The missile had a long cooldown—sixty seconds—which meant most players saved it for critical moments. But Neville had learned from watching other people play that sometimes the best time to use a powerful ability was when your opponent least expected it.
The moment [StormRaider]'s mecha rounded the corner, boosting confidently into what should have been an easy pursuit, Neville was ready.
He had already locked the automatic targeting system onto his predicted trajectory path and opened the retractable projectile artillery from his right shoulder. The missile launcher unfolded, painting [StormRaider]'s center mass with a red dot that the other player couldn't see.
Fire.
A burst of triple successive plasma projectiles erupted from the launcher. It flew across the space between them in a brilliant orange spread. The attack caught [StormRaider] center mass.
