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Chapter 94 - Chapter 94. Cyberse Three-Axis Deckbuilding Explained! One-Card Combo Lines!

Chapter 94. Cyberse Three-Axis Deckbuilding Explained! One-Card Combo Lines!

Thinking of this, the old-guard duelists across the worlds all showed looks of astonishment.

In other words.

This Code Talker player.

At the moment he chose to ram into it.

Had already calculated the later win condition.

No.

It might not even have started at the moment of the crash.

Very likely!

It began the instant he drew Infinite Impermanence!

VRAINS World.

Yusaku Fujiki watched the short video's ending with a complicated expression.

The more he saw.

The stronger the mix of complexity and helpless powerlessness he felt.

Code Talkers?

No.

He was not a perfect Code Talker player.

He was not a perfect Cyberse player.

The higher world's Code Talker/Cyberse is the true, perfected Code Talker.

His Code Talkers still had a long, long way to go.

Whether it was the opening U-lock.

Or the follow-up "Darkfluid escort" one-turn kill.

They were all worth learning.

"Code Talkers are already like this."

"I don't even dare imagine my Salamangreats."

Theodore Hamilton gulped.

Expectation and fear tangled together, making his feelings complicated.

"No helping it."

"I already know about Marincess."

"But for now, I still don't know what Trickstar looks like."

Skye Zaizen's eyes suddenly filled with expectation.

Next.

It should finally be their duel videos, right?

But before they could react.

Yusaku Fujiki couldn't hold his emotions back and proactively sent a request to the Main World.

Yusaku Fujiki: "Mr. Sei, if I'm not mistaken, this isn't pure Code Talker, is it?"

Yusaku Fujiki: "So could you tell us the higher world's Cyberse combo lines?"

"And what the current Cyberse deckbuilding approach is in the higher world."

"I want… I want to know the gap between me and those players."

Yusaku Fujiki: "..."

Yusaku's tone was extremely earnest.

In the Main World.

Sei Yuki, who had originally wanted to skip the explanation, fell silent.

To be honest.

Among the six Duel Worlds.

Setting everything else aside.

Yusaku Fujiki is actually a pretty solid protagonist duelist.

At least compared to the tomato—cough.

Compared to Yuya Sakaki, he's a bit more popular.

Cyberse, huh?

Not impossible.

Sei Yuki: "Alright, give me a moment."

Sei Yuki: "Let me see if I can find Cyberse deckbuilding and combo lines."

With the goal fixed.

After a quick search he really did find a recent short video explaining Code Talkers.

Locked in.

Very soon, the title appeared in every Duel World.

Title!

"Cyberse Three-Axis Explained! Taking You Deep into What 'Link' Really Means!"

Without a doubt!

This was the follow-up to Code Talkers!

A key "theory" video tied directly to Code Talkers!

If you want to become a Cyberse expert, this is worth watching!

Video start.

The creator "Cracked MD Player" quickly began analyzing Cyberse deckbuilding from front to back.

You could also call it the "Cynet" deckbuilding approach.

Cracked MD Player: "Hello! Hey everyone!"

Cracked MD Player: "It's late at night again before you know it—do you remember the last time you played a Cyberse deck?"

Cracked MD Player: "Doesn't matter if you don't—after this, you can hop into Master Duel and try this solid-strength Cyberse deck."

"Let's start from list construction."

"Cyberse deckbuilding splits into three axes."

"Firewall axis, Mathmech axis, and Code Talker axis."

"First, the Firewall axis."

"The key cards to include are Firewall Defenser, Cynet Codec, Firewall Phantom, and Firewall Guardian."

"In the Extra Deck, include Firewall Dragon, Firewall Dragon Darkfluid, or Firewall Dragon Darkfluid – Neo Tempest Terahertz."

"In this build the core you run at 3 is Firewall Defenser."

"Easy way to understand the effect: it extends plays, and it can protect by banishing itself from the GY."

"Then Firewall Phantom searches a 'Cynet' Spell/Trap and can recycle from the GY."

"Firewall Guardian can revive itself when used as Link Material and offers an attack negate from the GY."

"And then there's the bootleg Field Spell Cynet Codec."

"I don't need to say how strong this is—an Attribute-based searcher with no 'once per turn' on the card name."

"As for the Extra Deck, those three are self-explanatory."

"Going first you can bounce with Firewall Dragon, stack materials to make Darkfluid push ATK and hand out negates, and Neo Tempest has occasional cheeky lines."

"Setting aside Firewall Dragon Singularity, these pieces can lead to some very interesting lines."

"..."

A brief Firewall-axis explanation.

Combined with the earlier duel footage.

None of the old-guard duelists would miss how important these cards are—setting aside the three Firewall monsters that didn't appear.

The Continuous Spell Cynet Codec and the two-negate Darkfluid finisher at the end.

These were already iconic in their eyes.

Cracked MD Player: "Next is the Code Talker axis."

Cracked MD Player: "This axis runs basically all the key Talker cards."

Cracked MD Player: "For example Dotscaper, Micro Coder, Backup Secretary, the Spell Cynet Mining, and so on."

"The Extra Deck is where it gets important: Accesscode Talker, Transcode Talker, Decode Talker Heatsoul, etc. are all core."

"And as one of the key axes."

"Code Talkers are excellent at both assisting extensions and providing resources and bosses."

"For instance, just one Dotscaper can self-extend."

"Let alone with cards like Lady Debug and Firewall eXceed Dragon in the mix."

"In short."

"In my view, without the Code Talker suite."

"Cyberse would lose its soul."

"Like the West without Jerusalem."

"Like tomatoes without eggs."

"Like MD without you all."

"..."

Indeed.

No need for the creator to belabor the point.

Just from the earlier videos.

Everyone could see how terrifyingly strong the Code Talker suite is.

Whether it was exploding out turn-one lines with Mathmech to roll up Link ratings into Talker bosses—

Or squeezing final lethal out of Talker resource loops.

All of it proved how crucial the Code Talker axis is.

Cracked MD Player: "Lastly, the Mathmech axis."

Cracked MD Player: "Recommended includes are Mathmech Circular x3, the Trap Mathmech Superfactorial, Mathmech Multiplication, Mathmech Addition, Mathmech Diameter, and so on."

"In the Extra Deck, run Primathmech Alembertian and Primathmech Laplacian."

"In the Mathmech axis this is your main extender package."

"Whether it's Circular as a one-card start, or using the Xyz suite to push damage or keep extending, both are great options."

"Among these cards, the linchpin is Mathmech Circular."

"One card that mills and searches the entire in-archetype payoff."

"And it usually pairs with Mathmech Sigma."

"Next I'll jump straight into the one-card Circular combo."

"To help everyone recognize how vital this axis is."

With the final piece—the Mathmech piece—explained.

The entire Cyberse deck picture was crystal clear.

Mathmech, Code Talker, Firewall—plus some generic tech and power singles.

Follow this approach and a complete Cyberse list emerges.

And precisely because of this simple three-axis fusion.

Yusaku Fujiki's expression turned extremely serious.

Yes.

He wanted to improve—desperately.

Especially the extension lines that followed.

He had to grasp the true essence of Cyberse.

Cracked MD Player: "Basically, as long as the Code Talker suite doesn't get hit by hand traps."

"Even with bricky hands, you can still make something."

"For example, the upcoming Mathmech Circular one-card line."

"Starting hand: only Mathmech Circular."

"Activate Circular: send Mathmech Sigma from Deck to GY to Special Summon Circular."

"Sigma in GY activates to Special Summon itself."

"Circular triggers to search Mathmech Superfactorial."

"Use the 2 monsters to Xyz Summon Primathmech Alembertian."

"Alembertian activates, detach 2 materials to search Mathmech Diameter."

"Normal Summon Diameter; use its effect to revive Circular from the GY."

"Now pivot into the Link line."

"Link Diameter + Alembertian into Link-2 Splash Mage."

"Splash Mage effect revives Diameter."

"Link-1 with Diameter to make Link Decoder."

"Link Link Decoder + Splash Mage into Link-3 Transcode Talker."

"Link Decoder triggers in GY to jump back."

"Transcode effect revives Splash Mage to its linked zone."

"Now Link Transcode + Link Decoder + Mathmech Circular."

"Make your ace Link-5 Firewall Dragon Darkfluid – Neo Tempest Terahertz."

"Don't rush! We're not done."

"Neo Tempest effect sends Dotscaper to the GY."

"Dotscaper jumps back; Link with Splash Mage into Decode Talker Heatsoul."

"Current board."

"Neo Tempest at 5500 ATK."

"Heatsoul draws by paying LP."

"On the opponent's turn you can activate Neo Tempest again—its ATK can go up to 8000."

"That's the simple line."

"Of course, you can Link into either of these two setups instead."

"Line 1: mutually linked Decode Talker Heatsoul + Transcode Talker."

"This going-first board's strength lies in the resistances gained by mutual linking."

"Line 2: Decode Talker Heatsoul plus a material-less Primathmech Alembertian and a 3-material Primathmech Laplacian."

"This going-first board's strength is the 3-material Laplacian providing disruption."

"That's the one-card Circular line."

"Got it?"

"..."

Dumbfounded.

One word: stunned.

How is higher-world dueling getting harder and harder to parse?

One card.

Can explode into such a terrifying swarm of monsters.

What kind of extension ceiling is this?

Is this the wonder of Yu-Gi-Oh! Duel Monsters?

Under this breathless, all-at-once combo explanation.

Yugi Muto, Jaden Yuki, and Yusei Fudo stared blankly at the post-Link operations before them.

The group chat instantly lit up again.

Joey Wheeler: "Uh, so did any pros understand it? How do you build those other two lines?"

Jesse Anderson: "Eh! Forget it, forget it—why does Link feel even harder now? I'll just stick with my Crystal Beasts!"

Yuma Tsukumo: "What about you, Playmaker? You got it, right?"

Yusaku Fujiki: "Mm, I more or less understand."

Yusaku listened extremely intently to the various Mathmech extension lines.

The more he listened.

The more excited he became.

So this is it.

The higher world's Code Talker-assisted extension lines.

So fresh. So unique. So satisfying.

Cracked MD Player: "Next is the Code Talker one-card line."

Cracked MD Player: "Target card: Dotscaper."

"The idea is not too hard."

"When Dotscaper is your only playable."

"Normal Summon Dotscaper; Link-1 into Salamangreat Almiraj or Salamangreat Sunlight Wolf."

"Send Dotscaper to GY; it jumps back, then Link with Almiraj or Sunlight Wolf into Splash Mage."

"Splash Mage effect revives Dotscaper."

"Link-1 Dotscaper into Link Decoder."

"Link Splash Mage + Link Decoder into Transcode Talker."

"Trigger Link Decoder to jump back."

"Transcode revives Splash Mage."

"With 3 bodies you can Link into Firewall Dragon Darkfluid – Neo Tempest Terahertz."

"Alternate line."

"At that step, Link Splash Mage + Link Decoder into Decode Talker Heatsoul instead."

"Two monsters mutually link to gain resistances."

"Looking at it holistically, nothing changes too much, right?"

"..."

Indeed.

Viewed on its own, this Code Talker extension.

Isn't too different from Mathmech in structure.

But it's much easier to grasp than Mathmech.

What really made them exclaim "absurd" was Dotscaper.

If it's sent to the GY, it jumps.

If it's banished, it jumps.

The quality per single card is off the charts.

And looking at the final endpoints overall.

The Code Talker endpoints and the Firewall endpoints are the focus.

In the group chat.

Duelists who hadn't been all that familiar with Link Summoning.

Picked up at least an entry-level understanding after seeing these lines.

Weevil Underwood: "Heh heh heh! Interesting, interesting! I want to Link Summon with my Insects!"

Syrus Truesdale: "Mm… I think I kind of get Link Summoning now. I also get Arrows and mutual links a bit."

Akiza Izinski: "But in the Synchro world, Link still feels a little out of place."

Yuma Tsukumo: "Xyz feels okay to me, but unfortunately my Utopia doesn't really mesh with Link, huh!"

VRAINS World.

The Link duelists still preferred the opening U-lock go-first board shown in the short.

Accesscode Talker.

Plus Firewall Dragon.

Never mind the raw strength.

Just those two hitting the field already scream "big stage."

"Such a clear framework—it really opened up a lot of my Link ideas."

"Sometimes, being stuck in one line of play really does hold back duel thinking."

"Study till old, live till old!"

Theodore Hamilton sighed with genuine feeling.

Yusaku Fujiki quietly organized the sequences in silence.

To him.

This simple deck structure and the one-card lines.

Were plenty for them to benefit greatly.

...

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