Cherreads

Chapter 67 - Level Two Magic Guild

"Then, it's a pleasure to cooperate, Prince Kael'thas." Rhodes happily stepped forward and shook Kael'thas' hand.

"It's a pleasure to cooperate, Lord Rhodes!

I look forward to your return from the Kalimdor Continent. By then, I will personally invite you to Silvermoon City to witness the might of our Quel'Thalas Kingdom." Kael'thas also stepped forward and shook Rhodes' hand in a very friendly manner.

Reaching a preliminary cooperation was something he was happy to see. After all, it was only half a year, and he could afford to wait. Moreover, this medical tent had great research value, as it contained life energy.

Although not as good as that magic scroll, it far surpassed other items.

Rhodes smiled, then took out the medical tent and handed it to him.

The usage of this medical tent was very simple; anyone who got it could use it, with no restrictions.

When I return in half a year, things will probably be different. Your Quel'Thalas Kingdom is about to face utter destruction!

After taking out the medical tent, Rhodes exchanged a few more pleasantries with Kael'thas, left the Strom'kar and the holy light crystal, and then prepared to take his leave.

"It's getting late, Prince Kael'thas, so I won't disturb your work. Jaina and I will take our leave first," Rhodes said.

"Goodbye, Prince Kael'thas," Jaina also said politely to Kael'thas.

This time, the two sides finally had no conflicts and successfully completed the transaction, which was a win-win situation.

"I assure you, Lord Rhodes, in a month and a half, I will re-enchant and engrave this weapon, allowing it to regain its former divine radiance, and its Holy Light will be even stronger," Kael'thas said to the departing Rhodes and Jaina.

A human blessed by a Titan Keeper was still worth befriending. Kael'thas had a vague premonition that Rhodes might help him greatly in the future.

"I trust your skill, Prince Kael'thas. I look forward to our next meeting!" Rhodes smiled and returned the greeting.

Next time we meet, you'll be my subordinate! Kael, from now on, you'll have to call me Lord Rhodes!

"Lord Rhodes, in a few days, I will send my advisor to teach you Fire Magic, and he can even accompany you to Kalimdor," Kael'thas said.

"No need, Prince Kael'thas. We agreed on three days, so it's three days. I'll be staying with Jaina these few days, and if anything comes up, you can come find me."

After a few more pleasantries at the door, Kael'thas personally saw Rhodes and Jaina out.

Leaving Kael'thas' mansion, Jaina visibly sighed in relief.

"I was so worried you two would have a conflict! Thankfully, thankfully! You finally reached a deal!" Jaina patted her ample chest and said.

"I'm not a reckless person, and Prince Kael'thas isn't some foolish idiot. Naturally, there won't be any conflicts. We're just getting what we need," Rhodes said.

"That's true, but it's a pity that Prince Kael'thas will only be able to research this magic scroll in half a year. It's still unknown how long it will take to truly develop the Fire Elemental summoning magic!" Jaina said.

"Well, you probably have a long wait ahead of you!" Rhodes said with a smile.

During those few days in the Lordaeron Kingdom, Rhodes was also very generous in giving the Fire Elemental summoning scroll to Uther for research, to see if it could add a new Holy Light Elemental summoning skill for the Paladins.

But Uther researched for a long time and couldn't figure out why. Although he could summon Holy Light Elemental, he completely didn't understand the principle, just like a primitive person getting a mobile phone or a pistol.

He could use it, but asking him to understand the principle was absolutely impossible. To summon Holy Light Elemental without the aid of a scroll would require a lot of time and effort to research, and Uther obviously didn't have that time and energy.

In fact, Rhodes didn't expect Kael'thas to research the Fire Elemental summoning spell. This spell was useless to Rhodes. What Rhodes was truly concerned about was how to summon Flame Elemental, as well as the upgraded version of permanently summoning Elementals.

"Let's go! I'll take you to where we live. You'll stay in the guest room next to mine. If you need anything or have any questions, you can come to me anytime." After returning to her magic tower, Jaina immediately arranged for Rhodes to stay in the adjacent guest room.

You said I can come to you for any needs. So, if I'm lonely and cold at night and need someone to warm my bed, can I come to you then?

But that was just a thought; a female mage was still not to be provoked!

After arranging Rhodes' accommodation, the two chatted for a few more minutes, and then Jaina returned to her room.

After Jaina left, Rhodes immediately sat cross-legged on the bed and opened his hero interface. He had gained a large amount of resources in Lordaeron earlier!

Rhodes converted resources at a 100:1 ratio in the market, purchasing the two rare resources he lacked: crystal and gem.

It was time to learn new magic, and this time it was Level 2 magic.

Then he clicked on the build interface and immediately chose to build a Level 2 Magic Guild. Building a Level 2 Magic Guild added another floor to the magic tower in the castle, and four spells appeared inside.

One of them was the almost mandatory spell for Undead cities, Death Wave. This was a unique Ghost race magic that damaged all living beings, regardless of friend or foe!

Without the bonus from Earth Magic skills, it consumed 10 Magic Points, dealing Strength × 5 + 10 damage to all living units.

Primary Earth Magic would reduce the cost by 2 points, making it usable for 8 Magic Points, with the same damage as without skill bonus. Intermediate Earth Magic would add 20 damage.

Advanced Earth Magic would add 30 damage. Rhodes currently had 4 Strength and Intermediate Earth Magic. Theoretically, after casting this spell,within Rhodes' visible range, all units except Undead would lose 40 health. This area-of-effect spell was quite good.

Rhodes would stand among the demons and cast it then; it would definitely be incredibly satisfying. If used well, this move would be very effective.

Rhodes looked at the second magic that appeared. This magic was called Grand Disguise, a Level 2 Adventure Magic.

Grand Disguise was a magic that was almost useless in the game. Its effect was simple and crude.

Without any skill bonuses, it consumed 4 Magic Points. When an enemy viewed your hero, it would show your army consisting of the strongest creatures in your current army, with the number displayed normally.

Primary Air Magic would reduce the magic cost by 2 points, requiring only 2 Mana to use.

Intermediate Air Magic: When an enemy views your hero, it will show your army consisting of the strongest creatures in your current army, with the number not displayed.

Advanced Air Magic: When an enemy views your hero, it will show your army consisting of the strongest creatures in all your armies, with the number not displayed.

This effect seemed powerful, but it was actually a weakness in combat. It was basically useless against the computer and could only be used against players.

Using this move could avoid many unnecessary conflicts and troubles, but if you tried to use it to trick the computer, well, good luck with that.

Rhodes remembered when he first played heroes of might and magic 3 as a novice, he really liked this magic.

He would cast it on himself every day, but without exception, the computer would immediately attack him after seeing him.

Because the computer simply didn't fall for it. The computer could immediately know where an artifact was just by checking an obelisk.

But as everyone knows, heroes of might and magic players mostly play single-player. Who the hell fights against other people?

So Grand Disguise often topped the list of the ten worst spells.

However, that was in the game. In reality, if this could be achieved, it would be another matter, and this was a disguise for a legion-level force.

Sometimes using this move for ambushes or to confuse enemies could be quite effective.

Not bad, not bad, this magic is also very powerful, but unfortunately, I don't have the bonus of Air Magic right now, so I can only cast the lowest level effect, but it should be enough to fool people.

Rhodes looked at the third spell, called Blindness. This magic was very good, very powerful whether fighting against players or the computer.

And in a certain level, the computer loved to use this move to bully players. When he first played the campaign, Rhodes was severely bullied.

The effect of Blindness was very powerful: it made a target immobile and would only awaken when attacked, with huge restrictive capabilities.

Without the bonus of Fire Magic, it consumed 10 Mana, blinding the selected enemy unit. The effect lasted for a number of turns equal to Strength.

It recovered after being attacked, but only dealt 50% damage, which was equivalent to restricting the opponent and also applying a debuff, reducing the target's damage by 50%, which was quite significant.

Primary Fire Magic would reduce the Mana cost by two points, only consuming eight. Intermediate Fire Magic: after recovering from being attacked, it could only deal 25% of the original damage.

Advanced Fire Magic: after recovering from being attacked, it would not counterattack.

I wonder what effect this magic will have in reality. I can try it out once I reach the Kalimdor Continent.

Rhodes looked at the last spell, Wall of Fire. Its effect was to randomly place several Walls of Fire on the battlefield.

Any unit that touched the Wall of Fire would be damaged, costing 8 Magic Points to cast.

Without Fire Magic bonus, it dealt Strength P × 10 + 10 damage, and the Wall of Fire was 2 squares wide. Primary Fire Magic reduced the spell cost by two points.

Intermediate Fire Magic + 20 damage, Wall of Fire width 3 squares. Advanced Fire Magic + 50 damage, Wall of Fire width 3 squares.

Many players liked to use this move in combat because the computer was very easy to trick; you just had to lure it a bit.

In reality, it could serve as a trap, but would any enemy be foolish enough to run into a Wall of Fire?

Or I could place Walls of Fire at some critical defensive points to use for defense.

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