The development cycle of a game is not something the producer can decide.
Because plans often can't keep up with changes!
A new game promised to be released next week might discover a major bug today, forcing a delay, and then face a barrage of complaints from countless uninformed players.
A new game promised for release next year might, due to funding issues and pressure from investors, have to release a half-finished product early, resulting in players tearing it apart...
These are common occurrences.
Apart from that, many other factors affect the development cycle, such as the classic "main planner getting sick," "company team-building trips," and "producer slacking off," and so on.
What are you looking at?
I'm talking about you, Hideo Kojima!
