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Chapter 57 - Chapter 56: Poaching?

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The explosive popularity of Fast and Furious created a feeding frenzy that extended far beyond just players. Media companies, content creators, and industry analysts worked around the clock to capitalize on the phenomenon. Every possible angle was explored—from technical breakdowns of the driving physics to frame-by-frame analysis of the cutscenes. The content mill was running at full speed.

"Check this out," one YouTuber said, showing his garage. "I've bought every single car in the game. That's right, EVERY car. Today we're reviewing them all."

His wallet might have been crying, but the views were insane. The video series cataloguing all 97 vehicles became an instant hit, with car enthusiasts and gamers alike tuning in for his detailed breakdowns.

Currently, the cars in Fast and Furious could be purchased with either real money or in-game currency, though they were restricted to use within the game mode itself. Everyone knew it was only a matter of time before Infinite Realms added them to the main world marketplace—the demand was too high to ignore.

But the real breakout star of the Fast and Furious phenomenon wasn't a traditional gaming personality. It was Jake Harrison, officially credited as Brian's voice actor and the game's vehicle modification consultant.

"What's up, speed demons!" Jake's latest video opened with his trademark enthusiasm. "Today we're talking about the best setups for grip racing versus drift events. But first, let me share a little behind-the-scenes about recording Brian's lines..."

His combination of technical expertise and insider knowledge made him the go-to source for Fast and Furious content. He'd break down optimal tuning configurations, share story mode strategies, reveal easter eggs, and sprinkle in anecdotes about the development process. His authentic passion for cars and genuine personality resonated with viewers.

"When I first read Brian's script," Jake explained in one video, "I knew this wasn't just another racing game character. The depth, the conflict between duty and passion—man, it was like reading a movie script."

He produced content in both English and Spanish, building a massive international following. Fans who'd fallen in love with Brian's character transferred some of that affection to the real person behind the voice. His subscriber count exploded from 50,000 to over 2 million in just two weeks.

The industry response was predictable. Every major game developer suddenly had a racing game in pre-production. Board meetings were dominated by discussions of "narrative integration" and "character-driven racing experiences."

"We need our own Fast and Furious," became the most common phrase in pitch meetings across the industry.

They might not have Alex Morrison's creative genius for original car designs, but they could try to replicate the formula. Story-driven racing was the new gold rush, and everyone wanted their piece.

More interesting, though, was what was happening behind the scenes. The success of Fast and Furious had put Stormwind Studios on everyone's radar. Their development team wasn't just talented—they were proven hitmakers. And in the game industry, proven talent was worth its weight in gold.

The poaching attempts started almost immediately.

Tom Liu's phone hadn't stopped ringing for days. Headhunters, old classmates, even former colleagues were all reaching out with "opportunities."

"Tom, buddy!" His old roommate called. "My boss wants to meet you. They're offering $600K base, plus profit sharing on projects."

"Six hundred thousand?" Tom leaned back in his chair, grinning. "Not bad, not bad at all."

"So when can you come in for an interview?"

"One question first—do they have any gorgeous ladies at the office? Like, Instagram-model level?"

"What? I... what does that have to do with anything?"

"No beautiful women, no deal!" Tom hung up, chuckling to himself.

Switch jobs? Was he insane? Where else would he find a boss like Alex Morrison and a company with this kind of trajectory?

When Avatar had blown up, Alex had given everyone on the team a $100,000 bonus. Just handed it out, no strings attached. What other company did that? And with Fast and Furious performing even better, the bonuses would probably be even bigger this time.

These headhunters threw around big numbers, but Tom wasn't stupid. He knew how the industry worked. They'd promise you the moon to get you in the door, then when your first project underperformed—because you didn't have Alex's vision or the team's chemistry—suddenly that inflated salary made you the first target for layoffs.

Besides, working at Stormwind meant being part of gaming history. He was already a credited developer on two massive hits. His friends were insanely jealous. Why would he trade that for a bigger paycheck at some corporate studio that would probably have him making match-3 games?

But not everyone on the team felt the same way.

Zack Long stared at the offer letter on his phone. $500,000 annual salary. Senior Narrative Designer position. More than double what he was making at Stormwind.

He was credited as a narrative planner on Fast and Furious, which sounded impressive. In reality, he mostly wrote dialogue for side characters while Alex and Nathan Pierce handled the main storyline. Still, his name was in the credits of the hottest game of the year. That had to be worth something, right?

The company making the offer seemed to think so. They were convinced that hiring Fast and Furious talent would give them the secret sauce for their own racing game.

Zack submitted his resignation the next morning. So did Zoe Chen from the art team—she'd gotten an even better offer.

"Resignations?" Alex looked at the papers HR director Michael Wang had brought him. "Both of them?"

"The poaching has been pretty aggressive," Michael explained. "Everyone wants a piece of the Fast and Furious team. I'm sure they got offers they couldn't refuse."

"They think hiring our people will let them replicate our success," Alex shook his head, amused. "That's... adorably naive."

It wasn't that Zack and Zoe were untalented. They were solid contributors. But the magic of Fast and Furious came from the vision, the leadership, the team chemistry—things you couldn't just poach with a bigger salary.

Still, Alex understood. People had to make their own choices. If they thought the grass was greener elsewhere, who was he to stop them? The gaming industry was brutal. You had to grab opportunities when they came.

"Approved," Alex signed both resignations without hesitation.

Finding replacements wouldn't be hard. After Fast and Furious, everyone wanted to work at Stormwind Studios. They probably had hundreds of applications from talented developers sitting in their inbox right now.

"Send out a call for applications," Alex told Michael. "Let's see who wants to join the family."

The resignations were processed quietly. No drama, no hard feelings. That was the industry—people came and went, chasing dreams and dollars.

A week later, Tom Liu ran into Zack at a coffee shop.

"Hey man, heard you jumped ship," Tom said. "How's the new gig?"

Zack forced a smile. "Great! Yeah, really great. Big salary, senior position..."

"But?"

"They want me to basically recreate Fast and Furious but with motorcycles. The producer keeps asking me for the 'secret formula' and seems confused when I tell him there isn't one."

Tom tried not to laugh. "That sucks, man."

"And the team..." Zack shook his head. "It's not the same. Everyone's just punching the clock. No passion, no chemistry. I'm already the third narrative designer they've hired this year."

"Well, good luck with it."

As Tom walked away, he felt even better about his decision to stay. Money was nice, but being part of something special? That was priceless.

Back at Stormwind, the team barely noticed the departures. They were too busy planning the next content update for Fast and Furious. Alex had just unveiled his plans for the Tokyo expansion, and everyone was fired up.

"We're adding drift culture, underground parking garage races, and a whole new storyline," Alex explained to the assembled team. "Think neon-soaked nights, JDM legends, and a mystery that goes deeper than just racing."

The room buzzed with excitement. This was why people wanted to work at Stormwind. Not just for the success or the bonuses, but for the chance to create something amazing.

Outside, headhunters kept calling. Other studios kept making offers.

Plz THROW POWER STONES.

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