Purgatory Demon Race Index
1. Berserkers
Frontline shock demons.
Massive muscle density
Enter irreversible rage states
Pain only increases output
2. Rendracers
High-speed execution units.
Lean, digitigrade bodies
Bladed limbs or tails
Kill targets before alarms spread
3. Nyghouls
Bat-like demons.
Stays hidden in darkness
Weak to direct light or Vythra surges
4. Silencers
Anti-sound, anti-caster hunters.
Create zones of absolute silence
Skin absorbs vibration
5. Erebions
Void-aligned aristocrats.
Tall, elongated frames
Command lesser demons
Adapts to tech by consuming them
6. Glass Mantises
Translucent, crystal exoskeletons.
Razor limbs that refract light
Extremely fragile if cracked
7. Abyssal Behemoths
Siege-class entities.
Slow but unstoppable
Regenerate through environmental consumption
8. Veilspawn
Distortion demons.
Flicker between states of existence
Hard to confirm kills
9. Cranium Leachers
Psychic parasites attach to skulls or spines.
Override motor functions
Often used for interrogation or sabotage
10. Abyssal Lampreys
Vythra-draining serpents.
Attach to Vythra flow points
Drain life force directly
11. Shoreline Gulpers
Amphibious ambush predators.
Massive jaw-to-body ratio
Swallow prey whole
12. Slithering Deepborn
Deep-sea infiltrators.
Boneless, serpentine bodies
Move through cracks and vents
13. Fin Razors
High-speed aquatic killers.
Blade-like dorsal fins
Hunt in schools
14. Depth Sirens
Psychological warfare demons.
Induce obsession, despair, or paralysis
Extremely dangerous to lone Chosen
15. Gravebinders
Corpse-engineers.
Stitch demon constructs
Create battlefield horrors
16. Pulsehowlers
Signal demons.
Emit dimensional shockwaves
Their death often precedes silence before disaster
17. Nullborn
Anti-existence anomalies.
Attacks bypass regeneration
Possibly linked to Oblivion phenomena
18. Griefstalkers
Track emotional trauma instead of scent
Appear where despair peaks
Grow stronger the longer a fight drags on
19. Fleshmolders
Living biomancers
Reshape other demons mid-battle
Often hide behind frontliners
20. Spinebreak Colossi
Towering bipedal crushers
Generate localized gravity surges
Kill by collapsing posture and bone
21. Echo Wraiths
Mimic voices and battle sounds
Cause friendly-fire chaos
Fade when directly observed
22. Ash Nomads
Burned, hollow demons wrapped in cinders
Bodies disperse and reform
Thrive in scorched environments
23. Void Skimmers
Surf along dimensional seams
Near-untouchable while moving
Vulnerable only when attacking
24. Grave Sircuits
Tech-corrupted demons
Interface with machines and weapons
Perfect counters to modern militaries
25. Bone Harrowers
Skeletal, multi-limbed hunters
Use bone projectiles
Strip corpses clean in seconds
26. Mireleeches
Swarm parasites
Dissolve armor and flesh
Used to soften fortified positions
27. Black Carapacers
Heavy exoskeleton infantry
Reflect energy attacks
Slow but relentless
28. Nerve Scribes
Etch commands into nervous systems
Rewrite pain and reflex
Used to enslave captives
29. Rift Drudges
Mass-produced labor demons
Stabilize portals
Explode when killed
30. Storm Hulks
Electrified muscle giants
Generate EMP-like pulses
Attract lightning naturally
31. Choke Bloomers
Plant-like demons
Release suffocating spores
Colonize cities rapidly
32. Blood Archivists
Record deaths through absorption
Store memories as living libraries
Highly protected by demon society
33. Dread Mariners
Deep-sea siege demons
Corrode hulls and armor
Prey on submarines and carriers
34. Hollow Pipers
Emit tonal mind-control waves
Force rhythmic movement
Countered only by silence or chaos
35. Shellbound Oracles
Immobile, armored seers
Predict enemy movements
Entire invasions planned around them
36. Pulse Butchers
Close-combat executioners
Strike vital organs directly
Attacks bypass durability
37. Fracture Crawlers
Move through broken matter
Use rubble as portals
Urban nightmare class
38. Wound Choir
Swarm entity
Each voice amplifies pain
Grows louder as casualties rise
39. Grim Latchers
Clamp onto limbs
Sever tendons
Rarely kill — disable instead
40. Starved Heralds
Emaciated prophet-demons
Announce major catastrophes
Killing one often accelerates events
41. Frost Maw Reavers
Arctic apex predators
Freeze targets internally
Shatter on impact
42. Sunblight Terrors
Radiant-corrupted demons
Burn shadows away
Immune to light-based attacks
43. Iron Trawlers
Massive ocean-floor crawlers
Drag ships downward
Consume pressure and metal
44. Sky Renders
High-altitude hunters
Tear aircraft apart
Cause sudden decompression events
45. Dust Apostles
Desert-born zealots
Sand-body constructs
Reform endlessly in storms
46. Cathedral Worms
Tunnel beneath cities
Collapse infrastructure
Worship vibration and sound
47. Floodveil Brood
Swarm flood demons
Drown cities silently
Multiply in stagnant water
48. Spore Titans
Colossal fungal entities
Terraform environments
Impossible to fully exterminate
49. Mirror Huskers
Reflective-skin infiltrators
Mimic allies visually
Shatter when exposed
50. Night Anchorites
Anchor darkness to locations
Create permanent night zones
Hard to dislodge once rooted
51. Gut Choir
Internal parasites that sing through ribcages
Induce pain-induced madness
Burst out when host dies
52. Chainbound
Demons fused to living chains
Bind Chosen mid-combat
Grow heavier the more they restrain
53. Vein Drillers
Burrow into arteries
Cause explosive hemorrhaging
Nearly invisible until feeding
54. Gravel Saints
Statue-like sentinels
Animate only when unobserved
Shatter explosively when destroyed
55. Hex Coursers
Quadrupedal curse-runners
Spread hexes via contact
Kill zones expand with movement
56. Null Feeders
Consume abilities instead of flesh
Leave victims powerless but alive
Rare and terrifying
57. Fang Procession
Swarm that forms a single organism
Moves like a tide of teeth
Difficult to disperse
58. Rattle Judges
Skeletal arbiters
Decide "verdicts" before killing
Attacks bypass armor
59. Pulse Widows
Latch onto hearts
Sync with heartbeat
Stop hearts remotely
60. Skinwrights
Wear stolen faces
Social infiltrators
Skin rots rapidly when exposed
61. Crack Lurkers
Live inside fractures
Attack through broken surfaces
Common after earthquakes
62. Red Monks
Ascetic pain-worshippers
Immune to fear and pain
Extremely disciplined fighters
63. Black Saplings
Immobile growth demons
Root into corpses
Produce spawn endlessly
64. Glass Reapers
Brittle but impossibly sharp
Move only in straight lines
Slice through space itself
65. Feral Notaries
Mark targets with sigils
Marked prey cannot flee
Often unseen until death
66. Wound Shepherds
Herd injured beings
Keep prey alive
Deliver them to greater horrors
67. Grasp Priests
Ritual binders
Disable abilities temporarily
Chant through bone flutes
68. Ashbound Mothers
Birth demons from ash
Cannot move
Guarded fanatically
69. Coffin Drifters
Float through battlefields
Trap victims inside themselves
Slowly digest contents
70. Echo Tithers
Steal sound permanently
Leave areas unnaturally quiet
Sound never returns
71. Spine Lanterns
Hang victims as living lights
Emit soul-detecting glow
Attract other demons
72. Grin Masons
Force smiles onto victims
Pain increases if expression breaks
Psychological torture specialists
73. Gravel Liches
Undying rubble entities
Reform endlessly
Only sealed, never killed
74. Rift Leeches
Feed on portal energy
Cause unstable collapses
Dangerous to both sides
75. Suture Crawlers
Stitch wounds shut incorrectly
Immobilize prey
Harvest later
76. Flesh Kilns
Mobile incinerators
Convert bodies into fuel
Power other demon constructs
77. Salt Revenants
Desiccated specters
Drain moisture instantly
Turn victims to husks
78. Time Scabs
Exist in frozen moments
Attack after delays
Extremely difficult to perceive
79. Grave Winders
Animate corpses via wind
Create walking storms
Spread battlefields
80. Blood Tollers
Ring bells that demand sacrifice
Killing one worsens the toll
Entire cities emptied this way
81. Maw Paladins
Heavily armored devourers
Swallow weapons whole
Excrete molten slag
82. Void Anchors
Fix reality in place
Prevent teleportation or escape
Priority targets in sieges
83. Fever Knights
Radiate lethal heat
Cause delirium
Armor glows white-hot
84. Spore Heralds
Spread sentient spores
Cultivate ecosystems
Precede Spore Titans
85. Grief Engines
War machines fueled by suffering
Grow stronger with casualties
Target civilians intentionally
86. Bone Oracles
Predict deaths
Carve prophecies into themselves
Rarely wrong
87. Throat Collectors
Steal voices
Use them as weapons
Victims permanently mute
88. Slag Apostles
Molten-metal zealots
Immune to heat
Melt fortifications
89. Cinder Widows
Burn prey slowly
Spin fire-thread webs
Hunt alone
90. Ruin Tithers
Demand structural collapse
Gain power from destruction
Cause chain failures
91. Pulse Reliquaries
Store stolen abilities
Act as living vaults
Heavily guarded
92. Grave Custodians
Protect demon dead
Punish corpse interference
Neutral until provoked
93. Hollow Jurors
Judge souls mid-battle
Attacks based on guilt
Chosen suffer unpredictably
94. Blood Weathermen
Control atmospheric ichor
Create blood rain
Signal major invasions
95. Marrow Smiths
Forge weapons from bone
Customize mid-fight
Supply elite demons
96. Fate Gnawers
Chew on destiny threads
Cause improbable disasters
Extremely rare
97. Gutter Prophets
Ranting seers
Predictions drive madness
Often ignored—fatally
98. Void Sloughs
Peeling anti-existence masses
Contact erases matter
Unstable and feared
99. Crown Devourers
Target leaders instinctively
Gain intelligence per kill
End wars rapidly
100. Grave Capitals
Living demon cities
Spawn races continuously
Require immediate response to exterminate
SPECIAL DEMONS (THESE DEMONS ARE PLOT IMPORTANT PLEASE REMEMBER THESE)
Core Demons — Explained Simply
"A Core Demon isn't alive the way other demons are.
Its body is just a weapon.
Its heart is the only thing that matters."
What Is a Core Demon? (YOU MAY ASK OR NOT IDK JS READ THE DAMN THING PLEASE...)
A Core Demon is a powerful demon whose life is anchored to a single object called a Core Orb.
The body is replaceable
The Core Orb is the demon itself
As long as the Core Orb exists:
The demon cannot truly die
It can regenerate from fatal damage
Destroying limbs or organs only slows it down
When the Core Orb is destroyed:
The body collapses into dust
The demon is erased completely
No regeneration, no return
How Core Demons Fight
Core Demons are built to punish careless fighting.
Hitting the body does damage, but never finishes the fight
They heal, adapt, and push forward
The Core Orb is always visible—but rarely easy to reach
Most Core Demons:
Bury the Core in armor
Hide it behind illusions
Force enemies into bad positions to protect it
Winning means precision, not brute force.
Why Core Demons Are Dangerous
1. They Don't Fear Death
They know their body is disposable.
2. They Force Teamwork
One fighter draws attention. Another reaches the Core.
3. They Punish Mistakes
Destroying the Core the wrong way wastes the reward forever.
The Reward for Killing a Core Demon
Every Core Demon carries a passive ability bound to its Core Orb.
If a Chosen whose powers match the demon's nature destroys the Core:
The Chosen permanently gains that passive skill
If anyone else destroys it:
The demon dies
The power is lost
This turns every Core Demon fight into a strategic decision, not just a battle.
Class Matching (Reader-Friendly Version) 🫵😐
"Only the right kind of power can claim the Core."
Examples:
Physical Core → Shojiro
Mechanical Core → Karl
Spirit Core → Kirie
Curse Core → Shizuna
Defense Core → Natsumi
The match doesn't have to be perfect — just aligned.
Why Core Demons Exist
Core Demons form when a demon:
Survives countless battles
Absorbs massive Ichor
Becomes obsessed with a single concept
(strength, speed, defense, fear, control)
That obsession condenses into a Core Orb.
A demon that stops fearing death eventually stops needing a body.
Mythic Core Demons — When Memory Becomes a Weapon
"These demons don't live on blood alone.
They live on remembrance."
What Makes a Core Demon "Mythic"?
A Mythic Core Demon is a Core Demon whose Core is fueled by human memory and fear.
They are born from:
Legends
Myths
Historical figures remembered as monsters or heroes
Their strength depends on:
How many people remember them
How distorted the legend is
How much fear is attached to the story
How Mythic Demons Change Mid-Fight
Mythic Core Demons don't stay consistent.
When heavily damaged:
Their original personality begins to break
The legend people remember takes over
This causes a sudden shift:
New abilities
More extreme behavior
Greater raw power
The fight becomes harder, not easier.
Legend vs Reality
What matters isn't the truth.
What matters is what people believe.
A "clumsy giant" becomes slower but unstoppable
A "monster with a deadly gaze" gains omnidirectional sight
A "hero who never backs down" becomes obsessed with final battles
The demon reflects the memory, not the history.
The Risk of Mythic Rewards
Destroying a Mythic Core grants a powerful passive—but it isn't clean.
The Chosen may inherit:
Emotional residue
Instincts
Behavioral side effects
Power gained from a legend carries the weight of the legend.
Why This Matters to the Story
Core Demons create meaningful progression
Mythic Core Demons tie battles to culture and history
Every victory leaves a mark—power always has a cost
Legends become enemies, and enemies become scars
One-Line Summary for Readers 🫵😐
Core Demons must be killed by destroying their heart.
Mythic Core Demons must be killed by confronting a legend.
