.

Insignia: A moonstone encircled by a wave, enhancing water-based Veyra.

Cross them, and you'd be drowned before realizing what hit you.

Lycencry Clan- Earth Masters

Stoic, unyielding, ancient. Builders and battlemages.

Insignia: A jagged stone atop a hexagon, tripling earth manipulation.

Their patience was a weapon; their walls, a trap.

The SOL Clan – Masters of Light

Last Names: Lunaris

Arrogance beyond measure. Their belief in which light is the purest Veyra, and their superiority is unquestionable.

Insignia: A radiant golden sun with a piercing core, enhancing photonic and light-based Veyra.

Their members often look down on every other clan, even the Scorchborn.

Masters of manipulation, illumination, and dazzling speed, the SOL Clan walked as if the world itself existed to bow to their brilliance.

Not all clans ruled the battlefield. Some ruled minds, shadows, and sounds.

Mindspine Clan – Masters of the Mind

Last Names: Thalen

Mental magic, memory manipulation, hypnosis. Dangerous and secretive.

Insignia: circular shaped stone with Three interlocking circles with a spine mark enhancing mental power for all clan members.

Voidshade Clan – Shadow Manipulators

Last Names: Umbrec

Darkness, stealth, sabotage. Loyal to no one but themselves.

Insignia: A black eclipse with a sharp crescent, enhancing shadow manipulation for all clan members.

Echoheart Clan – Sound and Vibration

Last Names: Auralen

Few in number, but deadly precise. Resonance, frequency, disruption.

Insignia: A tuning fork over a circle—amplifying auditory control.

Despite rivalries, the clans were bound by law—the Arcane Concord.

Insignias could not be stolen without consequences.

Veyra usage was monitored.

Disputes went to the Concord, where law, cunning, and brute force met.

Breaking Concord law invited retaliation from every corner of the world.

One misstep, and empires could fall.

Clans weren't just magic, they were government, economy, and power.

Lords and Generals owed authority to the clans' power.

Humanity made immense agricultural & political advancements.

The continent of Distavia and it's people, divided the continent into three distinct regions.

The Halos Region: it possess mild and Bipolar climate, it's mainly known for it's beautiful landscapes and exceptionally fertile soil, making it an ideal place for habitation, it's home to three of the eight clans.

However, the other region were far less desirable.

The Draynia Region: Located south-east, a land of relentless extremes. Storms tore across barren plains, and the soil refused to yield. Survival was a constant battle, yet humanity endured, adapting to the harsh land to meet their needs. It's also home to two clans.

Last but not least.

The Andsteen Region: A northern coastal land near the ocean, a land with a vast water source. Blessed with vast waterways and abundant life, where the ocean shapes both the climate and the people who dwell there.

Merchants and guilds followed clan territories for protection and influence.

Scholars and mages dedicated their lives to unraveling the mysteries of Veyra, probing its essence, mechanics, and hidden potential.

Through centuries of study, they had uncovered remarkable truths about its flow, its interaction with the world, and the ways it could be harnessed—knowledge that would shape kingdoms, empower clans, and define the balance of power itself.

Every clan, was a living proof that power and worth was inherited—the world would remember the only remember the strong

However, a particular person was born with nothing at all

To Be Continued....

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