š¤ Khar-Thirn ā Ruled by House BlackStone (2,000 years)
kharic dialectĀ
Culture: Ruthless, hardened, survival-first.
People: Thick-boned, scar-worn, bred in shadow and steel. From the peasantry to the nobility, pain is a teacher. Strength is law.
Beliefs: "If it wins, it's right." They revere victory over virtue. Mercy is weakness.
Architecture: Gothic cities built from echo iron and boneglass, designed to outlive gods.
Code: Backstabbing ain't betrayal if it secures victory.
Peasant Role: Enlisted young into bloodwork(ancient blood magic) or wall-building. Feared but respected.
Motto: Unbroken. Unbent. Unending.
unofficial Saying: "If it breathes, it bleeds."
Sub-vassals: House Graven, House Durmholt, House Silmarra and more
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š„ Drenn'Shaal ā Ruled by House Pyruin
Culture: Welcoming, passionate, full of life⦠but deceptive.
People: Beautiful smiles. Warm touches. Then gone in a blink. Many trained in the deadly art of Riven Dance, a close-range assassination killing form.
Beliefs: "A warm fire draws prey." Charm is a blade.
Architecture: Lava-lit halls carved into crimson cliffs. Heat-run steamworks.
Code: Never strike first ā but always strike last.
Peasant Role: Performers, poison brewers, death-sellers in silk.
Saying: "The flame welcomes all."
unofficial Saying: "To smile is to strike."
Sub-vassals: House Vurrix, House Sennael, House Draam.
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āļø Eiranthus ā Ruled by House Vaelwyn
Culture: Noble, cold-blooded, intellectually cruel.
People: Regal posture, elegant attire, silvered speech ā and utterly brutal on the battlefield. They do not fight dirty. They fight precise.
Beliefs: "Emotion is frost. Reason is blade."
Architecture: Frostglass palaces with mirrored halls. Everything symmetrical, deliberate, and deathly silent.
Code: Never raise your voice. Just raise your knife.
Peasant Role: Taught poetry, etiquette, and war since birth. Artistry and blood often blend.
Official: "Perfection in All Things."
unofficial Saying: "To smile is to strike."
Sub-vassals: House Elyvien, House Rhymere, House Droskyn.
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šæ Mycera ā Ruled by House Marrowel
Culture: Wild, sacred, primal.
People: Barefoot warriors. Covered in root-ink tattoos. Speak to animals, walk with beasts. Houses are grown, not built.
Beliefs: "The soil is our mother, and death is her song."
Architecture: Living cities. Root-fortresses. Moss temples that move with the season.
Code: Kill to protect the balance, not to dominate it.
Peasant Role: No hierarchy ā all Mycerans serve the forest.
Saying: "Ā Preserve.Nurture.Remember"
Unofficial saying:Ā "The Wild Takes Back Its Own."
Sub-vassals: House Oruveil, House Nem, House Thaskra.
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āļø Caltherra ā Ruled by House Solthein
Culture: Fanatic, radiant, supremacist.
People: Fair-skinned, golden-eyed. Consider themselves "sun-blessed." Believe all others are lesser shadows.
Beliefs: "Light is law. We are light."
Architecture: Blinding temples built to catch the dawn, echo chambers that amplify sermon.
Code: Convert or cleanse. No middle ground.
Peasant Role: Indoctrinated early, treated as holy laborers.
Saying: "Only light may rule."
Unofficial saying:Ā All That Burns Was Meant To
Sub-vassals: House Kerynth, House Solmarr, House Jurell.
SLANG
Dustborn = someone born outside noble bloodlines; commoners, freefolk, or peasant-born warriors.
⢠traitor = "shadebound"
⢠Origin: Those who move in shadow, bound by no oath.
⢠Used like: "He went shadebound on his whole house."
⢠Harsher version: "Oath-bleeder" (for betraying a blood oath).
Kharic language
vaera- mother in
khaen-son
Khar- Father
thraek-brother
