Cherreads

Chapter 450 - Chapter 448: Grenades with Varied Effects

With the attention of both the black and white sides, the establishment of Rhodes Island's hospital in Lungmen went very smoothly. All renovation work was quickly completed, and both parties agreed to officially launch the hospital with a ribbon-cutting ceremony on New Year's Day, beginning to admit Infected patients.

Meanwhile, Kanna began working overtime at Rhodes Island.

Her overtime work, of course, was on the "Kanna Grenade" she had created.

Nian and the Caster team, along with the Engineering Department, successfully broke through the technical barrier of long-term preservation of Electro elements. Previously, they had been considering how to use inert theory to preserve Electro Seeds for a long time, but this method ultimately failed.

Later, at the suggestion of Leizi / Jingzhe, who also used Electro Arts, they shifted direction to spell triggering, which involved using Originium Dust as an energy source, creating spell runes, and importing Kanna's activation equation for the Electro Seed.

Thus, when the user pulls the pin of the grenade, it will trigger the internal spell engraving, and with Originium Dust providing energy, Kanna's Electro clone will be successfully manifested.

The advantage of this item is that the duration of the Electro clone can be determined by the amount of dust inside the grenade.

Finally, after multiple Operators provided suggestions on the grenade's feel and weight distribution, the final product was a grenade that, when triggered, could form a Kanna Electro clone lasting five minutes.

The only and crucial thing Kanna needed to do for this grenade was the process of importing the Electro Seed. This could only be done by Kanna herself, because only her lightning carried that miraculous effect.

Of course, others had participated in testing. For example, when Ifrit imported her Flame Dancer, she created a Flame Dancer that was controlled by the user and could choose between strong and weak flames.

The weak-flame Flame Dancer had low combat power, but it could last for nearly ten hours, making it an excellent mobile fire source, and a warming and lighting spell for outdoor nights.

The Flame Dancer in its strong fire state could last for a maximum of three minutes before exploding due to structural instability, or it could be detonated by the user.

The explosion would generate temperatures approaching three thousand degrees Celsius and would completely burn out all oxygen within a ten-meter radius, creating a temporary anoxic zone.

After the explosion, a lava area formed by magic would appear within ten meters of the explosion's center.

After the test, everyone marveled at this weapon, which could be described as terrifying and incredibly destructive.

Kaltsit, after observing the entire process, decided to seal away all of the grenades Ifrit had produced.

To retrieve them, Doctor, Kaltsit, and Amiya must all be aware, and two of them must agree, with a maximum of two grenades taken at a time.

Everyone agreed with this decision, as the power of these things was indeed terrifying; in the hands of an ordinary Operator, improper use could very likely lead to self-harm.

Like Ifrit, Dahlia, under Kanna's persuasion, made a few of her own.

Her Purewater Spirit bombs were equally terrifying; upon use, they would form a small, mobile Purewater Spirit.

The Purewater Spirit could sustain its existence by replenishing itself with any liquid, so its method of use was to throw it into the enemy's ranks and let it drain all the "water" from the enemy's positions along its path.

This small Purewater Spirit could be completely evaporated by high temperatures, but its ability to absorb "water" covered an area of up to one hundred meters, with significant effects within ten meters.

Within a three-meter radius, it could dehydrate a complete, uninjured, adult, living pack beast into a dried pack beast in five seconds.

Its movement speed was also five meters per second, so once deployed in combat, it would also be very frightening.

The final outcome was that it was sealed away along with Ifrit's Flame Dancer bombs, and due to its overly inhumane effects, the bomb's actual capabilities were directly classified.

Only Elite Operators, with the approval of the highest three-person council (Kaltsit, Doctor, and Amiya), could access information about this bomb.

In comparison, Kanna's Electro Clone seemed somewhat "ordinary."

It could maintain 1% of her strength for five minutes, actively seek out enemies, actively attack, and use most of her main body's skills.

After the time elapsed, it would choose to annihilate or self-destruct depending on the situation.

During its duration, it could also apply the Thunder Punishment Evil Star Eye to teammates (it could not use spell-nesting to create clones that then opened the Thunder Punishment Evil Star Eye to continue spell-nesting clones).

At first glance, Kanna's Electro Seed effect seemed the weakest of the three, but that was not the case.

Kanna's clone could follow the user's instructions and act according to commands, and it also possessed a certain degree of intelligence, giving it a level of controllability that the other two could not match.

Furthermore, it had the highest safety among the three; it would not be accidentally triggered or picked up by enemies and used to harm allies—because the Electro Seed possessed the same intelligence as the main body.

This was the strongest identification system; it didn't belong to whoever triggered it, but would always choose to protect Rhodes Island's interests.

Other Operators had also experimented with these grenade-triggered spells, and although the results were varied, apart from Frostnova's ultra-large-range freezing grenade, the other effects could not compare to the power of the elemental creatures created by Kanna and her two companions.

Finally, after intense discussions among the Elite Operators, Rhodes Island decided to keep Kanna's Electro Clone grenade and Frostnova's large-range freezing grenade as standard armament for Rhodes Island.

Ifrit's and Dahlia's fire and water elemental grenades were designated as extreme armament to be wielded only by Elite Operators, bringing the matter to a close.

In the period leading up to the New Year, Kanna's task was to stand at the grenade processing assembly line, infusing the power of the Electro Seed into the grenades that were nearing completion.

Thanks to the numerous companions at Rhodes Island, Kanna could sit on the assembly line, doing her work with her tail, while also playing poker with others.

Sometimes it was Fight the Landlord, sometimes Running Fast, and once, to Kanna's astonishment, Popukar even brought a mahjong table.

The group then played mahjong right there in front of the assembly line in the workshop.

After a week of working overtime, Amiya finally announced that Rhodes Island's grenade reserves were sufficient for all Operators for two to three years of use, and only then did Kanna step away from the assembly line.

Completely liberated, she let out a whoop, ran all over Rhodes Island with her companions, and then snuck into Lungmen.

Everyone turned a blind eye to Kanna's actions, knowing that she had been sitting on the assembly line for a whole week.

Even though Outcast had come to persuade Kanna that it was enough, Kanna still didn't leave, only saying that if she made a little more, everyone could carry an extra one when they went out, and perhaps one grenade could save their lives at a critical moment.

-------------------------

If you enjoy this story, you can read 70+ advanced chapters on Patreon!

Webnovel will keep getting 1 new chapter every day but Patreon readers can stay far ahead.

Maybe it's not a big deal now… maybe it will be later.

[email protected]/Greyhounds

"And If you're enjoying it, drop a Power Stone for me!"

More Chapters