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Chapter 221 - Chapter 221: Different Tracks

Therefore, in order not to see that regrettable scene, since the duel with Ikishima Midari, Ayanokoji has treated every gambling game seriously when using the guaranteed opportunity.

This is not only being responsible for himself but also for the "life" of his opponent.

Ayanokoji Kiyotaka and his gambling opponents have no grudges; at most, it is a financial dispute, and there is no need for bloodshed.

The system also seemed to know Ayanokoji's thoughts and became increasingly lazy, speaking less and less often.

During the first week of contact with the guarantee system, the system even kindly guided Ayanokoji on how to play cards, almost wanting to snatch Ayanokoji's hand and play it itself.

But now, the system seems to feel that Ayanokoji has become much more serious about gambling, and his abilities can handle most gambling games, so it has put him in a "free-range" state.

Unless it's a "critical choice point," Ayanokoji often doesn't hear the system's reminders. Sometimes, after a game ends, the system may not even make a sound.

Ayanokoji Kiyotaka no longer expects feedback from the system. In such "critical games," he basically relies on his own abilities to play cards.

Ayanokoji has also gotten used to this state, but sometimes he still secretly grumbles.

Does the system think that his novice guidance period has passed and that he is already familiar with the existence of the guarantee mechanism, so it simply lets him play freely?

The system really knows how to save trouble...

Throwing Extreme Dice is very simple. If you don't need to consider using special techniques, you just need to pick it up and throw it down.

Ayanokoji Kiyotaka believes that the system will bring him victory and will never let him throw a "6," so when throwing, he basically picks it up and throws it, unlike Ibuki Jotaro, who needs long periods of deliberation.

However, in order not to be too fast, Ayanokoji Kiyotaka still patiently followed Ibuki Jotaro's pace.

Second time, 5.

Third time, 2.

Fourth time, 4.

After four consecutive throws, Ayanokoji did not throw a 6 and got 4 points.

According to mathematical probability, from now on, the probability of throwing a 6 with Extreme Dice has reached more than half. By the way... should I stop now? Has Ibuki Jotaro already thrown a 6?

The moment this thought appeared in Ayanokoji Kiyotaka's mind, the system's cold voice spoke: "Don't stop, keep throwing the Extreme Dice."

The system finally spoke. Hearing this cold voice, Ayanokoji Kiyotaka felt relieved instead.

Ayanokoji Kiyotaka just thought about it casually; of course, he couldn't declare a stop now.

Theoretical probability and actual situations cannot be generalized. Even if you throw it ten times, you might not get a 6 once. Moreover, considering the technique Ibuki Jotaro used when throwing the Extreme Dice, he probably wouldn't get a 6 within at least seven throws.

Moreover, even if he throws a 6 and starts over, if I call "stop" at this time, he will probably be able to throw 7 more times within the last 30 seconds.

Therefore, to win, Ayanokoji Kiyotaka should preferably throw more than ten times before calling stop.

Ayanokoji had no psychological pressure here, but he knew that Ibuki Jotaro was probably experiencing a fierce psychological struggle.

Even if Ibuki Jotaro used "skill" when throwing Extreme Dice, which would reduce the probability of throwing a 6, it is not necessarily better to throw more times.

Starting from the fourth throw, each throw carries a very high risk.

Whether to stop now or continue throwing, each throw is a kind of pressure on his heart—which one to choose?

Presumably, although Ibuki Jotaro now continues to throw Extreme Dice with an unchangeable expression, he must be suffering internally, right?

"Extreme Dice" is a competition of endurance, a contest to see who will stick their head out of the water first when it overflows their face.

It's like in summer, putting your head in a basin of water with your friends, constantly enduring discomfort and holding your breath underwater, competing to see who can last longer.

On the one hand, the physiological need from within wants to lift one's face out of the water as soon as possible. On the other hand, one's spirit hopes to continue to hold on, enduring this discomfort for a longer period...

Whoever calls "stop" first means that they can no longer endure this torment and pull their head out of the water.

Ibuki Jotaro is the type of person with a very strong inner self; he can last a long time "underwater."

But unfortunately, Ayanokoji Kiyotaka is like having his own snorkel; although he is in the water, he can breathe freely.

From the beginning, Ayanokoji Kiyotaka and Ibuki Jotaro were not on the same track.

...

"Saotome, the game we're going to play is called Listen to Heavy Money. Don't worry, the rules of the game are actually very simple."

Ruricho Nadeshiko brought Meari to a gambling table.

This music classroom, apart from the very expensive-looking piano, only had this gambling table.

Ruricho Nadeshiko placed several items on the gambling table. They were not Extreme Dice or poker cards, which are commonly used in gambling games. The items she took out were a box, two iron tubes, and a scale.

Ruricho Nadeshiko removed the lid of the box and stacked it below the box body, revealing the contents of the box—coins.

Inside were 1-yen coins and 50-yen coins.

Meari couldn't help but be surprised when she saw these coins.

1-yen coins and 50-yen coins were issued in the last century. Although they are still in circulation, they no longer have practical use.

Does this young lady still have an interest in collecting these coins? But these coins are extremely common and have no collection value. If she wanted to collect, she should collect currency from a few eras ago.

Although Meari was surprised, she politely did not voice it.

Ruricho Nadeshiko certainly didn't know what Meari was thinking. She smiled and said, "Listen to Heavy Money is a gambling game where you guess the number of coins. The game will use 300 1-yen coins and 300 50-yen coins, two coin banks, and a scale."

"Before the gambling begins, we first decide the stakes: 10,000 yen, 50,000 yen, and 100,000 yen. These stakes will be used as the benchmark for payment."

"Players decide the number of coins according to their preference, then put the coins into their own coin banks and close the lid. After that, they place it on one side of the scale."

"Once both parties have placed their coin banks, they can start answering. Players must guess how many coins there are in total in the two coin banks on the scale."

"If you answer correctly, you will get five times the stake. If you answer incorrectly, you must pay one time the stake."

Ruricho Nadeshiko seemed to have not gambled with anyone for a long time. After explaining the game rules, she eagerly looked at Meari with anticipation: "How is it? The rules of this game should not be difficult to understand, right? Will you play with me!?"

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