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Chapter 6 - Ventrois Grand United Provinces

General information (Pre-Great war):

Demonym: Ventres

Capital: Valdorme

Key cities: Aubegarde, Clairvaux-le-Vieux and Vernac-les-Mers

Official language: Vellicien

Total population: 79,532,382

Total land area: 953,837 km²

Currency: Revan 

Government: Confederated Oneiric System of Civil Autonomy

The Presidential Relic (PARTIALLY LOST):

At the onset of Ventrois's inquiry into the nature of consciousness, the project lead, [MYTH], reportedly encountered ⍰⍰⍰ at ● under undocumented conditions. The encounter yielded an exhaustive model of a fully developed adult brain, rendered with anomalous precision and structural completeness. Archival notes suggest the model was intended for future biological duplication. Subsequent verification attempts return ███████

Ontological status (Post-Great war): There is a lack of reliable evidence to ascertain whether the nation continues to exist

About Ventrois: 

𝜗ৎ Ventrois developed multiple methods of mind control, making it one of the state's most powerful and defining tools.

𝜗ৎ Citizens are allowed to remain in a permanent dream state, choosing to live in a world they control rather than reality.

𝜗ৎ The entire nation is surrounded by a soft purple mist that looks bluish in light. It brings fresh air - but also a gentle, constant sleepiness.

𝜗ৎ Ventrois is home to over 40,000 rivers, all drinkable, with water that has a naturally sweet taste.

𝜗ৎ The average person sleeps up to 16 hours a day. But they aren't idle - they practice lucid dreaming, fully controlling their dreams.

𝜗ৎ Special public structures called sleep chambers are scattered across the country, allowing people to rest anytime without going home.

𝜗ৎ The Tour de l'Illusion Voilée are four monumental towers standing at the cardinal edges of Ventrois. Each represents layers of the dreaming mind, and at the top, they open into a space covered by a thin, mirror-like layer of water.

𝜗ৎ Ventrois was among the first nations to deeply understand how the human brain works - and built their entire culture around it.

Brief modern history:

I. THE TIME OF MESS AND REUNIFICATION (1213–1221)

The "Time of Mess" began after the sudden death of Aveline de Clermont, creating a political vacuum and fragmented warlord era. After eight years of chaos, Ventrois was reunified - though not entirely - under warlord Geraud de Clerval. On 8 January 1221, he established the Grand United Provinces of Ventrois, with Aveline's party, the Ligue du Peuple (LP), at the forefront.

II. LA RESTAURE AND THE CEC PROJECT (1221–1235)

Under "La Restaure," the state supervised nearly all aspects of public life. Le Foyer Serre - emergency apartment housing - addressed shortages.

Geraud de Clerval died on 16 March 1223. Aubert du Rochelin was elected head of state, adopting more severe policies toward perceived hostiles. Between 1225–1226, even mild suspicion could result in imprisonment; detainees became experimental subjects.

La Chambre des Etudes Curieuses (CEC) project resumed in 1227 - a research program to understand and control the mind. Prisoners, often coerced, formed the majority of subjects. Methods ranged from hypnosis to direct skull implantation.

By 1235, Ventrois scientists achieved the first complete map of the human brain. Researchers achieved limited success in targeted memory erasure and induction of simple commands.

III. LES BONS MARCHANDS AND DREAM TECHNOLOGY (1240–1244)

On 23 May 1240, L'Ordonance d'Espargne Commune (Les Bons Marchands) marked a major economic transition - from labor-intensive industries toward knowledge-driven sectors. Objectives largely fulfilled by 1248.

In 1242, researchers developed a dream-simulation device capable of projecting and adjusting dreams. In 1244, Ventrois created a device allowing entry into a virtual world - one real day equated to ten years within simulation. The technology remained early-stage.

IV. THE RECLAMATION WARS (1245–1256)

Between 1245–1250, Ventrois attempted to persuade Hauteclaire and Basvallon (separated during Time of Mess) to rejoin. Both refused. Ventrois launched a special operation on 25 June 1251. Hauteclaire and Basvallon received support from Keldar and Cathair Ghormfhain. After heavy losses at Montreval, Clairbourg, and Sernois, Ventrois ceased its campaign on 30 May 1252 - a major blow to government credibility.

On 4 August 1255, Ventrois declared war again, citing an assassination attempt on Armand de Sernois blamed on separatists. Dame Ysane de Clairvaux assumed central leadership. Ventrois reclaimed half of Hauteclaire within a month. Tournedour fell on 13 September; Brisefont fell one week later. Both states were fully annexed.

On 5 April 1256, remaining insurgent leaders were captured fleeing south. The victory propelled Dame Ysane to national prominence. Armand resigned; Dame assumed power.

V. THE FIRST GREAT WAR AND L'ENSOMMEUR (1280–1284)

During the First Great War, Ventrois refused to enter, citing need for preparation. On 8 July 1280, a brief border conflict with Keldar lasted one week.

In 1284, Ventrois completed L'Ensommeur - a device inducing hypnotic states via subliminal messaging in media. Operation Mandat Clair-Obscur (7–10 December 1284) infiltrated Keldar and Cathair Ghormfhain media networks. Civilians exhibited erratic behavior and incoherent speech, later reporting amnesia. The operation was deemed an overwhelming success.

VI. THE SECOND GREAT WAR OF ELDERVALE - VENTROIS THEATRE (1292–1294)

Tensions and attacks on experimental facilities pushed Ventrois to declare war on Keldar and Cathair Ghormfhain (The Multifold) on 3 March 1292 - the Third Soundwind Territorial War.

Ventrois initially compelled numerous enemy soldiers to commit suicide, advancing roughly 40 km². Keldar and Cathair Ghormfhain severed media networks and bombed production facilities. Ventrois transitioned to defensive posture.

Notable engagements: Battle of Ulverhaug (23 October 1292), Battle of Hovrheim (28 November 1292) - Ventrois halted enemy operations. Battle of Gleann Bhraonaig (12 October 1292) - Ventrois escaped encirclement but lost a strategic region. First use of perception-based weaponry (auditory and visual distortions).

Within two months, nearly all captured territory was reclaimed. Ventrois established a defensive line along its border - months-long stalemate.

May 1293: Cathair Ghormfhain's cavalry breached Ventrois' eastern frontier but could not advance further due to cognitive interference. Keldar withdrew from the war shortly thereafter.

Battle of Mont d'Aubre Hill (June 1293) - Ventrois' first major victory. Additional successes at Beaulignac and Montreval. Operation Haute-Lueur - ambitious plan to reach the enemy capital - failed due to heavy fortifications and cavalry harassment.

Both sides launched repeated offensives without decisive gains. Ventrois pushed modestly into western Cathair Ghormfhain (December–March), capturing a supply hub at enormous cost. By mid-1294, both nations were exhausted.

Pax of Seraphic (5 July 1294) - no decisive victor.

VII. THE SENS INITIATIVE AND THE DEATH OF DAME YSANE (1294)

On 6 August 1294, Dame Ysane de Clairvaux died of pneumonia - triggering widespread unrest. Lucien de Brissac was elected successor.

L'Art de Désvoyr les Sens (Sens) was activated - a contingency project conceived under Dame. Dormance Towers broadcast psychoacoustic waves across the state at 19:00 on 12 August 1294, affirming Lucien's legitimacy and urging calm. Within twenty-four hours, opposition sharply declined; by day three, public confidence was nearly absolute.

VIII. PERCEPTUAL ENGINEERING AND THE VOIES DE CHARROI D'ACIER (1294–1320)

Ventrois invested heavily in perception research. By 1301, Ventrois developed visual constructs capable of inducing acute physiological shock or temporary unconsciousness (L'Effroi de Voir Phenomenon).

1310–1344: mass-scale hypnotic conditioning (efficient, broad reach) and direct neurosurgical intervention (targeted cognitive restructuring).

On 4 May 1313, with Toutanglom support, Ventrois developed an artificial brain - used as an experimental model for cognitive distribution systems.

On 4 February 1314, La Nuit Obscure - massive energy collapse caused by excessive consumption, mismanagement, and severe weather. Earliest zones restored after six days; some regions exceeded two weeks. Reforms in energy regulation followed.

On 5 June 1320, Voies de Charroi d'Acier - a complex underground railway system modeled after the human brain - was completed. Served civilian transit and strategic logistics.

IX. THE TOWER OF VOIZ SOUVERAINE AND THE MANAGED REALITY (1336–1340)

On 10 August 1336, the Tower of Voiz Souveraine - principal instrument of mass communication and ideological dissemination - was completed. Each morning at 07:00, calibrated auditory waves were emitted, containing state propaganda and cultural reinforcement.

By 1340, the state approximated Dame's foundational vision: comprehensive cognitive harmonization, perceptual guidance systems, refined mnemonic regulation. Reality became a managed construct. The government determined which aspects of life citizens encountered. Veracity of information became secondary to affective stability.

X. THE ADMINISTRATION OF MARTIN DU BOIS AND THE PRELUDE TO THE THIRD GREAT WAR (1345 onward)

On 19 January 1345, Lucien de Brissac's passing was announced (advanced age). Martin du Bois was elected head of state, pledging to continue Dame's vision. State-directed messaging intensified to prepare the population for anticipated conflict. All cognitive manipulation projects underwent continued development until the onset of the Third Great War.

Ideology: Somne Véritee

Somnolism is a political ideology that elevates the mastery and communal curation of the dream state as the highest human good, viewing waking reality as a necessary but inferior substrate - a mere launchpad for the boundless realm of sleep-consciousness. Every citizen possesses an inalienable right to at least ten hours of deep, curated sleep per night, and waking hours are considered a collective maintenance shift rather than the purpose of existence. Engaging with immersive dreams is framed as a political act against "wake tyranny" - the oppressive demand for constant alertness, labor, and rational discourse. The greatest heroes of this society are lucid dreamers and oneirographers (dream architects), while work is limited to four to six waking hours, with the remainder dedicated to sleep, dream-recall study, and rest rituals; any activity that shortens or fragments sleep is heavily penalized. Dream quality is treated not as a luxury but as a public good, with the state providing dream subsidies to ensure even the poorest citizen can access vivid, restorative dreams, and "dream deserts" - noise-polluted, high-stress zones - are illegal. Citizens are encouraged and trained from childhood to achieve lucid dreaming, as lucidity is seen as the highest form of political consciousness, allowing one to rewrite oppressive dream-elements such as nightmares of authority, scarcity, or failure and thereby unlearn waking submission. Nightmares are understood not as natural but as psychological pollution caused by unresolved waking trauma, economic anxiety, or authoritarian propaganda, so Somnolism mandates universal dream-hygiene education and public oneiric clinics where recurring nightmares can be excised through guided re-dreaming therapy. Staying awake longer than necessary is considered hostile to the social dream-body, and the state may forcibly sedate chronic vigilantes in extreme cases for their own oneiric health. The long-term goal of Somnolism is to gradually extend the human sleep cycle from eight to twelve, and eventually to sixteen hours per night, by redesigning cities as silent, dark, temperature-regulated dormitories, making waking a brief, functional interlude for eating, hygiene, and essential maintenance rather than a full society. The ultimate endpoint is a perpetual, shared, waking-proof dream civilization.

Addition: 

https://www.pinterest.com/pin/618752436373257261/ (The national flag)

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