In Live Stream, the chat room where Lucas is streaming has already exploded with messages.
Even though a time limit was set for comments, they are still packed so tightly that it's impossible to read.
All the players are totally confused.
Before this, they had imagined many scenarios, but this one never crossed their minds.
It feels like Lucas is just playing with the professional players!
Especially the players who watched Soo's matches before can't believe that he's playing against Soo.
If it wasn't for the Wolf Rider's tricky movements, they would definitely think this was a "Warcraft" player with a score of 500 points, otherwise how could Lucas beat him like this.
'Could this be a fake match!? It feels like Soo just lost while playing!?'
'Bro, only someone with no brains would say it's a fake match. Stop with the conspiracies. Boss Lucas's play is actually skillful.'
'I still don't understand how Soo lost! It feels like he was harassed by the Beastmaster in the early game and then just disappeared.'
'Yeah, Boss Lucas has too much money. I didn't pay attention to the mini-map at the main stage, and I saw Soo destroy the first batch of Huntresses and then tear down the main base. I thought he was going to win.'
'Superpower tactics! This Boss Lucas secretly opened a recharge channel for himself! I was wondering how my score dropped from 500 to 100, and I had to buy a new account. Turns out I didn't have a recharge channel!'
'To be fair, this tactic is something else. In the early game, it uses the Night Elf Ancients to quickly level up at the big creeps, then rapidly expands mines. And Boss Lucas only uses a single hero from start to finish!'
'Huntresses are units with no armor. Upgrading the tech to Glaive Throwers is the only way they can fight Wolf Riders and Orc Grunts head-on.'
'So Night Elves can play against Orcs like this? Is the balance really okay?'
'Logically speaking, the Beastmaster should be considered Orc, right? So in the end, the Orc still wins?'
'Damn, I'm speechless!'
It's not just the players who are hotly debating. A group of players from professional competitions are also discussing it in an RTS group chat.
Coach: "Damn, Boss Lucas is something! I thought it would be a one-sided beatdown."
Satellite: "Yeah, this Night Elf strategy of opening mines everywhere, combined with a starting position far away and a big map, is indeed a bit tough."
Gourd: "But the weakness is also obvious. In the early game, because you have to put a lot of troops into mining, you have to make sure you can produce Huntresses before the Orc's Wolf Riders appear, otherwise you'll just be run over by the Wolf Riders."
"So in the early game, Boss Lucas directly chose the neutral hero Beastmaster to start, using the Boars to harass. But this tactic also requires some skill, at least to be able to harass and develop at the same time. The main thing is that Soo was a little relaxed and underestimated him. He didn't scout properly and relied on experience to quickly tech up with a single Burrow. Two unfinished Burrows being harassed for a long time in the early game is still very damaging."
As a professional player, and one who mainly plays Orcs, he quickly discovered some of the characteristics of this tactic.
And found some ways to deal with it.
Other Night Elf players in the group also offered their views: "The main thing is to look at the early and mid-game pressure. If the Orc can quickly reach tier two, and then the Wolf Riders come out early and start running around, it will be difficult."
"But if the early-game pressure and harassment are good, once the expansion is established, it's basically equivalent to declaring that the Night Elf has won." Many Night Elf players at this time also seemed to have opened the door to a new world.
Before this, for these players who mainly played Night Elves, they basically all rushed to tier three for Bears and Dryads. Similarly, Humans also mostly started with the Archmage, then the Mountain King in tier two, and then Riflemen and Priests.
But the disadvantage is that in the tier two time period, when they haven't taken shape yet, they can't stop the Orc at all. Dispel from the Shaman, Soul Link, and Wolf Riders can completely push them before tier three.
And going for multiple mines, although likewise it is to develop and give the opponent early-game pressure and harassment, it directly produces Huntresses through multiple Ancient of Wars.
Actually, in terms of fighting power, the time when it comes into effect is earlier.
Because you don't need to put on so much pressure for so long in the early game. As long as the two Ancients of War at the big creep point, and the Tree of Life in front of the expansion are built, at this time, making sure the opponent's Wolf Riders are still being harassed and haven't taken shape yet, both sides are basically on the same starting line. The rest is to see if the opponent's Wolf Rider running is stronger, or your Huntress guerrilla warfare is stronger.
.........
After ending the game with Soo and exchanging a few polite greetings, Lucas quit the game and looked at the packed chat. He couldn't help but smile.
"This is a way to play Night Elves. Why do I say the balance of "Warcraft" is fine? Because every race has its own way to play."
"Currently, Orcs often start with Blademaster and quickly tech to tier two with a single Burrow and run Wolf Riders. But why don't other races have specific ways to play? For example, the Night Elf tactic just now, frankly speaking, it's about using the Night Elf's characteristics. The Ancient of War from the early game shop can ensure that the hero levels up quickly and mines are opened. This is something that other races can't do at all."
Lucas gave everyone a simple explanation of the Night Elf's characteristics, but he didn't talk about more of the tactical aspects.
What he just played was a classic Night Elf tactic in "Warcraft": Mass Expansion.
The main thing is to defend against harassment and counter-harass, constantly avoiding the opponent opening an expansion, and even attacking the opponent's base when they attack your base, trading Town Portals with them.
And a characteristic of Mass Expansion is that as long as you want to, you can play for a long time, and never go for a one-time attack.
Because as long as you drag it out, you can completely suppress them economically, and the chances of winning are greater.
In the past, players joked about developing the Tower Rush to its fullest, and even giving SKY the credit for the SKY Tower Rush, because SKY's family was poor when he was young, and he could only go to the internet cafe for an hour. So SKY developed the Tower Rush tactic to try to end the battle within 10 minutes, so that he could play 6 matches of Warcraft in an hour.
And MOON, who developed Mass Expansion to its fullest, was because his family had strict rules when he was young, and he could only play one match of Warcraft a day, so he invented Mass Expansion, so that he could play a match for an hour.
Although it's a joke, it's quite in line with the characteristics of these two tactics.
As for Lucas, he wanted to show the players more of the characteristics of the race.
After all, there are no invincible tactics, only invincible players.
Right now, he mainly just wants to bully these professional players, who haven't figured out the characteristics of these tactics yet. Otherwise, Lucas feels that he would struggle a bit if he only relied on his actions.
At this time, one of the commentators at the main stage felt like he couldn't handle it anymore.
(End of this chapter)
---
Read +100 advanced chapters on my patre*n
patr eon.com/GustinaKamiya
Free Tier can read 3 advanced chapters
---
