Cherreads

[Knight Skills]

🐎 [Riding Skill]

Allows the character to ride a mount, greatly enhancing mobility and carrying capacity.

While mounted, the character's movement speed increases, and the maximum carrying weight increases by 500%.

However, weapon handling speed is reduced by half — this penalty can be mitigated through Cavalry Mastery.

⚔️ [Cavalry Mastery Skill]

Improves riding proficiency and the user's weapon handling speed while mounted.

When riding, the character's Attack Speed (ASPD) is reduced by half by default.

Each level of this skill gradually restores that lost speed.

At maximum level, the user not only recovers their normal speed but surpasses it, achieving supreme mounted combat performance.

Level 1: Beginner proficiency — restores weapon speed to 70% of normal ASPD while mounted.

Level 2: Intermediate proficiency — restores weapon speed to 85% of normal ASPD while mounted.

Level 3: Advanced proficiency — restores weapon speed to 90% of normal ASPD while mounted.

Level 4: Master proficiency — restores weapon speed to 100% of normal ASPD while mounted.

Level 5: Grand Master proficiency — increases to 125% ASPD while mounted.

🪶 [Spear Mastery Skill]

Represents the user's technical skill and experience with spears, improving attack precision and efficiency.

Level 1: Spear skill equivalent to a novice soldier.

Level 2: Spear skill equivalent to a trained soldier.

Level 3: Spear skill equivalent to a well-rounded novice soldier.

Level 4: Spear skill equivalent to a veteran soldier.

Level 5: Spear skill equivalent to a beginner spearman.

Level 6: Spear skill equivalent to a well-rounded spearman.

Level 7: Spear skill equivalent to a veteran spearman.

Level 8: Spear skill equivalent to a True Grand Spearman.

Level 9: Spear skill equivalent to a Spear Master.

Level 10: Spear skill equivalent to a Spear Grandmaster.

⚡ [Hand Quicken Skill]

Increases the user's attack speed with any equipped melee weapon, enhancing combat performance.

This skill functions with swords, spears, axes, or any other close-combat weapons.

Its duration is fixed at 300 seconds (5 minutes) for all levels, while SP cost decreases with skill progression.

Level 1: Increases attack speed by 10% for 300 seconds at a cost of 50 SP.

Level 2: Increases attack speed by 20% for 300 seconds at a cost of 35 SP.

Level 3: Increases attack speed by 30% for 300 seconds at a cost of 25 SP.

🩸 Pierce Skill

Consumes 7 SP

Hits the target using your power, dealing physical damage that scales with skill level.

The number of hits depends on the target's size — the larger the target, the more hits are inflicted.

Hit Count: Small targets 1 hit, medium targets 2 hits, large targets 3 hits.

This skill can only be used with spears.

Level 1: Hit the target with a spear, dealing damage equal to 1.25× your power.

Level 2: Hit the target with a spear, dealing damage equal to 1.5× your power.

Level 3: Hit the target with a spear, dealing damage equal to 1.75× your power.

Level 4: Hit the target with a spear, dealing damage equal to 2.0× your power.

Level 5: Hit the target with a spear, dealing damage equal to 2.5× your power.

Level 6: Hit the target with a spear, dealing damage equal to 3.0× your power.

Level 7: Hit the target with a spear, dealing damage equal to 3.5× your power.

Level 8: Hit the target with a spear, dealing damage equal to 4.0× your power.

Level 9: Hit the target with a spear, dealing damage equal to 4.5× your power.

Level 10: Hit the target with a spear, dealing damage equal to 5.0× your power.

🌪️ Brandish Spear Skill

Consumes 12 SP

An area-of-effect attack that can only be used while mounted and wielding a spear.

Deals physical damage to all nearby enemies, with attack power and range scaling based on the user's Strength (STR).

Level 1: Strike all nearby enemies, dealing 1.25× your power within a range equal to STR ×1.

Level 2: Strike all nearby enemies, dealing 1.5× your power within a range equal to STR ×1.

Level 3: Strike all nearby enemies, dealing 1.75× your power within a range equal to STR ×1.

Level 4: Strike all nearby enemies, dealing 2.0× your power within a range equal to STR ×2.

Level 5: Strike all nearby enemies, dealing 2.5× your power within a range equal to STR ×2.

Level 6: Strike all nearby enemies, dealing 3.0× your power within a range equal to STR ×2.

Level 7: Strike all nearby enemies, dealing 3.5× your power within a range equal to STR ×3.

Level 8: Strike all nearby enemies, dealing 4.0× your power within a range equal to STR ×3.

Level 9: Strike all nearby enemies, dealing 4.5× your power within a range equal to STR ×3.

Level 10: Strike all nearby enemies, dealing 5.0× your power within a range equal to STR ×4.

🗡️ Spear Stab Skill

Consumes 8 SP

A powerful thrusting attack that attempts to pierce the target.

If the target is pierced, the damage is applied twice.

If not pierced, the target is pushed back, taking additional damage upon collision with enemies or terrain.

Level 1: Deals 1.2× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +10% additional damage.

Level 2: Deals 1.4× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +20% additional damage.

Level 3: Deals 1.6× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +30% additional damage.

Level 4: Deals 1.8× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +40% additional damage.

Level 5: Deals 2.0× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +50% additional damage.

Level 6: Deals 2.2× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +65% additional damage.

Level 7: Deals 2.4× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +80% additional damage.

Level 8: Deals 2.6× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +95% additional damage.

Level 9: Deals 2.8× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +110% additional damage.

Level 10: Deals 3.0× your power as damage. If pierced, apply this damage twice. If not pierced, target is pushed back; on collision, +125% additional damage.

🌀 Spear Boomerang Skill

Consumes 10 SP

A ranged physical attack that throws the user's spear toward a distant target.

Damage is based on the user's Strength (STR) and the distance the spear travels.

The spear returns to the user after striking the target — if it does not embed itself in the enemy.

This skill can only be used while wielding a spear.

Level 1: Throws the spear, dealing 1.5× your power as damage. Range distance increases with STR.

Level 2: Throws the spear, dealing 2.0× your power as damage. Range distance increases with STR.

Level 3: Throws the spear, dealing 2.5× your power as damage. Range distance increases with STR.

Level 4: Throws the spear, dealing 3.0× your power as damage. Range distance increases with STR.

Level 5: Throws the spear, dealing 3.5× your power as damage. Range distance increases with STR.

Level 6: Throws the spear, dealing 4.0× your power as damage. Range distance increases with STR.

Level 7: Throws the spear, dealing 4.5× your power as damage. Range distance increases with STR.

Level 8: Throws the spear, dealing 5.0× your power as damage. Range distance increases with STR.

Level 9: Throws the spear, dealing 5.5× your power as damage. Range distance increases with STR.

Level 10: Throws the spear, dealing 6.0× your power as damage. Range distance increases with STR.

💥 Bowling Bash Skill

Consumes 22 SP

Strikes an enemy using your power, dealing heavy physical damage and sending the target flying back by a distance proportional to the user's Strength (STR).

If the impacted enemy collides with another enemy or a solid obstacle, additional hits are triggered, up to a maximum of 3 impact hits.

Level 1: Deals 1.4× your power. Knockback distance based on STR.

Level 2: Deals 1.8× your power. Knockback distance based on STR.

Level 3: Deals 2.2× your power. Knockback distance based on STR.

Level 4: Deals 2.6× your power. Knockback distance based on STR.

Level 5: Deals 3.0× your power. Knockback distance based on STR.

Level 6: Deals 3.4× your power. Knockback distance based on STR.

Level 7: Deals 3.8× your power. Knockback distance based on STR.

Level 8: Deals 4.2× your power. Knockback distance based on STR.

Level 9: Deals 4.6× your power. Knockback distance based on STR.

Level 10: Deals 5.0× your power. Knockback distance based on STR.

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