CRIMSON HOURGLASS"
Ability: Localized time traps.
The user can place invisible "time pockets."
Anything entering the pocket:
• slows
• loops
• rewinds 3 seconds
• becomes stuck
Limited Pockets
The user can only have 3 time pockets active at any moment.
• Setting a 4th makes the 1st disappear
• Overlapping two pockets causes a "time explosion"
(throws everything in the area 10 seconds in the past or future randomly)
Great for drama and chaos.
Inuyasha synergy:
Brutal against fast demons or jewel shard users.
3. Moon Phase Amplification
The Stand is tied to celestial time.
• New Moon → weakest
• Crescent → stable
• Half Moon → improved traps
• Full Moon → Stand awakens new abilities
During a full moon, time becomes "closer" to the physical world, giving the Stand insane boosts.
Perfect synergy with Inuyasha's moon mechanics.
PASSIVE BENEFITS FOR THE USER (WITHOUT USING THE STAND)
They can feel when:
• a demon is about to attack
• someone is lying
• danger is approaching
• someone is using magic or demonic energy
This gives:
• better dodging
• slightly faster movement
• easier prediction of enemy attacks
Their body naturally rewinds that area 1–2 seconds, reducing the damage.
Not full healing, but:
• cuts become lighter
• bruises fade faster
• poison slows down
• bones don't break as easily
attack and moves Second-Bite Loop The Stand punches the enemy once, and that punch repeats itself automatically for 3 seconds.
Chrono Step
The user moves, then the stand rewinds that movement by 0.5 seconds.
To enemies it looks like the user teleports or flickers forward.
Temporal Net
The Stand throws a web of overlapping time pockets.
Effects inside the net:
• speed is reduced
• projectiles slow down
• attacks feel heavy
It's like walking through thick water.
Backward Cut
A slash that hits before the blade actually moves.
The enemy sees the wound appear, then the sword swing happens a moment later.
Hourglass Bind
The Stand creates two time pockets one near the user, one near the enemy.
Then it links them, causing:
• copied damage
• copied movements
• shared slowdown
If the user steps backward, the enemy is forced backward too.
Reverse Avalanche
The user takes something falling (rocks, arrows, debris)…
and rewinds it upward, launching it back at enemies.
Crimson Loop Burst
Trap an enemy inside a 1-second loop and then break the loop violently.
They experience:
• disorientation
• nausea
• spiritual drain
• confusion
Looping Mirage Dash
User dashes forward as afterimages appear
but the afterimages are real for 1 second because of time pockets.
Enemies get hit by multiple versions of the user.
Self-Delay" Side Effect
When overusing the Stand, the user begins experiencing:
• delayed vision
• slow perception
• momentary rewinds in their own body (e.g., a wound reopens)
They begin "syncing" with their Stand's time distortion.
