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Chapter 1 - common knowlege

The Seven Regions

In the extraordinary continent of Eryndor, seven regions stretch across the land, each carrying its own destiny under Heaven's silent gaze. Though mortals see only soil, rivers, and mountains, cultivators know that each region breathes with its own rhythm, its own fate.

- Fate Region: a town of mortals, where immortals subtly weave threads of destiny. Here, ordinary lives are unknowingly shaped by unseen hands, and every choice may ripple into eternity.

- Trick Region: home to unorthodox cultivators, famed for their cunning and sin-bound paths. Its streets are filled with whispers, bargains, and schemes, where virtue bends and shadows thrive.

- Twist Region: a stronghold of demonic cultivators, hardened to withstand the scorn of Heaven and the blades of rivals. Betrayal is common, trust is rare, and even comrades watch each other with suspicion.

- Rise Region: the cradle of righteousness, where virtue cultivators ascend in harmony. Temples and academies line its hills, and the air itself seems to hum with the resonance of virtue.

- Mirrage Region: domain of demi-humans, beings of strength yet forever overshadowed by humankind. Their power is undeniable, but their fate is to remain second to the human race.

- Link Region: the homeland of the Nang Family, blessed with absolute luck. Fortune flows through its rivers, and even its storms seem to break gently upon its shores.

- Tragic Region: a wasteland battlefield, scarred by endless wars among races. Here, blood and fate mingle into dust, and the land itself remembers every scream.

At the heart of this world stand the Seven Head Families, each commanding two branch families. Only the Nang Family, unrivaled in fortune, holds three branches, its path of luck envied by all. Together, these families uphold righteousness, though not all other cults are evil—Heaven's fairness ensures balance, and even sin has its place in the grand design.

The Path of Cultivation

In Eryndor, cultivation is not born of aptitude or bloodline, but of luck itself. Heaven paints fate in colors:

- Black for mortals,

- White for those with hope,

- Red through Crimson, Orange, Yellow, Green, Thick Green, Pink, Peach Pink, and finally Blue—the mark of Rank 9, sovereign beings who shape nations.

Beyond lies the whispered Rank 10, a myth tied to eternal life, a dream none have yet touched.

Orthodox cultivators walk the path of virtue, seven virtues per stage, harmonizing until their will condenses and materializes. Unorthodox cultivators embrace sin, while demonic cultivators steal luck itself. Yet Heaven betrays them—the stolen luck leaks and resonates, exposing their corruption. Thus, demonic cultivators cannot even trust their own comrades, for betrayal is woven into their very path.

Life is fleeting. Heaven grants humans only 100 years, though rare Life Luck Flowers can extend it. None can cultivate them, for Heaven alone plants and reclaims them. To see one bloom is to glimpse Heaven's hand directly, and to pluck one is to defy mortality itself.

The Ages of Eryndor

The world has endured six great epochs:

- Stone Age

- Bronze Age

- Silver Age

- Gold Age

- Diamond Age

- Platinum Age

Each age spans 500,000 years. Now, in the 200,000th year of the Platinum Age, the continent trembles. Seven Rank 9 cultivators, sovereigns of nations, remain hidden in legend, their identities veiled until destiny demands revelation. Their silence is not weakness but patience, for Heaven itself watches, waiting for the moment when their names must be spoken again.

The Ways of Luck

Aptitude may not exist, but luck can be earned. Three paths lie open:

- Through luck-infused weapons and armaments, forged with Heaven's resonance.

- Through body constitutions, rare physiques that channel fortune.

- Through fate battles, duels where the loser's luck transfers to the victor.

Yet there is a limit to what can be absorbed—unless one is born with high-level luck. With every breakthrough, luck surges by

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