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Chapter 408 - Chapter 406: The Game Has Just Begun

The rules of Liar's Dice are actually not complicated.

Simply put, in each round, every player throws five dice into the dice cup, shakes them, then spills them onto the table. They gain points based on the dice values and combinations, for a total of twelve rounds.

Each person has a maximum of three chances to re-roll in each round and can stop at any time.

After the first roll, players can choose to re-roll any number of dice back into the dice cup, while the remaining dice are kept.

If you want to keep any of the rolled dice, you can set them aside; if not, you can put them back into the dice cup to re-roll.

Each person has three chances to re-roll dice per round and can stop at any time.

After the round's rolls are complete, the player must choose which column on the score sheet to record the round's result.

There are 12 scoring columns on the score card, categorized into two types of dice combinations.

One type is the basic combinations—ones, twos, threes, fours, fives, and sixes.

In the ones column, each 1 rolled earns 1 point.

For example, if the dice rolled are [11351], and this round is chosen to be filled in this column, it scores 3 points.

In the twos column, each 2 rolled earns 2 points.

In the threes column, each 3 rolled earns 3 points.

And so on.

The other type is special combinations—Chance, Four of a Kind, Full House, Small Straight, Large Straight, and Liar's Dice.

"Chance" means adding up the sum of all the dice values.

"Four of a Kind" means you have four identical dice in that round.

"Full House" means having three identical dice and two identical dice, also known as "three of a kind with a pair."

"Small Straight" means having four consecutive dice numbers.

"Large Straight" means having five consecutive dice numbers.

Among the special combinations, Small Straight, Large Straight, and Liar's Dice have fixed scores, regardless of what is rolled, they always receive a fixed score.

Small Straight earns 15 points, Large Straight earns 30 points, and Liar's Dice earns 50 points. The scores for the remaining three combinations are the sum of the dice values.

Each round's result must be recorded in one of the columns. If it doesn't meet any conditions, it is recorded as 0 points.

After twelve rounds, the game ends, and the player with the higher score wins.

In the game, there is also a bonus score.

If the sum of the scores in the six basic combination columns is equal to or greater than 63 points, an additional 35 bonus points are awarded.

Meari explained the game rules in detail. As soon as she finished, without even a moment to catch her breath, Shimotsuki Okuri directly said, "I understand the rules now. Let's start right away."

This girl processes rules quite quickly… Some people, when first encountering such rules, would bother me by asking several times.

She really is a formidable opponent.

Meari perked up. As the "dealer," Meari would go first in the first round.

She picked up the five dice, put them into the dice cup, and shook it. The dice collided inside the narrow cup, producing a rhythmic clatter.

After shaking for a while, Meari poured the dice out of the cup.

[11556] – this was Meari's score in the first round.

She selected two 5s, then put the remaining three dice back into the dice cup and shook them again.

This time, the result was [112].

Meari thought for a moment and didn't choose any, instead proceeding with the third roll.

There were three chances to modify per round; if she wasn't satisfied, she could completely use up all the rolls for the round.

[356].

Adding the two dice Meari kept, it was a total of three 5s… She unhesitatingly picked up the pen and wrote this round's score in the "Fives" column, earning 15 points.

Next, it was Shimotsuki Okuri's turn.

She skillfully mimicked Meari's method, shaking the dice cup, then scattering the dice onto the table.

[33356] – this was Shimotsuki Okuri's score in the first round.

She kept the 333, then shook the other two dice.

She wants to go for Four of a Kind right from the start…

Meari understood Shimotsuki Okuri's intention and approved of her decision.

If you're lucky enough to get three identical dice in the first round, how could you not try for more?

Shimotsuki Okuri shook them with determination.

In the second roll, she rolled [26].

She didn't choose any, continuing to the third roll. This time she rolled [56].

Although it was a high number, it was useless to her… Her final score for the first round was [33356].

On the score sheet, she indeed chose the threes column, earning 9 points.

"Continue."

Shimotsuki Okuri's expression was calm, showing no fluctuation due to a minor setback.

Is she really playing this game for the first time?

Meari was somewhat surprised. Shimotsuki Okuri had actually grasped a technique of Liar's Dice in the very first round, which was to learn to "cut losses in time" by choosing the column with the smallest point loss.

It was Meari's turn in the second round.

She rolled [22356], then chose to keep [56] and continued to roll.

[244].

Re-roll — [144].

In this round, Meari's final dice were [56144].

Meari didn't manage to form any combinations in this round. This score was neither particularly high nor low.

In Shimotsuki Okuri's view, Meari now had two choices: either fill in the "Fours" column for 8 points, or fill in the "Ones" column for 1 point.

Both of these options represented relatively smaller losses.

If it were her, she would choose to score in the "Ones" column, as the maximum score for the "Ones" column is only 5 points, and filling a number there results in the smallest loss.

But to Shimotsuki Okuri's surprise, after a moment of thought, Meari directly chose the very special combination "Chance," scoring 20 points.

"Chance" could be said to be every player's "trump card." Whenever a high score is rolled but no combination can be formed, it can be scored in this column.

Chance could yield up to 30 points, and Meari just wasted it like that…

Shimotsuki Okuri was a bit surprised, but said nothing, picking up the dice and rolling them herself.

[12336] – this was her first roll.

Shimotsuki Okuri kept 123, then put the remaining two dice into the dice cup and rolled again.

Whether it was beginner's luck or Shimotsuki Okuri had a special method for rolling dice, luck was on her side.

Just on the second roll, she rolled [45], which, combined with the kept [123], immediately formed a "Large Straight."

A slight smile appeared on Shimotsuki Okuri's face as she filled in the score for "Large Straight" on the score sheet: 30 points.

This was truly a wonderful start. A Large Straight isn't that easy to roll, yet she achieved it in the second round.

Meari's expression stiffened when she saw her score, but she still snorted coldly and said, "Don't get too smug, it's just the beginning!"

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