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Chapter 128 - Chapter 128 Obscuring the Gods' Vision

It is a painful thing to be at odds with the high-level extraordinary individuals who are the "audience".

For example, once ordinary giant warriors had some understanding of the "Imaginary Dragon" Angelweid, Angelweid would notice them and be able to keep an eye on them at any time.

Normally it's fine, but if they're discussing something confidential, like formulating a battle plan against a dragon, and Angorweid sees them, it's like reporting their battle plan to the enemy leader.

Of course, this is just a metaphor. Considering the impression people have of giants, they may not have had any battle plan at all when they launched the war.

However, if there is a lack of understanding of the enemy, the problem is even greater, especially for commanders, who definitely need to understand the situation of higher-level enemies.

So the giants faced a dilemma: they couldn't do without understanding their high-level enemies, but if they understood their high-level enemies, those enemies would also understand them.

Another issue is the psychological stealth of the enemy. For example, a group of commanders are discussing battle plans, and "Imaginary Dragon" Angelweid may be squatting next to them listening, without them noticing if they are not of a high enough level.

"King of Giants" Olmir could provide them with some protection, but he couldn't protect them continuously; they would always have to find a way to deal with such problems.

Fortunately, the "Warrior's" "Dawn of Light" can dispel all extraordinary abilities, which can solve this problem to some extent.

The reason it is said to be "to a certain extent" is because don't expect a Sequence 4 level giant's "dawn light" to discover the other party's angel level "psychological invisibility".

In the long-term conflict between these two ancient races, the giants gradually invented two magic arrays that could detect "psychological invisibility" and prevent high-level enemies such as the "Imaginary Dragon" from "eavesdropping".

Odis's problem at this time was similar to that of ordinary giants at the time. Whether it was the god of steam and machinery or the "hidden sage," they had ways to watch him without his knowledge.

Moreover, Odis had no power to block such a gaze.

These two magic circles provided Odis with some good ideas. First, he planned to create an "early warning mechanism" that would be triggered whenever a high-level gaze was directed at him, so that he would at least know that he was being watched.

Secondly, by using the magic array to prevent the "Dragon of Imagination" from spying, one can avoid being watched by the gods when necessary.

That very night, Odis entered the "Wilderness of Knowledge" to begin his research on the two magic arrays.

That "early warning mechanism" is relatively simple because the principle behind this magic array is the feedback given by its own spirituality.

Spirituality has a very close relationship with the spirit world, especially the spirituality of extraordinary individuals, who can obtain a lot of information from the spirit world that is difficult for ordinary people to notice.

However, the subconscious judgment of extraordinary individuals can cause them to overlook a great deal of information. This is a self-protective mechanism; otherwise, they would hear or see a great deal of things they shouldn't have.

If Odis were to be watched by the god of steam and machinery, theoretically his spirituality could be detected. However, since his spirituality is far too weak compared to that of the gods, it would likely be ignored by that self-protective mechanism.

In addition, the gods had many ways to make Odis's spirit ignore His gaze.

However, the magic circle is inanimate; it has no independent judgment. As long as Odis's spirituality provides certain feedback, it can be triggered, thereby issuing a warning signal.

Modifying the other magic circle is not so easy. Theoretically speaking, if two giants talk about the "Imaginary Dragon" Angelweid, the reason why the "Imaginary Dragon" would notice is because the "event" of talking about Him has occurred.

In Odis's series of studies, when a certain event occurs in the real world, a corresponding mark will appear in the spirit world.

Many ascension rituals utilize this concept to obtain certain assistance from spiritual markers during the ascension process.

For example, the ritual for advancing to the rank of "Trickster" involves planning a grand drama, and once this drama takes place in the real world, the spirit world will have a corresponding marker.

Therefore, when a person is promoted, they can use the marks of the spirit world to quickly regain their sanity.

However, the corresponding abilities of the "audience" at a higher level did not find the mark in the spirit world, but rather in the "ocean of the subconscious".

The theory is the same, only the goals are different. For example, if two giants talk about "imaginary dragons" in the real world, corresponding marks will appear in the spirit world and in the "ocean of the subconscious".

The "Dragon of Imagination" can immediately discover and find the mark where its own name has appeared, and then follow the mark in the "ocean of the subconscious" to find the "event" that happened in the real world. In the end, it knows that two giants are talking about it.

If the content of the conversation is offensive, the "Dragon of Imagination" can even bring down divine punishment by following the markers of the "Ocean of the Subconscious."

This is the theory of the extraordinary being of the "audience" pathway, who, after Sequence 1, possesses the ability to "know everything that is spoken." Adam's ability is similar.

The magic circle invented by the giants severed the connection between the real world and the "ocean of the subconscious." When they discussed the "imaginary dragon" within the magic circle, no corresponding mark was formed in the "ocean of the subconscious," and the "imaginary dragon" could not know what was being discussed.

However, the way and process by which the god of steam and machinery looked upon Odis was different from the way the giants and the "imaginary dragon" did.

He made a mark on Odis, or rather, on his spirit body. Whenever he wanted to take a look, his gaze could pass through the spirit world and the astral realm, guided by that mark.

With slight modifications, the giant's magic circle could be used to block the connection to the "ocean of the subconscious" and apply it to the spirit world to hide the markings on Odis's spirit body.

However, at Odis's current level, he doesn't know much about the astral plane. He wonders if he can also hide his mark in the astral plane.

The key issue is that the "Knowledge Wilderness" is currently unable to simulate the gaze of a deity. He does have some ideas, but he has no way of determining how effective these designs will be.

Ultimately, this research could only achieve the most ideal effect: if Odis stood inside the magic circle, or placed the magic circle above his head, the god of steam and machinery could not find the mark on Odis's spirit, and therefore could not watch over him.

The effects of the astral arrangements are uncertain, and the god of steam and machinery may find Odis again through the perspective of the gods.

Odis submitted these studies to the "Wilderness of Knowledge," which was considered part of the research conducted this week.

After leaving the "wilderness of knowledge," Odis was not satisfied with the result because there were too many uncertainties!

But there's no other way now. After all, it's a deity. Making the other party unable to see you at certain times is already a very blasphemous design.

Then Odis realized that this magic circle alone was not enough; she also needed a magical item with the ability to "travel".

After all, the gods are not blind. Even if Odis used a magic circle to hide the mark on her spirit body, the gods could still search for her one by one.

For example, Odis, who was at 51 Henri Street, learned that he was being watched by the god of steam and machinery, and he immediately used a magic circle to cover the mark on his spirit body.

However, the god of steam and machinery can still use his divine sense to find Odis. He can probably look at everyone on the entire Henley Street in less than a second.

Not a single mistake, not a single poem, not a single post, not a single piece of content, not a single look!

A second wasn't enough time for Odis to escape from Gard's herbal shop.

Having the ability to "travel" would be different; one could escape to Duceyshire, hundreds of kilometers away from Backlund, in a very short time, temporarily escaping the sight of the god of steam and machinery.

After considering it for a moment, Odis decided to "try anything as a last resort" and assume that his magic circle would work.

So now the other question is, where can we buy a magical item with the ability to "travel"?

First, Odis thought of the Tarot Society, through the Abraham family's connections, and secondly, through Bernadette's connections.

The former is the "Apprentice" family, which should have many magical items with the ability to "travel".

Bernadette has been active in the Extraordinary Realm for over a hundred years and should have accumulated experience in this area.

The second question is, how do we solve the problem of how to pay for this magical item?

After delivering the ten "Flaming Arrows," Odis's savings had risen to 5,000 pounds!

In addition, next week is the end of November, and Odis will receive his November dividend from "Nanmu Ballroom," which will be around three thousand pounds.

But that's still not enough. Such a sealed artifact would conservatively cost at least £12,000 to £15,000. Even if it sold for £18,000, it would still be acceptable as long as the negative effects weren't too severe.

Odis sighed, realizing for the first time how desperately he needed money.

So on Sundays, Odis not only studied witchcraft in the backyard of the herbalist's shop, but also thought about how to make money.

So much so that when Max came to review the case again, Odis was somewhat distracted.

Max asked Odis why she was always distracted. After learning that it was because she was short of money, he immediately got up, said that he was very busy that day, and left.

Odis smiled helplessly. Although Max's salary was relatively high in Backlund, around £20 a week, it was a drop in the bucket for Odis, and he wouldn't ask him for a loan.

Monday arrived, and Odis decided to sell one or two magical items at the Tarot meeting to accumulate gold pounds.

At the same time, actively trade information or occult knowledge with "Justice" Audrey at the Tarot meeting, striving to save enough money by the end of this year to buy magical items with "travel" abilities.

Only after having a rough financial plan was Odis able to focus on his study of witchcraft.

Around 2 p.m., Odis lay in an armchair, preparing to attend a tarot session.

At exactly three o'clock, Odis's vision was suddenly covered by gray mist, and in the blink of an eye he had arrived in a grand hall that seemed to have been prepared for giants.

"Good afternoon, Mr. Fool," Audrey's "Justice" voice rang out immediately.

As usual, she greeted each member while observing the others.

Apart from the "hermit" seeming to have undergone a slight change in temperament, the other members seemed to be doing normally, as if they had not encountered any major events in the past week.

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