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Chapter 490 - Chapter 298: Wildly Imaginative Testing Session_2

Damn, Soraka Plus?

Players think this way mainly because Saraphine is so similar to Soraka in terms of skills and team role.

In fact, this isn't wrong. From a coding perspective, Saraphine's skill module probably calls on Soraka's code.

If a designer wants to create a hero with a unique mechanism, they'll find it exceptionally difficult, with a high chance of game-breaking bugs.

Just like Foyego and Seras.

But if you align the mechanics with older heroes and create a "Frankenstein," it's much simpler. Just call the old hero's code and tweak the model and values.

The difference in workload is like night and day; the former takes much more time than the latter.

The same logic applies to game development; launching a new title based on many excellent games saves more time than starting from scratch with nothing.

The funniest part is, thanks to the Tianba Game Engine, even "art resources" can be directly called from old games without needing a new set.

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