Summarised info on Mc's machines;
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KK-00 Lugh: First Ever functioning mobile suit, inspired by OG Gundam, 0 Gundam, MK-II Gundam, it's packed full of First Gen prototype Tech, simply put Marcus was happy that it worked and that he got a foundations to work on.
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KK-01/DA01 Tiranis: First proper machine that was used in combat. Simply put it's Lugh but with wings and it can transform into a plane.
Inspired by Gundam Freedom series of machines.
In DA/Divine Arms Upgrade Version: Tiranis became flexible with its energy control allowing the mech to utilise variations of Beam Rifle loadouts (Full blast, scatter shoot, short burst shoot etc…) The top two wings can become beam cannons as well.
It has the magnetic field interferance and it can partially ignore planet's gravity thanks to abudance of Ion Thrusters.
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KK-11/DA01 Andraste: Inspired by Gundam Wing Custom, the machine utilises Leila's spacial awarness to deploy massive amount of small bits/funnels/Dragoons from the mech's wings to defend and attack.
In DA/Divine Arms Upgrade Version it has two custom Beam rifles that can interact with its Funnels to deploy massive attack, the funnels now can form barriers and amplifiers making it into omnidirectional artillery unit apart from crowd control.
Apart from all that it has standard Magnetic field other KK units have.
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KK- 21/DA01 Flidais: Inspired by Gundam Dynames, the mech is a sniper with custom targetting systems and recoil managment for high impact shots.
In DA/Divine Arms Upgrade Version: it utilises better management of energy, allowing even more powerful shoots, apart from that it has now two custom pistols for closer range fights in case it needs it.
Like usual it has magnetic field support for electronics inteferance and better movement.
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KK-31/DA01 Dagda: Inspired by Gundam Barbatos, it's a pure close range machine, bulky and it has Beam claws instead of standard Beam Sabers.
Built for pure carnage and destruction it can rip apart other mobile suits with little to no difficulty.
In DA/Divine Arms Upgrade Version; it has the same Morrigan's deflection system created via magnetic fields, deflecting most attacks.
Apart from that it has reinforced Neural Interface allowing Kallen react even faster in combat.
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KK-41/DA01 Morrigan: First 'true' Divine Arms mobile suit built to fit the style of Cornelia, who fights like a Dragoon with a lance.
It has installed deflectors that can deflect beams and other projectals, and if it fails in case of to many attacks it can absorb the excess energy and store it in a 'cape' of pure energy.
Lastly the lance is a custom weapon that switches into a cannon that can launch all that excess energy.
The looks of mech are basic Gundam with a bit of Nobles Oblige (like cape and a bit of royal touch)
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KK-51/DA01 Ecne: Inspired by Gundam Quanta and Turn A Gundam, a mech that is more supernatural with its system than regular machine.
It can utilise GEASS in AOE form, releasing in form of waves from its emmiters that dot the whole frame. Packed with prototype tech that will be utilised in 3rd generation machines (the real Gundam)
It can access the database of Geass which are recorded by Legion AI, or augment the pilot's Geass.
Apart from Geass, it can utilise the very energy of Geass and use it to attack and defend.
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KK-61/DA01 Brigid: Inspired by Gundam Heavy Arms, Gundam ZZ, and Gundam Virtue. The Mech was build with sole purpose of erasing enemy with overwhealming destructive power, a pure artillery unit. Such machine was designed by Legion and Marcus after they observed the way Euphemia fights in her simulations.
A machine made for true pacifist.
Equipped with a heavy cannon rifle and has two shoulder cannons it's the most bulkiest KK-Unit to date.
Apart from weaponry it has the strongest deflectors and absorption capability, the more damage it gets the more it can dish out.
