Classes: Normal < Rare < Elite < Hidden < Legendary
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|Tier| Name| Color| Description|
|1| Common| Gray| Basic starter gear with very low stats.|
|2| Uncommon| Green| Slight stat boosts; early-game useful.|
|3| Rare| Blue| Noticeable stat increases; drops from low-tier bosses.|
|4| Epic| Purple| High-quality gear with special effects or small passive bonuses.|
|5| Legendary| Gold| Powerful items with unique abilities; often boss exclusives.|
|6| Mythic| Red| Extremely rare gear with massive stat scaling and skill enhancements.|
|7| Relic| Rainbow| Ancient god-tier artifacts with game-changing abilities.|
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#LEVELS
Leveling increases:
Stats
Skill points
Mastery gain
Power Score
*Level cap: 120 → Soft cap
*Past 120: Requires legendary quests or dungeon challenges.
#STATS
Besides normal RPG stats, players also have Behavior Stats — inspired by Overgeared's Persistence, Understanding, etc.
Core Stats
Strength – Physical damage
Dexterity – Accuracy, crafting finesse
Agility – Speed, crit rate
Endurance – HP, defense
Intellect – Magic attack
Wisdom – Mana regen, cooldowns
Luck – RNG, rare drops, hidden triggers
#Behavior Stats (Very Important)
These grow based on actions, not levels.
Persistence – Rises when failing but continuing (reduces stamina drain).
Insight – Rises when reading, observing, or analyzing (unlock hidden effects).
Craftsmanship – Rises when making items (boosts crafting success & quality).
Charm – Rises by interacting positively with NPCs (better quest rewards).
Willpower – Rises when fighting in desperate conditions (resist CC, fear).
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