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Chapter 89 - Chapter 89

Three hours later, at home in Palo Alto. Wearing an apron and busy in

the kitchen, Ethan cracked four eggs into a bowl and added some fresh

milk.

After whisking the mixture until smooth, he strained out the foam and

egg veins, then set a pan on the stove and melted a tablespoon of

butter.

He poured in the egg mixture, stirring slowly over low heat, and turned

off the flame when it was about half-cooked. Sprinkling a touch of white

pepper over the soft, creamy scrambled eggs, he transferred them onto a

plate and carried them to the dining room.

By the time Ethan brought out the last dish, the table was set with a

hearty dinner---steak, salad, soup, and scrambled eggs.

In his previous life, after cooking such a meal, Ethan would have taken

out his phone, snapped a photo, and shared it on Moments. He would want all his friends to know that his cooking skills were still

top-notch.

But now, without the Internet or social media, the only thing left was

to entertain himself---and admire his own work.

Oh no. There's someone right next to me. Why am I not getting any

reaction at all?

"Hey, hey! Give me some reaction here! Dinner's ready!"

Snapping his fingers, Ethan drew Evelyn's attention away from the papers

she was absorbed in.

Startled, she looked up at him blankly, then instinctively glanced at

the table. When the beautifully arranged dishes and their tempting aroma

finally registered, she blinked, snapped out of her daze, and offered a

belated compliment.

"Oh, Ethan, are you done? You really worked hard on this\~"

"..."

"How perfunctory."

Ethan pursed his lips, letting his displeasure show. Evelyn quickly

changed her tone. Putting her hands together and widening her eyes

dramatically, she exclaimed, "Oh my God---what a wonderful dinner! And

all my favorites!

Oh, Ethan---did you make all of this just for me? Thank you so much---"

"..."

The overly theatrical performance almost made Ethan choke. Her tone was so exaggerated, it practically reeked of insincerity.

"Okay, okay!" Unable to take it any longer, he raised his hands in mock

surrender. "Evelyn, please spare me. I don't need the praise anymore.

Let's just eat."

He placed the knife, fork, and spoon neatly on the plate and pushed it

toward her.

Seeing his helpless expression, Evelyn couldn't help but laugh. She got

up, dragged her chair closer, and sat down beside him with a thump. Waving the document in her hand, she explained with a smile, "Oh, Ethan don't be mad It's not that I was ignoring you. It's just...

the proposals in these two cooperation agreements really shocked me!"

She emphasized her point, almost gasping. "The terms are insane! Fifteen

million dollars? A twenty-million-dollar contract just like that? Is

this because they have too much money? Or just because they can? Do

other countries really have game markets this big?"

Indeed, after Evelyn came home from school, Ethan had handed her Sega's

and Nintendo's letters of intent. After all, Snake Game wasn't his

project alone. If it was going to launch overseas, Evelyn needed to be

informed.

And while Ethan appreciated her taking it seriously, she had gotten so

absorbed in reading that she'd gone completely quiet.

Because he knew the whole story, Ethan didn't mind. He simply slid her dinner plate back in front of her, picked up his own

knife and fork, and cut into the steak.

"Of course other countries have massive game markets," he said casually.

"Businessmen are driven by profit. If this deal weren't lucrative, why

would they come to me? What, are they just giving us free money? Are

they crazy?"

"That's true," Evelyn agreed, nodding.

"Then what do you think we should do?" she asked.

At the same time, she added, "I suppose you have no plans to go

independent with this, right? At least not at this stage?"

Evelyn was absolutely right. When it came to the overseas distribution

rights for Snake Game, Ethan really did plan to sell them. It wasn't that he didn't want to handle it himself---it was simply

that they didn't have the strength to do so yet.

"Exactly!"

As he placed a freshly cut piece of steak on Evelyn's plate, Ethan

nodded. "We're in no position to talk about running overseas operations

ourselves. I knew this back when I was working at Magnavox. Sega spent

fifty years and over twenty million dollars just to build a complete

arcade production line in Japan and Southeast Asia. That kind of time

and financial investment is far beyond what we can afford right now."

"As for setting aside our worries and building our own factory?" He shook his head. "That's even more impossible. Remember what happened

to Atari when they tried it?"

After the success of Pong, Atari founder Nolan Bushnell believed he

was the chosen one. He immediately started dreaming of exporting games

and capturing global markets. His first target was a country with a

thriving economy and strong consumer base.

But after confidently establishing a branch in Japan and pouring

millions into it, Atari quickly discovered that Japan was a closed

market, one where foreign investors were unwelcome. Their impulsive decision violated the local business rules, which led to

heavy sanctions and organized boycotts.

In the end, Atari had no choice but to admit defeat and withdraw.

When millions of dollars couldn't even buy them a proper foothold,

Ethan---who didn't have nearly that kind of capital---wasn't about to

risk overseas expansion himself.

Ethan had told Evelyn this story before, so when he brought it up again,

she immediately smiled.

"Yeah I get it," she said.

"Why not?" Ethan replied with mock seriousness. "Our colleagues have

already provided us with a negative example. The least we can do is pay

our respects to their sacrifice---and express our heartfelt gratitude

for their failure. Deepest condolences."

He even winked at her as he said it.

"Pfft---"

The playful remark sent Evelyn into peals of laughter. Tossing the

documents aside, she finally picked up her knife and fork and cut into

the steak. But the moment the nearly-rare meat hit her tongue, her brows

knitted instinctively.

She glanced at the steak's still-pink center, then at Ethan, who was

happily enjoying his meal, and could only shake her head helplessly

before finishing her bite.

"So," she asked through a mouthful of steak, "which company do you want

to work with?"

The question made Ethan pause. After swallowing, he frowned slightly,

lost in thought.

"To be honest, it's a tough call," he admitted. "If we're talking about

market reach, I'd choose Sega. They not only have branches in Japan and

Southeast Asia, but also their own distribution channels in Europe.

Their global logistics are definitely stronger than Nintendo's.

But if we're talking about the depth of a single market, then I'd go

with Nintendo. Japan is the second-largest electronic gaming consumer

market in the world after North America. A deeper focus on that market

could bring us even greater profits. And Nintendo---well, they've been

in Japan for nearly a hundred years. If anyone knows how to fully tap

into that market, it's them."

"What?" Evelyn was taken aback by Ethan's words. "Nintendo is that powerful? I thought it was just some ordinary

Japanese company!"

That reaction was understandable. Americans of this era actually knew

very little about Nintendo. In fact, before Mario ever became the face

of a certain plumber-themed craze, few people in the U.S. had even heard

the name "Nintendo."

But that was perfectly normal. After all, Nintendo at this point was

still focused on its domestic market and hadn't seriously expanded into

America.

However---just because the locals didn't know about it didn't mean

Ethan, would ignore it. While organizing his thought, he began

explaining Nintendo's accomplishments to his sister:

"Nintendo was founded in the late 1800s. At first, they specialized in

hanafuda---a uniquely Japanese card game. At their peak, they

practically monopolized the entire hanafuda market in Japan.

When they hit the ceiling in that field, they looked for new business

opportunities and introduced Western-style playing cards to Japan.

Before Nintendo, no company in Japan had been making Western playing

cards, so they naturally gained a monopoly advantage.

Not only that, they partnered with Disney, obtained official character

licenses, and printed classic Disney characters on their playing cards.

That deal turned their playing card business into a massive success."

Ethan paused, then continued. "Later, Nintendo ventured into the toy

industry. They had an engineer named Gunpei Yokoi, who invented several

blockbuster toys---each selling over a million units in a single year.

Oh, and remember the light gun that came with the Magnavox Odyssey?

That was his invention too. That one product alone earns Nintendo tens

of millions of dollars every year."

"Wait---what?!" Evelyn's eyes widened. "They made Magnavox's light gun?"

Ethan nodded with a grin. "Yep. That was them."

The "light gun" they were talking about was the peripheral used for

shooting games. When a target appeared on the TV screen, the player

could aim, pull the trigger, and hit the target virtually.

Though it sounded advanced, the technology had actually been around

since the 1960s---and Gunpei Yokoi had been the one to invent it.

"Wow that's honestly incredible," Evelyn murmured, impressed. She had never expected Nintendo to be this formidable.

As Ethan spoke, her curiosity got the better of her. "Ethan, how do you even know all this?" she asked, then quickly added

her own guess.

"You weren't exactly paying attention to them back when you were working

at Magnavox, were you?"

"Something like that." Ethan just smiled at her.

"So then... you're leaning toward Nintendo?" Evelyn asked.

But almost immediately, another thought struck her. "Wait a minute.

Don't you think it's weird that Sega and Nintendo both showed up at the

same time?

Why would they both come to buy the publishing rights for Snake Game

at exactly the same moment?"

Ethan shook his head. "I don't know why Sega showed up now. But... are

you saying Nintendo's timing might have something to do with Magnavox?"

"Well... you were the one who humiliated them," Evelyn said, frowning

slightly, clearly thinking it over.

Her words made Ethan laugh. "Oh, sister, you're overthinking it.

Magnavox doesn't have that kind of pull. They could never influence

Nintendo like that."

Even so, the timing of both Sega and Nintendo's appearance puzzled Ethan

as well. It really was too much of a coincidence.

But after digging through his memories of his previous life, he

concluded it was probably just that---a coincidence.

He remembered first learning about Nintendo back in school during a

course on financial investment. The teacher had introduced the class to

long-term blue-chip stocks held by various government pension funds.

When talking about the Japanese market, the teacher had specifically

singled out Nintendo---because for many years, Nintendo had been a

money-printing machine in Japan, second only to Toyota.

With its consistently high price-to-earnings ratio for over a decade,

Nintendo became a prime case study for financial professionals.

Even Nintendo's success could be summed up in one sentence--- right partner.

After all, the Yamauchi family who founded Nintendo had their start with

the Mitsui Zaibatsu! Later, when they began selling hanafuda, they

latched onto another giant---Tachimoto's "Tobacco King," Murai Yoshihei!

When Ethan remembered these facts, he realized he'd been worrying too

much. Even if Magnavox was powerful and annoyed with him, there was no

way they could move Nintendo.

Because Nintendo wasn't just a game company---back then, it was

practically a monopoly. Magnavox trying to "instruct" them? Might as well ask for the keys to Nintendo HQ while you're at it. Do they really think they have that kind of pull?

As for Sega... Ethan had just been sued by Magnavox---how could he and

Sega possibly have a cozy, friendly partnership now?

he didn't tell Evelyn all of this. He simply said that the likelihood of

Magnavox pulling the strings behind everything was very low.

And Evelyn? She wasn't interested in corporate drama anyway. Once Ethan gave her a brief explanation, she simply nodded and said, "Since you think it's fine, then I'll leave the decision to you. Just

tell me when it's time to sign."

"Are you sure?" Ethan asked, though her answer was exactly what he

expected. He knew Evelyn hated business negotiations.

Still, he couldn't help teasing, "Aren't you afraid I'll sell you off?"

"Do you dare?" Evelyn rolled her eyes, raised her left hand, and made

a fist.

"I wouldn't dare," Ethan admitted immediately.

"Hmph" Evelyn gave a satisfied hum, as if celebrating a small victory.

she was content, Ethan finally stopped joking and revealed his plan:

"Here's what I'm thinking, Evelyn. Give Nintendo the exclusive agency

for Snake Game, and hand over the rest---everything outside North

America and Nintendo's share---to Sega. If they accept, great. If Sega refuses... then we'll just have to

strategically give up those smaller markets.

"After all, North America and Japan together already make up over 80% of

the global video game market. Choosing Sega just to scrape up the

remaining scattered regions wouldn't be cost-effective."

Evelyn had no objections to Ethan's plan. So, the next day at work,

Ethan called Sega founder David Rosen.

But the moment he laid out his proposal, David Rosen grew noticeably

cold. He rejected Ethan's "leftovers" in a stiff tone and insisted that

global agency was Sega's bottom line.

That result left Ethan deeply regretful. Since they couldn't reach an

agreement, there was nothing left to do but part ways.

After that, Ethan dialed the number Hiroshi Yamauchi had left for him. To his surprise, Nintendo's president personally rushed to the Stanford

Industrial Zone within half an hour.

"Oh, Mr. Jones! I'm so glad you chose Nintendo!" Hiroshi Yamauchi expressed his excitement as soon as they met. "I hope we can have a pleasant partnership moving forward."

Ethan extended his hand and shook his firmly. Though they had reached a

consensus with Nintendo, the contract would not be signed for another

three days.

The reason was simple: Japanese companies were famously meticulous about

contracts. For any vague or ambiguous terms, they would insist on adding

detailed written clarifications.

Thus, a contract that could have been wrapped up in a few dozen pages

often turned into a document hundreds of pages long.

And as for this kind of overly meticulous process.

Ethan could only shrug helplessly. Fortunately, he didn't have to handle

it personally---an external lawyer would take care of the entire

process.

All Ethan had to do was wait for the contract to be finalized and give

it a quick review.

Note:

1. Atari entered the console market in 1973. In 1974 they sold the

 company and its assets to Namco for US$5 million; Namco later

 became Atari's agent in this story. (Source: Silicon Valley

 History.)

2. Nintendo's success had deep roots. The Yamauchi family's

 great-grandfather ran a lime shop in Kyoto during the Edo period and

 had ties to the Mitsui zaibatsu. Fusajiro Yamauchi (originally

 Fukui) married into that family; their lime shop became Mitsui's

 exclusive Kyoto supplier and handled much government infrastructure

 work, including projects for Kyoto University Hospital. The shop

 still exists as Haitaka.

3. Murai Yoshihei---known as a Meiji-era tobacco magnate---had a close

 relationship with Fusajiro Yamauchi.

4. The light-gun patent does belong to Nintendo; based solely on that

 technology, they earned significant annual revenue (reported as tens

 of millions in the 1970s).

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