Cherreads

Chapter 475 - Chapter 475

Coming out of the game, Ben immediately uninstalled it from his gaming pod.

At the same time, he opened the Nebula Games platform and promptly dragged the game to the very bottom of a self-created category list.

Then he opened the Nebula Games platform on his PC and repeated the operation.

Get lost!

Never appear in my sight again!

And in that small list, there were a total of four games.

Silent HillPT, Outlast, and the recently added Resident Evil.

After getting out of the gaming pod, Ben opened the window, looked at the bright sunshine outside, and took a deep breath.

Then he sat in front of the computer and watched two episodes of Peppa Pig cartoons, which finally made him feel a little better.

He really couldn't take it anymore.

There were too many things in the game that could bring fear, especially with the immersive VR experience and force feedback, which showed the fear to the fullest.

And many methods commonly used in horror games were all displayed vividly in "Resident Evil".

For example, when players are in the sewers, the sudden appearance of a floating corpse is a scare.

In horror games, this kind of scare is essential, but many horror games deliberately increase these scare points to replace fear points.

But it's not just this one thing that makes players panic. The second stage is when Mia goes missing and you enter the room on the second floor.

The dim room, combined with the confined, narrow space, and the sound of thunder and rain echoing in the silence.

And the sound of your own footsteps makes it impossible to tell where it's coming from. These are all to create a fearful atmosphere.

There's also the feeling of pressure brought by the suddenly mutated Mia, and Mia's mysterious disappearance after Ethan chops her neck with an axe.

When she reappears, she seems to have returned to normal, smiling sweetly and holding the player's hand, and then suddenly becomes extremely fierce, using a screwdriver to nail the player's hand to the wall, and using a chainsaw to cut off Ethan's arm.

This combination of psychological and visual shocks directly knocks the player senseless.

Of course, when these players were knocked senseless by this combination of punches, they unanimously pointed the finger at Lucas.

Saying it was a surprise, saying it was a gift, but I don't believe you!

Lucas's official blog was filled with the cries of players.

......

In the Nebula Games lounge, Lucas leaned back in his chair scrolling through his phone, enjoying the various comments from players.

It has to be said that when he wasn't trying to trick players, players felt like they were being tricked by him, and he was very emotional at that time.

Rachel and Anna next to him were speechless looking at the happy Lucas.

Obviously, this was Boss Lucas's bad habit.

"But Boss Lucas, the player attrition rate isn't low." Hector said beside him.

This was quite normal.

There's no way, "Resident Evil" is a horror game after all, and Lucas's visual presentation is much stronger than in its previous life.

As we all know, generally speaking, the more realistic a horror game is, the stronger the fear it brings.

In this case, it naturally scared many players out of their wits.

"Yeah, players are saying 'forget it, forget it'." Rachel also said with a laugh.

"I think the players are not mistaken at all." Anna said speechlessly beside her.

She thought of the story concept that Lucas had provided her before. When she first saw it, she felt speechless.

At that time, she really naively thought it was a family ethics game, and a particularly terrible one at that.

Something about going home with your wife after three years apart to celebrate the New Year, being warmly welcomed by your father-in-law's family, but having a small fight with your wife as soon as you get home, your wife wanting to break up, luckily your father-in-law comes out to mediate, and then the family has a big meal in the evening, and your father-in-law is unhappy if you don't eat enough.

At that time, she wanted to ask if the players would be angry with this kind of story, but when she looked further, she realized that it wasn't a family ethics drama at all, it was domestic violence!

"But Boss Lucas, are we going to develop a new horror game after this?" Marcus asked with some curiosity.

During this period of time, they had also read the two novels Lucas had mentioned before, and learned about some related content.

The Cthulhu Mythos, a relatively niche genre.

In the field of games, it's not that there hasn't been any application, but it's mostly limited to some horror and thriller games.

At the same time, there are also more prototypes of magical monsters that can be found in it.

"In a way, it can indeed be called a horror game." Hearing Marcus's words, Lucas thought for a while and summarized.

Listening to Lucas's words, everyone didn't quite understand.

"You'll know when the time comes. Also, since the players' opinions on "Resident Evil" are a bit strong..." Lucas smiled, kept them in suspense, and then pondered for a while.

"Make adjustments?" Ethan, who was in charge of marketing, asked, having not spoken for a while.

"Well... increase the intensity! Players who clear the game can choose any first-party game we've released on the current platform except for this year, and then players who reach 30% of the game's progress will randomly receive a small game, and players with 60% progress will receive a medium-sized game. You guys in operations can decide on the game library." Lucas said decisively.

"We can also take the opportunity to do some crossovers! "Call of Duty:Modern Warfare""Rainbow Six:Siege", aren't these our own IP brands?"

For Nebula Games at the moment, this amount of money isn't a big deal.

Since it's the first time to hold a festival event outside of traditional special offers, let the players have more fun.

Everyone: ...

The topic of "Resident Evil" is very popular online.

Of course, for this game, even though it's so popular, in reality, most players may not have even played it.

After all, "Resident Evil" is a horror game, and many players choose to watch streamers and UP masters get scared after they themselves are scared, which is a very interesting experience.

Until the related crossovers and rewards came out.

With these new rewards out, many players instantly felt like they couldn't hold back their hands.

Although there were still many players who said online that Boss Lucas wasn't giving out benefits, but was trying to kill them, and they would never risk their lives for these few games and skins.

But a few hours later, many players posted screenshots of successful redemptions in the original posts and game communities, staging a large-scale "it's so good" scene.

At the same time, as players gradually got used to the game's horror, after a family reunion dinner.

They found that if you ignore the fear, the game is actually quite fun.

Especially later, players can get a lot of weapons, and can put on a harmonious family drama of chainsaw father-in-law, burning mother-in-law, and beating up the little brother-in-law, allowing players to see how an ordinary engineer can transform into the hand sanitizer God of War.

As the game progresses, after horror is no longer the main theme, the game's story becomes a major feature that attracts players.

And the key is that as the game's story gradually unfolds, players also realize that this game is really a game with the theme of 'happy family'!

(End of this chapter)

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