The adventurers' strategy was simple, attack and run away.
Attack and run away.
Repeat the process several times in the row in order to have the damage stack up and allow the adventurer to win the fight.
Only earth golems possessed any form of recovery, while all the other golems lacked such ability.
This meant that the adventurer could just deal set amount of damage to the golems that can't recover, before then running back to their camp and recovering on their own, before then repeating the process several more times until the enemy grows weak enough to be easily taken down by the full-frontal assault.
The idea was good.
…
But they still lacked way too information about their foes.
The first real attack against the golems commenced, but the results were obviously not very good.
Upon their return, a lot of adventurers came back not only heavily exhausted, but some were also covered in some heavy injures.
