Countless Snow Elves rushed over, swept by the brandished greatsword, then scattered like straw blown by a gale, severed limbs and blood sticking to the exterior walls of the houses, like flies and mosquitoes swatted dead.
The silent ripple of the Soul-sucking Tapeworm drawing souls churned in the hearts of living beings, like midnight thunder, long and abrupt.
On the skybridge between the tall towers, dozens of archers futilely shot arrows.
The tall steel humanoid threw the great axe in his hand, and the terrifying wind pressure roared like mountains, like a train passing by, hard rocks were no match, shattered by the great axe, and the archers screamed as they fell, breaking their limbs and smashing their heads.
Jonas was stirred to wildness by the Troll's easy slaughter, and he couldn't help but draw his longsword and charge into the cluster of Snow Elves, hacking and slashing.
Simon felt an unprecedented joy; in the slaughter, he felt his own sublimation, his sensitive mind fluctuating with the magical energy.
He knew this was a certain opportunity, just like when he created those elemental lives, his emotional soul was resonating with the magical energy!
Get closer to it! That melody, that frequency!
Slaughter, pleasure, Simon thought, why do I feel joy?
Is it because slaughter proves something, because slaughter brings something, or because slaughter deprives something?
The creatures before me are ugly, lowly, malicious, feeding on humans, feeding on insects, taking off insect shells for armor, stripping human skin for clothing.
Why am I happy for killing them?
I killed them, so I can occupy Blackreach.
It's greed.
I killed them, so I can obtain souls.
It's greed.
I killed them, so I can feel glory.
It's greed.
But it wasn't because of greed that Simon wanted to kill them.
Slaughter was an unprovoked violent thought, simply appearing in the Troll's mind.
Troll blood was boiling, the Troll Soul was burning.
Today, let slaughter become instinct!
Obey slaughter, and obey resonance!
A spherical, pale bronze energy wave expanded from the third eye on Simon's brow, covering an area eighty feet in radius.
Any creature caught within this area, if harboring murderous intent, would suffer a mental shock.
This was bloodline magic -- the Aura of Killing Intent!
The monsters around, who had been screaming and roaring, instantly fell silent.
Jonas, in the distance, also couldn't move.
The flame-like killing intent seemed to burn everyone's bones to ash; only by breaking free from the ashes would one be qualified to be an enemy of the owner of the killing intent!
If you are strong enough, you can naturally continue to fight; if not, then die in fear!
The Troll roared: "Kill!"
The echo reverberated, and there was only one word in the world: Kill!
...
Jonas followed nervously behind Simon.
The Troll whispered, "Child, you still have a long way to go."
...Yes.
The boy wasn't unconvinced.
After a long time, he recovered from the influence of Simon's aura and began to chat and laugh again, pointing out strange flowers and plants by the roadside for Simon to see.
After a while, he ran into the lightless darkness, and when he returned, he held a red plant in his hand, with thick leaves like aloe, golden veins, but the whole plant was as red as blood, with well-developed roots.
This is...
Simon recognized it at a glance; it was a Crimson Nirnroot, a very memorable alchemy ingredient.
Because in the game, once you carelessly collect it, it triggers a quest requiring you to gather thirty Crimson Nirnroots in Blackreach, and those quest completionists and obsessive-compulsives would then wander in this dark, strange place for a long time.
Simon had collected them twice before and never dared to touch them again; it was too much trouble.
"What's wrong, sir?"
"Nothing.
Let's go to our destination, the Tower of Mzark, I remember that's what it's called, it should be correct..."
After turning another corner, they heard thumping footsteps in the distance, which turned out to be a giant.
He was tall and thin, only a head shorter than big ivan, his face as old as tree bark, weathered like dust, clad in animal skins, and holding a stone hammer.
A large stone was bound to a long wooden handle with leather straps, a very crude and primitive weapon, but combined with the giant's monstrous strength, its lethality was astonishing.
Simon and Jonas walked past the giant very brazenly, and upon entering his safe zone, they completely enraged him.
The giant raised his stone hammer to strike big ivan, but alas, flesh and blood could not compare to steel.
Simon tackled him and threw him to the ground.
After wrestling with the giant for a bit, the big fellow immediately became terrified, cowering and hiding, squatting on the ground, not daring to look up.
In the game, you swung your hammer and sent me flying a thousand times; today, I'll wrestle with you, consider it interest!
Driving big ivan, Simon fully experienced what it meant to be a man's romance, and he was in a good mood all the way, even humming a tune from "Night Shanghai."
The intoxicating song echoed in the cold, dimly lit cave, creating a horror movie atmosphere.
The destination was in front of a mountain wall, almost requiring traversing the entire Blackreach to reach it.
The white stone tower, majestic as a pillar, awaited the wise, to rekindle its glory.
The tower column connecting the ground and the dome was like some vibrant plant, with the spirit of piercing the sky.
Entering the Tower of Mzark, Simon pulled the elevator lever, ascending all the way, breaking out of the underground.
When the elevator stopped, they arrived at a massive structure.
In front of them were two brass carved doors covered in dust, whose astonishing size allowed a mech like big ivan to pass through smoothly.
Beyond the first door was a hall, where some sundries were piled, and there were also signs of ancient human activity.
On the walls were Dwemer brass busts, with solemn faces.
At the end of the hall was another door, which, when opened, revealed a giant copper sphere, at least sixty feet in diameter, occupying almost the entire space of the grand hall.
The surface of the sphere was sparsely inlaid with many crystal discs of varying sizes, and when gazed upon deeply, it was like looking into the majestic eyes of a golden-headed idol.
To the left was a narrow, winding stone bridge, spiraling upwards.
Jonas once again marveled at the grandeur and magic of Dwemer creations.
Simon dismounted his armor and walked onto the stone bridge; the boy also stopped exclaiming and followed the Troll's footsteps up the bridge stairs.
After circling the round wall a few times, they reached the top of the copper sphere.
The dome of the hall was a beehive-shaped arched ceiling made of stacked crystal panes, with many crystal lenses controlled by mechanical arms.
the elder scrolls was here, in the highest spindle-shaped crystal.
The Dwemer used crystal lenses to shine light into the scroll, projecting its contents to be stored in the lexicon for research.
The copper sphere in the room had several layers of structure and could rotate; internally, it was actually a complex system, like a computer, capable of analyzing the light containing the scroll's content into information and transmitting it to the lexicon, a remarkable technology.
Dwemer technology at first glance seemed steampunk, but the deeper one understood it, the more one could feel the strong magical wisdom: metal, steam, light, magic - a unique aesthetic of technological art!
Simon ran to the control panel, inserted the lexicon, and the entire mechanical structure immediately activated.
The crystal chip at the highest point of the arch opened, and natural light streamed into the room, the light beam particularly conspicuous in the dim hall.
Next was a series of random button presses - just like in the game - there were four buttons in total; after inserting the lexicon, two were unlocked, controlling the rotation of the copper sphere.
If pressed correctly, the remaining two buttons controlling the lens mechanical arms would unlock; if pressed incorrectly, they would re-lock.
The copper sphere hummed as it rotated, and the mechanical arms gradually moved.
During this process, the lexicon had already deciphered the scroll once.
Finally, the crystal lowered and opened, revealing the elder scrolls inside.
Finally, it's mine!
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