Cherreads

Chapter-0 Demon Races

Purgatory Demon Race Index

1. Berserkers

Frontline shock demons.

Massive muscle density

Enter irreversible rage states

Pain only increases output

2. Rendracers

High-speed execution units.

Lean, digitigrade bodies

Bladed limbs or tails

Kill targets before alarms spread

3. Nyghouls

Bat-like demons.

Stays hidden in darkness

Weak to direct light or Vythra surges

4. Silencers

Anti-sound, anti-caster hunters.

Create zones of absolute silence

Skin absorbs vibration

5. Erebions

Void-aligned aristocrats.

Tall, elongated frames

Command lesser demons

Adapts to tech by consuming them

6. Glass Mantises

Translucent, crystal exoskeletons.

Razor limbs that refract light

Extremely fragile if cracked

7. Abyssal Behemoths

Siege-class entities.

Slow but unstoppable

Regenerate through environmental consumption

8. Veilspawn

Distortion demons.

Flicker between states of existence

Hard to confirm kills

9. Cranium Leachers

Psychic parasites attach to skulls or spines.

Override motor functions

Often used for interrogation or sabotage

10. Abyssal Lampreys

Vythra-draining serpents.

Attach to Vythra flow points

Drain life force directly

11. Shoreline Gulpers

Amphibious ambush predators.

Massive jaw-to-body ratio

Swallow prey whole

12. Slithering Deepborn

Deep-sea infiltrators.

Boneless, serpentine bodies

Move through cracks and vents

13. Fin Razors

High-speed aquatic killers.

Blade-like dorsal fins

Hunt in schools

14. Depth Sirens

Psychological warfare demons.

Induce obsession, despair, or paralysis

Extremely dangerous to lone Chosen

15. Gravebinders

Corpse-engineers.

Stitch demon constructs

Create battlefield horrors

16. Pulsehowlers

Signal demons.

Emit dimensional shockwaves

Their death often precedes silence before disaster

17. Nullborn

Anti-existence anomalies.

Attacks bypass regeneration

Possibly linked to Oblivion phenomena

18. Griefstalkers

Track emotional trauma instead of scent

Appear where despair peaks

Grow stronger the longer a fight drags on

19. Fleshmolders

Living biomancers

Reshape other demons mid-battle

Often hide behind frontliners

20. Spinebreak Colossi

Towering bipedal crushers

Generate localized gravity surges

Kill by collapsing posture and bone

21. Echo Wraiths

Mimic voices and battle sounds

Cause friendly-fire chaos

Fade when directly observed

22. Ash Nomads

Burned, hollow demons wrapped in cinders

Bodies disperse and reform

Thrive in scorched environments

23. Void Skimmers

Surf along dimensional seams

Near-untouchable while moving

Vulnerable only when attacking

24. Grave Sircuits

Tech-corrupted demons

Interface with machines and weapons

Perfect counters to modern militaries

25. Bone Harrowers

Skeletal, multi-limbed hunters

Use bone projectiles

Strip corpses clean in seconds

26. Mireleeches

Swarm parasites

Dissolve armor and flesh

Used to soften fortified positions

27. Black Carapacers

Heavy exoskeleton infantry

Reflect energy attacks

Slow but relentless

28. Nerve Scribes

Etch commands into nervous systems

Rewrite pain and reflex

Used to enslave captives

29. Rift Drudges

Mass-produced labor demons

Stabilize portals

Explode when killed

30. Storm Hulks

Electrified muscle giants

Generate EMP-like pulses

Attract lightning naturally

31. Choke Bloomers

Plant-like demons

Release suffocating spores

Colonize cities rapidly

32. Blood Archivists

Record deaths through absorption

Store memories as living libraries

Highly protected by demon society

33. Dread Mariners

Deep-sea siege demons

Corrode hulls and armor

Prey on submarines and carriers

34. Hollow Pipers

Emit tonal mind-control waves

Force rhythmic movement

Countered only by silence or chaos

35. Shellbound Oracles

Immobile, armored seers

Predict enemy movements

Entire invasions planned around them

36. Pulse Butchers

Close-combat executioners

Strike vital organs directly

Attacks bypass durability

37. Fracture Crawlers

Move through broken matter

Use rubble as portals

Urban nightmare class

38. Wound Choir

Swarm entity

Each voice amplifies pain

Grows louder as casualties rise

39. Grim Latchers

Clamp onto limbs

Sever tendons

Rarely kill — disable instead

40. Starved Heralds

Emaciated prophet-demons

Announce major catastrophes

Killing one often accelerates events

41. Frost Maw Reavers

Arctic apex predators

Freeze targets internally

Shatter on impact

42. Sunblight Terrors

Radiant-corrupted demons

Burn shadows away

Immune to light-based attacks

43. Iron Trawlers

Massive ocean-floor crawlers

Drag ships downward

Consume pressure and metal

44. Sky Renders

High-altitude hunters

Tear aircraft apart

Cause sudden decompression events

45. Dust Apostles

Desert-born zealots

Sand-body constructs

Reform endlessly in storms

46. Cathedral Worms

Tunnel beneath cities

Collapse infrastructure

Worship vibration and sound

47. Floodveil Brood

Swarm flood demons

Drown cities silently

Multiply in stagnant water

48. Spore Titans

Colossal fungal entities

Terraform environments

Impossible to fully exterminate

49. Mirror Huskers

Reflective-skin infiltrators

Mimic allies visually

Shatter when exposed

50. Night Anchorites

Anchor darkness to locations

Create permanent night zones

Hard to dislodge once rooted

51. Gut Choir

Internal parasites that sing through ribcages

Induce pain-induced madness

Burst out when host dies

52. Chainbound

Demons fused to living chains

Bind Chosen mid-combat

Grow heavier the more they restrain

53. Vein Drillers

Burrow into arteries

Cause explosive hemorrhaging

Nearly invisible until feeding

54. Gravel Saints

Statue-like sentinels

Animate only when unobserved

Shatter explosively when destroyed

55. Hex Coursers

Quadrupedal curse-runners

Spread hexes via contact

Kill zones expand with movement

56. Null Feeders

Consume abilities instead of flesh

Leave victims powerless but alive

Rare and terrifying

57. Fang Procession

Swarm that forms a single organism

Moves like a tide of teeth

Difficult to disperse

58. Rattle Judges

Skeletal arbiters

Decide "verdicts" before killing

Attacks bypass armor

59. Pulse Widows

Latch onto hearts

Sync with heartbeat

Stop hearts remotely

60. Skinwrights

Wear stolen faces

Social infiltrators

Skin rots rapidly when exposed

61. Crack Lurkers

Live inside fractures

Attack through broken surfaces

Common after earthquakes

62. Red Monks

Ascetic pain-worshippers

Immune to fear and pain

Extremely disciplined fighters

63. Black Saplings

Immobile growth demons

Root into corpses

Produce spawn endlessly

64. Glass Reapers

Brittle but impossibly sharp

Move only in straight lines

Slice through space itself

65. Feral Notaries

Mark targets with sigils

Marked prey cannot flee

Often unseen until death

66. Wound Shepherds

Herd injured beings

Keep prey alive

Deliver them to greater horrors

67. Grasp Priests

Ritual binders

Disable abilities temporarily

Chant through bone flutes

68. Ashbound Mothers

Birth demons from ash

Cannot move

Guarded fanatically

69. Coffin Drifters

Float through battlefields

Trap victims inside themselves

Slowly digest contents

70. Echo Tithers

Steal sound permanently

Leave areas unnaturally quiet

Sound never returns

71. Spine Lanterns

Hang victims as living lights

Emit soul-detecting glow

Attract other demons

72. Grin Masons

Force smiles onto victims

Pain increases if expression breaks

Psychological torture specialists

73. Gravel Liches

Undying rubble entities

Reform endlessly

Only sealed, never killed

74. Rift Leeches

Feed on portal energy

Cause unstable collapses

Dangerous to both sides

75. Suture Crawlers

Stitch wounds shut incorrectly

Immobilize prey

Harvest later

76. Flesh Kilns

Mobile incinerators

Convert bodies into fuel

Power other demon constructs

77. Salt Revenants

Desiccated specters

Drain moisture instantly

Turn victims to husks

78. Time Scabs

Exist in frozen moments

Attack after delays

Extremely difficult to perceive

79. Grave Winders

Animate corpses via wind

Create walking storms

Spread battlefields

80. Blood Tollers

Ring bells that demand sacrifice

Killing one worsens the toll

Entire cities emptied this way

81. Maw Paladins

Heavily armored devourers

Swallow weapons whole

Excrete molten slag

82. Void Anchors

Fix reality in place

Prevent teleportation or escape

Priority targets in sieges

83. Fever Knights

Radiate lethal heat

Cause delirium

Armor glows white-hot

84. Spore Heralds

Spread sentient spores

Cultivate ecosystems

Precede Spore Titans

85. Grief Engines

War machines fueled by suffering

Grow stronger with casualties

Target civilians intentionally

86. Bone Oracles

Predict deaths

Carve prophecies into themselves

Rarely wrong

87. Throat Collectors

Steal voices

Use them as weapons

Victims permanently mute

88. Slag Apostles

Molten-metal zealots

Immune to heat

Melt fortifications

89. Cinder Widows

Burn prey slowly

Spin fire-thread webs

Hunt alone

90. Ruin Tithers

Demand structural collapse

Gain power from destruction

Cause chain failures

91. Pulse Reliquaries

Store stolen abilities

Act as living vaults

Heavily guarded

92. Grave Custodians

Protect demon dead

Punish corpse interference

Neutral until provoked

93. Hollow Jurors

Judge souls mid-battle

Attacks based on guilt

Chosen suffer unpredictably

94. Blood Weathermen

Control atmospheric ichor

Create blood rain

Signal major invasions

95. Marrow Smiths

Forge weapons from bone

Customize mid-fight

Supply elite demons

96. Fate Gnawers

Chew on destiny threads

Cause improbable disasters

Extremely rare

97. Gutter Prophets

Ranting seers

Predictions drive madness

Often ignored—fatally

98. Void Sloughs

Peeling anti-existence masses

Contact erases matter

Unstable and feared

99. Crown Devourers

Target leaders instinctively

Gain intelligence per kill

End wars rapidly

100. Grave Capitals

Living demon cities

Spawn races continuously

Require immediate response to exterminate

SPECIAL DEMONS (THESE DEMONS ARE PLOT IMPORTANT PLEASE REMEMBER THESE)

Core Demons — Explained Simply

"A Core Demon isn't alive the way other demons are.

Its body is just a weapon.

Its heart is the only thing that matters."

What Is a Core Demon? (YOU MAY ASK OR NOT IDK JS READ THE DAMN THING PLEASE...)

A Core Demon is a powerful demon whose life is anchored to a single object called a Core Orb.

The body is replaceable

The Core Orb is the demon itself

As long as the Core Orb exists:

The demon cannot truly die

It can regenerate from fatal damage

Destroying limbs or organs only slows it down

When the Core Orb is destroyed:

The body collapses into dust

The demon is erased completely

No regeneration, no return

How Core Demons Fight

Core Demons are built to punish careless fighting.

Hitting the body does damage, but never finishes the fight

They heal, adapt, and push forward

The Core Orb is always visible—but rarely easy to reach

Most Core Demons:

Bury the Core in armor

Hide it behind illusions

Force enemies into bad positions to protect it

Winning means precision, not brute force.

Why Core Demons Are Dangerous

1. They Don't Fear Death

They know their body is disposable.

2. They Force Teamwork

One fighter draws attention. Another reaches the Core.

3. They Punish Mistakes

Destroying the Core the wrong way wastes the reward forever.

The Reward for Killing a Core Demon

Every Core Demon carries a passive ability bound to its Core Orb.

If a Chosen whose powers match the demon's nature destroys the Core:

The Chosen permanently gains that passive skill

If anyone else destroys it:

The demon dies

The power is lost

This turns every Core Demon fight into a strategic decision, not just a battle.

Class Matching (Reader-Friendly Version) 🫵😐

"Only the right kind of power can claim the Core."

Examples:

Physical Core → Shojiro

Mechanical Core → Karl

Spirit Core → Kirie

Curse Core → Shizuna

Defense Core → Natsumi

The match doesn't have to be perfect — just aligned.

Why Core Demons Exist

Core Demons form when a demon:

Survives countless battles

Absorbs massive Ichor

Becomes obsessed with a single concept

(strength, speed, defense, fear, control)

That obsession condenses into a Core Orb.

A demon that stops fearing death eventually stops needing a body.

Mythic Core Demons — When Memory Becomes a Weapon

"These demons don't live on blood alone.

They live on remembrance."

What Makes a Core Demon "Mythic"?

A Mythic Core Demon is a Core Demon whose Core is fueled by human memory and fear.

They are born from:

Legends

Myths

Historical figures remembered as monsters or heroes

Their strength depends on:

How many people remember them

How distorted the legend is

How much fear is attached to the story

How Mythic Demons Change Mid-Fight

Mythic Core Demons don't stay consistent.

When heavily damaged:

Their original personality begins to break

The legend people remember takes over

This causes a sudden shift:

New abilities

More extreme behavior

Greater raw power

The fight becomes harder, not easier.

Legend vs Reality

What matters isn't the truth.

What matters is what people believe.

A "clumsy giant" becomes slower but unstoppable

A "monster with a deadly gaze" gains omnidirectional sight

A "hero who never backs down" becomes obsessed with final battles

The demon reflects the memory, not the history.

The Risk of Mythic Rewards

Destroying a Mythic Core grants a powerful passive—but it isn't clean.

The Chosen may inherit:

Emotional residue

Instincts

Behavioral side effects

Power gained from a legend carries the weight of the legend.

Why This Matters to the Story

Core Demons create meaningful progression

Mythic Core Demons tie battles to culture and history

Every victory leaves a mark—power always has a cost

Legends become enemies, and enemies become scars

One-Line Summary for Readers 🫵😐

Core Demons must be killed by destroying their heart.

Mythic Core Demons must be killed by confronting a legend.

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