Cherreads

eldritch powers and abilities

Primordial Eldritch soul: Due to being the son of Azathoth, your soul is Primordial and eldritch in nature, meaning that your soul can not be destroyed, manipulated, taken, or anything in between

Singularity: you're absolutely one of a kind, you cannot be cloned/replicated.

Have your powers be mimicked, or be mimicked by shapeshifters or illusionists, or even your voice, handwriting, skills/movement, etc.

True eldritch sight: due unlocking this, your eyes will change to look eldritch in nature, meaning that anyone who's not your mates or children or family will go insane by just looking at them, but you can change them back to your normal eyes if you so please.

With the eagle vision side of your eyes, you can identify targets, allies, and enemies,

See through walls, Spot points of interest

Track people's ghostly images, Empathy, Memory viewing, Path prediction, Shared vision, and High-sensitivity

With the supernatural vision side of your eyes, you can see details tens of kilometers away, see in all directions at once, see in absolute darkness, see the faintest distinctions, and track things too fast for the normal eye.

And finally, with the eldritch side of your eyes, you can see anything, from magic, speedsters, ghosts, angels, demons, and anything in between.

Identity recognition: You have the power to recognize someone's identity, at a single glance, no matter if they're hiding behind a illusion or in a fog

Duel sense: you have the power to sense the soul, even if it's sealed in a object and the evil that a person has done.

Eldritch hearing: You can hear, the whole Omniverse, but it will be set to a few feet around you, until you learn to handle it.

Soul absorption: you have the power to absorb the soul of a person/being, gaining any skills, traits, abilities, and soul bound weapons/armor/items bonded to that person's soul

Fear manipulation level max: You can control and shape fear, an emotion deeply rooted in the minds and souls of all living beings.

With this power, you can reach into the minds of others and unearth their deepest fears, whether they are buried beneath layers of mental resilience or lying raw at the surface.

Fear is an emotion that can dictate behavior, cripple the strongest of wills, and governs survival.

By merely exerting your influence, you can manipulate this force, inducing dread where none existed, intensifying existing fear into pure hysteria, or stripping it away entirely, leaving behind reckless disregard for danger.

The effects of you power vary in severity, from a subtle unease that festers into paranoia to a soul-crushing terror that consumes every thought.

A mere whisper or glance may be enough to make the target shiver in discomfort, while a concentrated assault on the psyche can leave them paralyzed, their body frozen as instinct overtakes rational thought.

Fear can manifest in many ways some will collapse to their knees, overwhelmed by the weight of their own horror, others will turn and flee in desperation, their survival instincts overriding reason.

In extreme cases, sheer terror can force the body into shock, rendering the victim unconscious or even stopping their heart entirely, succumbing to fear-induced death.

But your mastery extends beyond the mind. Fear can be given form, shaped into an aura of dread so suffocating that those who step too close feel their courage drain away, their breath hitching as an inexplicable sense of doom grips them.

It can take the shape of illusions so vivid and twisted that they become indistinguishable from reality, monstrous shadows lurking just out of sight, whispers from unseen horrors, or entire landscapes shifting into nightmarish reflections of a person's worst phobias.

Those who attempt to resist may find their fear weaponized against them, their own imagination betraying them as their deepest anxieties become tangible and inescapable.

For some, your presence alone is enough to break them, their minds unraveling under the sheer weight of terror.

Your ability to control fear extends to absorbing it, feeding off the dread of others to grow stronger, faster, more powerful, becoming a force of nightmare incarnate.

Others may find themselves unable to process the horror before them, driven into madness as their grip on reality crumbles under the overwhelming onslaught of terror.

Yet, fear is not only a tool of destruction.

Just as you can instill terror, you can strip it away, leaving a mind devoid of caution or hesitation.

A fearless warrior may charge into battle without a second thought, but without fear to temper their actions, they become reckless, blind to danger, walking willingly into their own demise.

In this way, you do not merely wield fear as a weapon, you command it as an absolute force, deciding who will tremble, who will flee, and who will succumb entirely to the inescapable grip of terror.

Eldritch tentacles: spear tentacles that you can summon from the ground or from your back

Eldritch location travel: you can travel to otherworldly locations that may or may not be found in another dimension.

These locations are incomprehensibly strange places where reality is out to lunch and full of sights no mere mortal was ever meant to experience, they take on many forms such as Primordial Chaos itself, Bizarre Buildings that break the laws of nature, Incomprehensible Voids of pure black or white, Strange Planets, "Wonderlands" and even Alternate Universes.

Unique physiology: you now have a unique physiology, which allows you to now use all the powers of all your species, or pick the ones you want, you can also get rid of species you don't want, while keeping the powers that came with that species.

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