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#26 Film Preparation
The ceremony concluded, and the news that Pirates of the Caribbean won Game of the Year once again surged to the top of the trending searches.
Renowned game critic Anderson commented, "This is a masterpiece that, once you play it, you won't want to play any other game!"
Amidst this media frenzy, the sales of Pirates of the Caribbean surged again.
It directly broke through twenty million copies sold, ranking second in the history of the Steam Platform's sales, and it feels like it's only a matter of time before it surpasses the thirty million copies of the first-place holder.
Unreal Entertainment Company was surrounded by the media, with various interviews daily.
Unable to cope, Conrad Heller arranged dedicated staff to handle the interviews.
Because he was about to undertake an even more important task: the production of the Pirates of the Caribbean movie.
To help more players understand the game's content, Matthias Engel contacted Conrad Heller and informed him of the subsequent arrangements.
The movie production was put on the agenda.
Furthermore, this movie production was closely related to subsequent expansion pack updates, and it would also prevent players from being confused; letting them understand the background story was very necessary.
So Conrad Heller was contacting well-known directors in the country to see who would be willing to take on the filming of this movie.
However, after several phone calls, those famous directors, upon hearing it was a movie made for a game, and a maritime fantasy movie at that, all refused.
Such a type of movie has rarely been seen to date.
They felt the risk was too great, it could very well be a thankless task, and these directors scoffed at game-to-movie adaptations, feeling a sense of a pecking order.
Having been rebuffed, Conrad Heller had no choice but to seek other methods.
As for the script, Matthias Engel had already prepared it.
He wanted to use this movie to expand the world view of Pirates of the Caribbean and bring the game's characters to life.
The first thing to do was to finalize the director and casting.
Since those famous directors wouldn't take it, then the focus would shift to the lesser-known directors.
Matthias Engel searched online for information on several directors and found a director he favored.
This director was named Kevin, and he had previously directed a sci-fi movie called "Waterworld of the Apocalypse."
Matthias Engel, who had seen the movie, was deeply impressed; the scenes were grand, the narrative clear, and it made one feel immersed.
This movie was rated as an epic sci-fi masterpiece, and its reputation was quite good.
However, this movie failed at the box office; its overly avant-garde worldview was not accepted by audiences, and the box office was dismal.
The investors suffered losses, and Kevin was consequently abandoned by the company and has not filmed another movie since.
He left a message on social media, hoping for an opportunity, but this opportunity had been slow to arrive.
In the eyes of capitalists, no matter how good your film is, or how explosively popular its reputation, without box office success, it's all for naught.
So Matthias Engel found Kevin's social media account and sent him an email and a private message.
"Hello, I am screenwriter Matthias Engel. I would like to invite you to our Unreal Entertainment Company to discuss the filming of the Pirates of the Caribbean movie. If you are willing, we can meet."
After sending the email and private message, Matthias Engel continued to be busy with game matters.
If he didn't reply within a week, he would have to look for someone else.
That evening, Kevin returned home, dragging his weary body.
Today, he had gone to a film and television company to interview for a director position, but because of his previous track record, the company did not agree to let him be a director, and he was once again mercilessly rejected.
After his last failure, his wallet was emptied, and if he wanted to make a movie himself, he couldn't even raise the money.
His wife, Elena, hugged Kevin: "Husband, I believe in you, don't be discouraged."
Kevin nodded and sat down next to the computer, intending to express some melancholy thoughts on social media.
Just then, he saw an email pop up in his inbox.
He hadn't received an email in a long time; had the company changed its mind?
Perhaps it was some spam GG Games Company email; such things were very common.
With a calm mind, Kevin opened the email and saw content written in a foreign language.
It was written in both German and English.
Seeing the content of the letter, Kevin was somewhat happy; someone was actually willing to invite him to be a director.
They wouldn't be joking with him, would they?
"Unreal Entertainment Company, never heard of it."
So he looked it up in a search engine and quickly found it.
"A company that operates the Pirates of the Caribbean game, just established a little over a month ago, hiss~~"
Now Kevin had to consider it carefully; a game company wanting to make a movie was debatable.
"And who is Matthias Engel?"
He searched for Matthias Engel again, and the results quickly appeared: former CEO of GG Games Company, later kicked out of the board of directors due to poor company management leading to near bankruptcy, current status unknown.
After a round of searching, it was all debuffs.
After thinking for a moment, Kevin still chose to calm down.
Three days passed without Matthias Engel receiving an email reply, until the morning of the fourth day, when he received an email from Kevin.
"Hello, Matthias Engel, I am Kevin. Thank you for your invitation to have me direct Pirates of the Caribbean. After careful consideration, I have decided to come to your company to see the specific situation. If it works out, we can proceed with the next step of cooperation. What do you think?"
"Of course, you are most welcome, Kevin."
And so, Kevin agreed to come, but did not directly agree to direct the movie; he still wanted to see the specific situation.
Therefore, the next morning, Kevin bid farewell to his wife, boarded a plane, and flew from a foreign land to the airport in Matthias Engel's city.
Conrad Heller personally picked him up at the airport.
"Hello, Mr. Kevin!" Conrad Heller proactively shook his hand.
"Hello, are you Matthias Engel?"
"I am not Matthias Engel; I am Conrad Heller, the CEO of Unreal Company. Welcome."
"Then who is Matthias Engel?"
"Matthias Engel is our company's screenwriter and also a part-time salesperson."
"Oh, I see."
Conrad Heller personally escorted Kevin to the company building, where a banner welcoming Director Kevin was displayed downstairs.
Kevin was flattered by this, but he still entered the company with a cautious attitude.
Upon arriving at the office, there were only Conrad Heller, Matthias Engel, and Kevin.
"Mr. Kevin, welcome. I am screenwriter Matthias Engel. Have you read the script?"
Kevin nodded: "I've read the script; it's very exciting. But are you sure you want to make a pirate-themed movie?"
"Of course, this is the result of our careful consideration. We want to create a Pirates of the Caribbean world, from games to film and television, allowing people to fully experience the culture of Pirates of the Caribbean."
Kevin sighed: "I previously directed a movie called 'Waterworld of the Apocalypse,' which you should have seen. It's very similar to your genre, and the box office was dismal in the end."
Matthias Engel smiled slightly: "It's okay; those are past experiences. It doesn't mean the next film won't succeed. I have great confidence in the script of Pirates of the Caribbean. Moreover, I am deeply impressed by your narrative style, character portrayal, and scene depiction. With you directing Pirates of the Caribbean, the box office will surely be a huge success."
Upon hearing this, a light appeared in Kevin's eyes: "I think the script is indeed good; the main thing is whether the audience can accept it. I can accept directing this movie, but I need you to fully trust me."
"We trust you."
