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Chapter 112 - Chapter 114: The Sudden Rise of 'Wizard Cards'

"Nothing a round of Gwent can't fix!"

Gwent, a card game set in the world of The Witcher, is one of the most memorable elements for anyone who's played the games. Dudley's creation, "Wizard Cards," is a tabletop game based on the very same principles.

Just like Gwent, Wizard Cards has four tiers of card rarity: Common, Excellent, Epic, and Legendary. Dudley has replaced the original leader cards with famous figures from magical history. This game has two key qualities: it's incredibly easy to pick up, and it's fun for all ages.

The game also has two main components: collecting and dueling.

The dueling part is self-explanatory. The appeal of Gwent is something every player understands. You're playing a massive AAA game, The Witcher, but everyone turns into a card shark. Some people even played The Witcher just for the Gwent! We've all seen how Kaiba from Yu-Gi-Oh! spent a ridiculous amount of money and resources to go all the way to the afterlife to duel with the Pharaoh. That's the power of card games!

The best part is, with a bit of magic, the static card art can be brought to life, with holographic figures appearing on the field and attacking one another. It makes the game a thousand times more exciting.

If Muggles can get addicted to their clunky video games, imagine the kind of impact a game like this, a true dimensional-level weapon of entertainment, would have in the wizarding world, which is starved for recreational activities. Just think about it: summoning legendary wizards to fight and serve you! How incredible is that?

And the collecting... that's where the real money is made. The Witches and Wizards Press only sells the basic version of Wizard Cards, which includes only Common-rarity cards. The starter set costs just three Sickles, so even the poorest wizard can afford it. But if they want more powerful characters, they have to buy expansion packs. Each pack is also three Sickles, but it only contains a single card. Whether you get the card you want is completely up to luck—or how much you're willing to spend. Of course, you can always trade with others. But to trade, they need to have the cards in the first place, right?

One tells ten, ten tells a hundred, a hundred tells a thousand...

Wizard Cards caused a sensation the moment it was released, and within a single month, it had spread like wildfire across Europe. The wizarding world did have something similar, the Chocolate Frog Cards, but those were purely for collecting; there was no game to play with them. They were like the Magic: The Gathering cards of the Muggle world in the '90s—popular for a time, but with no real purpose, people eventually got bored.

Wizard Cards, on the other hand, was different.

"Care for a thrilling game of Wizard Cards?" has become the standard greeting between wizards.

"My turn, draw!" has become the next.

There is no problem a game of Wizard Cards can't solve. If there is, play two. The game became so popular that even Quidditch viewership has dropped significantly. Dudley even suggested to the Carros that they propose a Wizard Card tournament to the Ministry of Magic, and it's reportedly under consideration. After all, wizards have so few forms of entertainment.

It has now been a month since Dudley and his friends arrived in Godric's Hollow. Part of the old Potter house has been renovated, and the first floor is now habitable. The renovation work is a massive undertaking, as the Potter manor is centuries old, and some of the materials are magical and can't be replaced with Muggle ones. Dudley also couldn't spend all his time on construction, so once the first floor was done, they decided to pause for a bit. The manor is huge, and the first floor alone is more than enough for the three of them.

Lately, Dudley feels like there's been an extra person or thing in the house, but he can't find anything when he looks. His Data Eye, however, has picked up on some strange information.

One day, two owls arrived at the same time, carrying letters from friends. They were from Ron and Neville, each inviting them to visit their homes.

"We don't have time to go to both, Harry," Dudley explained. To accept one invitation meant to reject the other. No matter which one they chose, they'd make one of their friends sad.

"So, how about you go to Ron's, and Hermione and I will go to Neville's?"

This worked out well, as Dudley wanted to speak with Augusta Longbottom, Neville's grandmother. Harry, however, was not too pleased about being separated from Dudley, but he ultimately agreed. 'For D-Dog's happiness,' Harry thought to himself. He couldn't let Hermione go to Ron's or Neville's alone while he and Dudley went to the other house.

"Around August 15th, Hogwarts should send out the book list for the second year. Let's meet at Flourish and Blotts," Dudley reminded Harry.

On a side note, Harry and Dudley spent their birthdays this year at the old Potter manor. As expected, Hermione gifted him a bag with a larger-than-usual extension charm on it. Petunia and Vernon have been acting strangely, and it seems they're hiding a secret. They were surprisingly happy to hear that Dudley and Harry weren't coming back for the summer. The same was true for Hermione's parents, the Grangers. When asked, they simply pretended that everything was normal. It was a bit odd.

As the three of them left the Potter manor, Dudley clapped his hands together, and a Transmutation Circle briefly appeared on the ground before vanishing. They said their goodbyes in front of a fireplace at a wizarding shop in Godric's Hollow.

Meanwhile, at Malfoy Manor...

"Father, why do you keep refusing to invite Dursley and Potter to our home?"

Draco looked at his father, hoping for an explanation. "They've already accepted the invitations from the Weasleys and Longbottoms."

Lucius, sitting regally in his chair, didn't answer directly. "Draco, I heard you were associating with someone like Hagrid, the Keeper of Keys at Hogwarts. Is that true?" His voice was calm but held a distinct, smooth tone. He lowered his head slightly to look Draco directly in the eye.

A younger Draco would have cowered. But his year at Hogwarts had changed him. 'Damn you, Goyle. Damn you, Blaise. How dare you snitch on me!'

"Father, I believe we should invite them," Draco insisted. "It is important for my future and for the Malfoy family."

If his father wasn't going to answer his question, Draco wasn't going to answer his.

"We are pure-bloods. I believe I have told you not to associate with riff-raff like that."

That phrase, "riff-raff like that," seemed to make Draco remember something.

"Father—"

"Draco," Narcissa, his mother—a tall, slender woman with astonishingly pale skin and a perpetually haughty expression—interrupted him. "Do not question your father's decisions. He has never been wrong."

Never been wrong? A strange look crossed Draco's face. 'D-Dog told me the most foolish decision the Malfoys ever made was openly siding with the Dark Lord and opposing Dumbledore, a blunder that almost wiped out our entire family. Professor Dumbledore must have a lot of patience, otherwise…'

"Draco," Lucius's voice broke his thoughts once more, still slow and deliberate, with that same unique, greasy tone.

"Just watch."

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