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Chapter 385 - Chapter 385: Mario and the Must-Play Game for Tough Guys

Next, Lucas and Andrew continued to explain the features of the Switch in detail.

Unlike the Switch from his previous life, Lucas could add some content that the original Switch didn't have.

Resolution and configuration were basic, but besides that, there was vibration.

The Switch in his previous life was advertised for its unique HD Rumble technology. As Nintendo said, if players closed their eyes, they might really think they were being massaged by something, and even the appearance of real objects could be simulated through vibration.

But in reality, it was just empty talk. While it did feel a little better than ordinary motor vibrations, it wasn't as exaggerated as they said.

However, the technology in this parallel world could go further. While it wasn't as good as a VR experience pod, it could still make the player's experience better, which phones couldn't do.

After all, phones don't fully support games, while the Switch would be a machine specifically for gaming.

For Lucas, he wanted to make the Switch into a new hardware platform.

Game consoles don't make money from the machine itself, but from the ongoing income.

Of course, Nintendo's game consoles from his previous life were an exception, because Nintendo made a lot of money selling game consoles too.

But that was thanks to Nintendo's years of building up, for Lucas, he needed to get the Switch to market as soon as possible, and even if he could make money, Lucas would be more inclined to temporarily give up that profit to expand the market further.

Because a game console is like a VR device or a PC device.

Once bought, it won't be replaced for a year or two, or even longer.

And how much can a game console make in profit?

But what about games?

Nebula Games' own first-party games, and the third-party games that will be released later.

There's always something players will like, right?

You don't buy a game console to collect dust, you buy it to play games, right?

And when you play games, you can't just play one game, right?

You won't lose out, you won't be fooled.

After that, Lucas continued to discuss the Switch with Andrew, and then ended the meeting.

.........

After Andrew left, Hector, Rachel, Anna, and others from Nebula Games came into the office and looked at Lucas with curiosity.

"Boss Lucas, are we really going to make a handheld console?"

"Does that mean our games will need to be adapted for the handheld?"

Everyone asked curiously.

"Yes, that's right, and some games will be exclusive to the handheld." Lucas nodded gently and said with a smile.

If the Switch's handheld design was a beautiful shell.

Then the games on it would be the shining soul.

A handheld is still a game console.

So of course, it's all about the games.

Without games, no matter how good the handheld's configuration is, it won't be able to impress players.

And when the Switch is released as Nebula Games' handheld, it will naturally need some games to launch with it.

In addition, there will be some game ports, just to make up the numbers and make the launch lineup not too embarrassing.

Let's not consider the bigger games for now.

But games like "Legends of the Three Kingdoms," "Undertale," "Overcooked," "Fall Guys," "It Takes Two," and "Minecraft" are all suitable.

As for "Monster Hunter: World" and "Dark Souls," because they are bigger, we can only talk about them later, because there might not be enough time.

"Let's not talk about these things for now. I'll focus on introducing the upcoming work arrangements to everyone at the meeting this afternoon."

"But in the coming days, everyone's time will be tight, and the workload will be heavy."

Lucas looked at everyone and gave them a warning in advance.

.........

Inside the meeting room, almost everyone had arrived.

Several consecutive big hits, especially the groundbreaking "Red Dead Redemption" and the successful "Call of Duty: Modern Warfare,"

made everyone on the team excited and proud, and at the same time, everyone was guessing what Lucas would do next.

Originally, everyone thought that they would continue to focus on VR, but now, looking at the current situation, were they going to develop a handheld business?

"First of all, I believe everyone knows the latest situation."

"That's right, we will be launching a revolutionary handheld console."

"But handhelds are ultimately a carrier for the game platform, so games are very important."

"Unlike in the past, for the new handheld, we need to do some unique game adaptations to increase the handheld's appeal to players."

"We will develop new games for the new handheld platform."

"In addition, Edward and Marcus, you will be busier, because after the prototypes come out, you will need to port and optimize the old games."

Lucas looked at everyone and assigned tasks.

Entering work mode, everyone nodded seriously.

Then, the names of the projects they needed to develop next appeared on the big screen.

"Super Mario Odyssey"

"Animal Crossing" (Note: 1)

Looking at the two games in front of them, everyone was surprised.

Lucas had considered these games carefully when choosing them.

First of all, "Super Mario Odyssey," in its previous life, when the Switch reached 20 million sales.

"Super Mario Odyssey" had reached 10 million copies sold, and that didn't include the market data for used cartridges.

That means one in every two Switch owners had played this game, and its ratings were explosive.

Although it was partly due to the Mario series IP, the level design itself could be described as perfect.

Especially the gameplay is closely integrated with the functions of the Switch, so as a launch exclusive, it could not be better.

And the second game, "Animal Crossing," is a must-play for tough guys.

How do you make a tough guy show the tenderness in his heart? It's simple, let him pick up branches on a deserted island and play house.

This is also a huge IP with tens of millions of sales in its previous life. It sold over ten million copies in ten days after its release, which was terrifying, and the subsequent sales of over thirty million were even more amazing.

And the reason why this game was so popular was not just because of the influence of the previous IP.

You should know that this game almost broke through into mainstream awareness in the country in its previous life. Before that, many players didn't even know what Nintendo was.

Although it had a lot to do with specific relationships, it also showed the charm of the game.

Countless tough guys are addicted to picking up branches, and big white cabbage on Sundays and hopping onto a rooftop on Saturdays.

When the Switch is launched, there will definitely be a shortage of games, so we need a game that can keep players hooked.

And this tough guy branch-picking game is obviously the best choice.

At the same time, there is another very important reason for choosing "Animal Crossing."

That is, this is a game that you can't bear to give up the more you play it. If you're not interested, you might find it boring, but once you accept it and play it, you won't want to let it go at all.

This is mainly due to its very special setting, the time in the game is linked to reality.

This kind of setting is quite suitable for handhelds, because one of the attributes of handhelds is: easy to carry.

Allowing players to enter the island at any time to communicate with the residents, boys are addicted to Isabella's singing, and girls are fascinated by a charming cat named Raymond.

Falling in love with every animal on the island over time.

(End of this chapter)

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