Tianba Studio only looks at data.
This zone has many active players, and players are eager to recharge, with the game's monthly revenue climbing steadily, making the game's partners qualified.
Usually, these game zones, Tianba Studio doesn't manage at all; it's all about the local emperors maintaining order and planning various activities.
If we were to give a more vivid example, these game partners are like warlords.
They have great decision-making autonomy!
With active players reaching hundreds of thousands in the zone, managing it is quite challenging, so forming a company specifically to handle these matters becomes inevitable.
The players don't mind either.
Playing other games, don't you also have to be managed by the game company? But in "Don't Leave After School," the game company doesn't manage things; instead, it's the player-established "Play Committee" that takes charge.
