Cherreads

Chapter 296 - Chapter 296: RTS's Big Problem

In the days after Lucas showed off the balance of playing "Warcraft".

Various game communities online, and under Lucas's official blog, were full of all kinds of messages.

And from these messages, you could see the complaints of countless players.

'This is so bad! This Boss Lucas is the worst!'

'Exactly! Exactly! Leaving a sentence saying a new version will be online soon, and then starting to play dead!'

'It's hard!'

'But what do you guys think the new version will be like? A new race? Before, in the campaign mode, it seemed like you could control the Naga race!'

'Yeah, and don't you think the Naga race is very complete, with comprehensive building functions, and units from workers to tier one, two, and three troops are all complete, plus comprehensive offense and defense tech, unit skill tech, and even their own stores and heroes, it can totally be released as a new race.'

'I don't think so, the Naga race's units are just too strong, I feel like adding them to the game would ruin the balance a bit.'

'That's right, based on their performance in the campaign, if the Naga race is added, it will really become Naga Domination.'

'I think it will be a new story campaign, could it be the story after Arthas becomes the Lich King?'

'That's hard to say!'

The players were all discussing and guessing about the information and content of the new version that Lucas had revealed before.

And in the Nebula Games office, Lucas was very relaxed and at ease.

At this time, he was checking the ZackRPG maps made by Hector and Rachel and a few others.

Looking at these Zack maps, Lucas could see that the few of them had put a lot of effort into it.

Including the level of detail and the balance of numbers, they were better than in his past life, after all, the resources they could use were different.

In addition, the heroes in some of the maps were also very distinctive, and they also added many heroes with Nebula Games' own easter egg nature.

For example, the Undead from 'Dark Souls', and the Azure Star from 'Monster Hunter'.

And these Zack maps each had their own characteristics.

'Guard the Sword Pavilion', players choose the heroes of the Shu Kingdom of the Three Kingdoms to defend against the attack of the Wei Kingdom, and there are also contents similar to dungeons, tasks, and farming equipment, just like the gameplay of ordinary RPG games.

'The Tribulation of the Western World' players can choose various heroes, and then advance the story bit by bit, just like a normal RPG, and the entire game process even lasts four or five hours.

'Subduing Demons' is divided into different stages, farming monsters to get equipment, then entering the defense stage, and finally entering the attack stage.

As for 'Rich Man' and 'Pyramid Escape', the former is a board game similar to Monopoly, and the latter is a combination of countless casual mini-games, surviving by dodging traps.

Of course, Lucas also made some changes in this area.

In his past life, the RPG maps, mini-games, and tower defense maps in "Warcraft" were okay, basically an hour and a half or so.

But some defense maps and RPG maps often took two or three hours, or even four or five hours.

This would cause people to quit halfway, and once a player quit, if they chose a high difficulty, it would be basically impossible to complete the game.

So in the game, Lucas also added a save system.

Players can save their progress and then continue the unfinished game, but considering the server problems, there is also a time limit.

"That's about it." Lucas looked at the relevant numbers through the back end, and also experienced it himself and nodded.

The three people standing next to him also smiled when they heard Lucas's words.

Afterwards, Anna asked Lucas curiously: "Boss Lucas, are these Zack maps the update for the version content? But isn't the content too little?"

During the development process, Anna and the others also experienced the game content of these Zack maps.

At first, they felt it was very fun, but after completing them, they felt a little bland.

After all, compared to the content of "Warcraft" itself, the game content of these ZackRPG maps was still too little.

"The key point is not the maps, but the map editor!" Hector said next to her.

"That's right, the map editor is the most important thing." Lucas smiled when he heard Hector's words.

The mission of RPG maps is very simple, which is to give players some new things.

Currently, "Warcraft" is still very popular, especially after Lucas solved the balance crisis, in combination with the SharkTV platform's Golden Monthly Tournament, and both Nebula Games at home and abroad have authorized third parties to hold official "Warcraft" competitions.

But through the internal backend data, Lucas also had a rough idea in his mind.

Because from the performance of the backend data, the number of players has actually started to decline slightly.

Although not much, it is indeed declining.

Among the players who are leaving, 70% are players whose ladder points are around 500~1000.

This means that the "Warcraft" pool is starting to shrink.

But this was also within Lucas's expectations.

After all, the entry barrier for RTS games is too high, and this is the biggest problem of RTS games.

Although the players in this parallel world are more enthusiastic about RTS than in his past life, and the environment is also better.

For players who like RTS games, "Warcraft" is a long-lasting game, and even if the current version content remains unchanged, it can be played for several years, ten years, or even longer.

But for ordinary players, "Warcraft"'s attraction to them is actually starting to decline rapidly.

The epic story has already been understood, and the beautiful CG animations have already been watched.

The game's mechanics have also been learned.

Ladder battles have also been fought.

Then, because of their skills, things like three-line control, two-line control, and various micro-operations are basically irrelevant to them.

They can't even beat the crazy computer, let alone the normal computer or the easy computer.

In this case, these players will naturally quickly lose interest in the game.

Because in RTS games, the positive feedback players get only comes from victory.

Unlike FPS games, even if you lose every game, you can always kill someone through sneak attacks, or by luck.

But this is difficult to do in "Warcraft", and the win rate of most players with 500-1000 points is less than 30%.

Even though Lucas has optimized the game's matchmaking algorithm very well.

You still lose when you're meant to lose.

So this leads to many players feeling frustrated.

This is determined by the nature of the game.

But there are ways to solve it.

That is to let "Warcraft" attract players not only with RTS content.

And that's the mission of the map editor and RPG maps.

(End of this chapter)

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