Cherreads

chaos gacha dxd

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7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
i died and got the chaos gacha i thought i was going to be unlucky but have amazing luck
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Chapter 1 - notes and spoliers

Name gabe

Age 16

Sacred gear trick vanish

Trick vanish allows one to turn off an ability of an opponent stamina cost dependent on what is turned off

Continuous quests 

Quest updated

Work to get stronger

Do 10,000 push ups 10,000 sit ups, 10,000 squats and 100 kilometer run

Reward random golden ticket 

traits

Four Leaf Clover (2.7 Rarity, 0.34% odds)

-Uncommon Trait-

Old You are pretty lucky, not to the point where it's blatantly supernatural but the scales of fate are skewed towards you. New you are supernaturally lucky when ever you get a ticket you have advantage 

Boundless stamina elite trait

Old You have near endless stamina and you recover stamina with extreme speed

New You have near endless stamina and magic you recover stamina and magic with extreme speed

Mana Substitution (4 Rarity, 0.3% odds)

-Elite Trait-

Whoever said you needed paltry things such as blood, food, water, or air to breathe were liars. You can substitute any of those things with your own mana but don't depend on it for too long, or else you may instantly die when you run out of mana.

Dragon Rider (4.4 Rarity, 0.17% odds)

-Elite Trait-

You are the one destined to ride dragons, all dragons view you more favorably and it is far easier to earn their affection.

Metabolism (1.9 Rarity, 0.55% odds)

-Common Trait-

Old You have an unnaturally high metabolism, or not. You are able to control your metabolism, allowing you to slow it down to a near stop or speed it up to unnaturally fast levels.

New You have an unnaturally high metabolism, or not. You are able to control your metabolism, allowing you to slow it down to a near stop or speed it up to unnaturally fast levels with this metabolism you heal very fast by using calories and your stomach can hold a near infinite amount of food and you can store food in your stomach to be used for your regeneration 

Zenkai boost (5.3 rarity, 0.05% odds)

-Epic trait-

What doesnt kill me makes me stronger, whenever you come back from death and recover to full you get a substantial boost to all your basic stats 

Blessed Child (3.5 Rarity, 0.59% odds)

-Rare Trait-

Gods really favor you, it's easier to garner favor and affection from divine beings. Blessing-type abilities are slightly stronger.

Skills

Expert Chemistry (4.4 Rarity, 0.42% odds)

-Elite Skill-

You are an expert in the field of Chemistry, the study of matter. You are intimately familiar with how most chemical compounds and materials are formed as well as how they react to each other and stimuli. If you were to be given magic, you could probably become an alchemist rather quickly.

Intermediate Savoir Faire (2.7 Rarity, 1.26% odds)

-Uncommon Skill-

You know how to move with grace and finesse. You are light on your feet and you can definitely tear up the dance floor. You rarely lose your balance and can perform parkour. You can also perform flips and manoeuvres with decent grace. Added effect you are precise with your whole body and can control every aspect of your body

Adept Blunt Weapon Mastery (3.2 Rarity, 1.69% odds)

-Rare Skill-

You are very talented at wielding blunt weapons such as hammers and clubs. When you are holding any blunt weapon you can exert almost supernatural levels of strength with them.

Expert Interfacing (4.3 Rarity, 0.48% odds)

-Elite Skill-

Your skill in interfacing is at the level where there are few locks and mechanisms that can keep you out. You can probably steal someone's clothes off of their body without them noticing. Your ability to feel around and exploit the weaknesses fo mechanisms such as locks, machines, terminals etc. is on an incredible level.

Ability

Blazing Courage (3.6 Rarity, 0.09% odds)

-Rare Ability-

From JJK coats object in flames that imitate the aspects of the object like sharp flames or blunt flames updated and you can shoot fire out of the object you have coated in flames and they can cut or blunt 

Monarch's Indifference (3 Rarity, 0.21% odds)

-Rare Ability-

Authors PoV - Allows you to suppress your emotions completely and act with complete indifference to accomplish your goal. This also completely counters any mind manipulation or telepathy ability aimed toward you.

Verdance (4.7 Rarity, 0.05% odds)

-Elite Ability-

You have formidable chlorokinetic abilities. Allowing you to create, communicate with and control plants in your sensory range. You are able to create plants out of the soil and boost any existing plant to supernatural levels, making wood harder than steel, bring down leaves sharper than razors, impale people with roots that erupt from the ground, or simply grow a berry bush for a quick snack. But you need a plant in your range or grow one to use your abilities on them.

Shadow Beast Form (4.8 Rarity, 0.17% odds)

-Elite Ability-

Allows the user to turn into a giant amorphous shadow monster like Dark Shadow from MHA, but makes them incredibly vulnerable to holy and light-based effects.

Toggle (2.5 Rarity, 0.41% odds)

-Uncommon Ability-

Allows you to turn objects or targets on and off, does not work on living beings, you could turn a radio on and off, this is also applicable to your own abilities as well as weaknesses

Frisk (1.7 Rarity, 0.24% odds)

-Common Ability-

Allows you to know the full inventory of a target you are looking at, what they are wearing, and what's on their body as well as a quick summary of their inventory. Updated And what is in there spacial inventory 

Jaw (1 Rarity, 0.09% odds)

-Common Ability-

Allow you to turn your teeth into very sharp and durable fangs.

Piercing Eyes (2.1 Rarity, 0.41% odds)

-Uncommon Ability-

Your eyes can see far and see through objects, and you can adjust the level perfectly according to your needs.

Blink (3.4 Rarity, 0.12% odds)

-Rare Ability-

Old Allows the user to instantly teleport a short range in their line of sight that must be normally accessible to them(can't teleport through glass) the basic range is 10 meters but this can be improved with training. There is a slight cooldown between every blink and overuse causes intense vertigo.

New Allows the user to instantly teleport a long or short range in their line of sight or knowledge the basic range is 100 meters but this can be improved with training.

Slime Physique (3.1 Rarity, 0.27% odds)

-Rare Ability-

Allows you to transform yourself into a slime either fully or partially, allowing you to mostly negate physical damage and take advantage of your slimy physique added you can transform into your familiar slime.

Lightning Channel (3 Rarity, 0.24% odds)

-Rare Ability-

Allows you to channel lightning through any object you are holding, reinforcing and empowering them, this lightning imitates the object it is channelled through, becoming sharp with a sword and heavy with a hammer. Added you can shoot lightning from the object you effect

Unlimited Bladeworks (6.4 Rarity, 0.56% odds)

-Legendary Ability-

Fate - {Reality Marble} allows you to scan and understand any weapon you come across, the weapon is then added to a mental armory that you can use your energy to temporarily bring it out into the real world as a projection that shares the exact same attributes as the original. With enough practice, you can drag others into your mental world instead, containing all of the swords you can project. You can only add weapons you can understand into your marble, so by default no weapons made by Aliens, Fae, and Divine.

Alteration (3.6 Rarity, 0.24% odds)

-Rare Ability-

Fate - Allows you to alter the shape and structure of an object you are touching, such as making it sharper, more blunt, and increasing its length. You could turn a sword into a polearm while still keeping all of its abilities.

 Future pull

Combo (3.5 Rarity, 0.27% odds)

-Rare Ability-

Every time you connect a physical hit within a 3-second time frame, your next hit is 10% stronger, as long you hit your opponent at least once every 3 seconds you will maintain the combo and the multiplier will keep increasing like 10%, 20%, 30%... if you cannot land an attack in 3 seconds the combo is reset. The maximum multiplier for the combo is 999%.

Items

THE Stop Sign (4.5 Rarity, 0.13% odds)

-Elite Item-

An indestructible stop sign, whenever the head of this stop sign makes contact with something it kills all of its momentum instantly.

Kubikiribochi (2.2 Rarity, 0.85% odds)

-Uncommon Item-

Naruto - An oversized cleaver-shaped curved sword revered as one of the blades wielded by the seven swordsmen of the mist. This blade is incredibly durable and conducts energy well. In addition, no matter how damaged the blade is, it will repair itself as long as it absorbs blood.

Canto (3.3 Rarity, 0.67% odds)

-Rare Item-

Cyberpunk - The Canto is a legendary Cyberdeck considered a myth by many. This implant functions as a very powerful computer connected to your brain, allowing you to interface with and easily hack even the toughest networks, thanks to the sentient Super AI loaded inside helping you with your endeavours. Manifests as a ticket that installs itself in your body when you rip it.

Sword of Hellfire (3.3 Rarity, 0.67% odds)

-Rare Item-

Hota - A sword forged and bathed in hellfire, the user can expend their energy to cover the blade in violent flames. Boosts the power of fire abilities when used as a focus.

X-ray Goggles (1.9 Rarity, 0.56% odds)

-Common Item-

Hunter x Hunter - a pair of X-ray goggles that can be used to see through any wall or object. A dial is available to adjust the vision depth.

The Courier's Stash (1.5 Rarity, 0.32% odds)

-Common Item-

Fallout - A stash every courier needs to have around just in case they get robbed, shot in the head and left for the dead. This large briefcase contains a lightweight metal armour, a double-barrel shotgun with 20 packs of 20 shells, 4 basic repair kits, and 5 stim packs.

familiar 

[Slime]

|Uncommon Familiar|

A classic RPG slime, amorphous large blue blob that is immune to physical damage, can spit out globs of acid and corrode things with its body. The more you feed this slime biological matter, the larger and stronger it will grow. It can even evolve if fed special foods. Has evolved to have magic immunity 

Doppel (2.9 Rarity, 0.88% odds)

-Uncommon Familiar-

Monster Musume - Doppel is a female(?) doppelganger with military and police training. As a doppelganger, she is capable of turning her body into that of any living creature and clothes she has seen but does not affect her stats as she is not much stronger than a baseline human.

Aquarius (3.8 Rarity, 0.77% odds)

-Rare Familiar-

Fairy Tail - Aquarius is a Celestial Spirit, representing the Aquarius Constellation. She has fair physical ability but her true strength lies in her potent Water Magic. As a Celestial Spirit, she is unable to be killed by normal means and her power scales with her owners.

Charizard (2.5 Rarity, 1.54% odds)

-Uncommon Familiar-

Pokemon - An oddly small bipedal salamander with wings(Not a dragon despite appearances), Charizard has considerable physical strength and is capable of unleashing breaths of incredibly hot flames as well as flying at fast speeds. This Charizard is female and capable of laying eggs, do not ask who the father is.

Obsidian Gargoyles (2.1 Rarity, 1.54% odds)

-Uncommon Familiar-

Hota - Obsidian statues of Gargoyle's given life, these flying animated statues are deceptively fast, durable and strong. Being able to tear a grown man in half like they are paper and ignore small arms. You get a small army of these creatures, their numbers increase as you get stronger, starting at 5.